Duck King (KOF:XI): Difference between revisions

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= Normal Throws =
==THROWS ==                 
= Command Moves =
b/f+C/D (near)          Rolling Neck Throw <br>                     
= Special Moves =
==AIR THROW==   
= Super Moves =
anywhere but u+C/D      N-Release Breaker  <br>                     
= Leader Moves =
 
===COMMAND ATTACKS==
f+A                      Mad Spin Hammer    <br>                     
df+B                    Needle Low        <br>                     
d+C on downed foe        Choking Ball        <br>                   
df+C while dashing      Duck Feint (ground)      <br>               
d,d in air              Duck Feint (air)          <br>             
 
==SPECIAL MOVES==
qcf+P                    Headspin Attack <br>                         
  > C during C version    Overhead Kick      <br>                     
qcb+P in air            Flying Spin Attack <br>                   
qcb+K                    Dancing Dive          <br>               
dp+K                    Break Storm  <br>                         
==DM==
hcf,uf,d+K (near)        Break Spiral  <br>                         
hcb,f+P                  Beat Rush    <br>                         
  > A,A,B,A,C,C,D,C      Follow    <br>                     
  > dp+E                Finish  <br>                   
 
d,d+CDE                  Duck Dance  <br>               
  a> qcb,qcb+P in air    Diving Punisher    <br>               
  b> qcf,qcf+P            Rolling Punisher    <br>                 
  c> qcb,qcb+K            Dancing Caliber    <br>                 
  d> qcf,qcf+K            Break Hurricane    <br>                     
==LDM==
hcb,hcb+E in air (near)  High Bound Spiral                 
= Combos =
= Combos =
・↓A×n>B>→+C>qcb+B
・↓A>B>→+C>qcf+A or qcb+B or hcb,f+P,AABACCDC,dp+E
・↓B×2>hcb,f+P,AABACCDC,dp+E or dd,CDE>qcf,qcf+K
・close C>qcf+C>C


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Revision as of 16:11, 10 May 2017

THROWS

b/f+C/D (near) Rolling Neck Throw

AIR THROW

anywhere but u+C/D N-Release Breaker

=COMMAND ATTACKS

f+A Mad Spin Hammer
df+B Needle Low
d+C on downed foe Choking Ball
df+C while dashing Duck Feint (ground)
d,d in air Duck Feint (air)

SPECIAL MOVES

qcf+P Headspin Attack

 > C during C version    Overhead Kick      

qcb+P in air Flying Spin Attack
qcb+K Dancing Dive
dp+K Break Storm

DM

hcf,uf,d+K (near) Break Spiral
hcb,f+P Beat Rush

 > A,A,B,A,C,C,D,C       Follow     
> dp+E Finish

d,d+CDE Duck Dance

 a> qcb,qcb+P in air     Diving Punisher     
b> qcf,qcf+P Rolling Punisher
c> qcb,qcb+K Dancing Caliber
d> qcf,qcf+K Break Hurricane

LDM

hcb,hcb+E in air (near) High Bound Spiral

Combos

・↓A×n>B>→+C>qcb+B ・↓A>B>→+C>qcf+A or qcb+B or hcb,f+P,AABACCDC,dp+E ・↓B×2>hcb,f+P,AABACCDC,dp+E or dd,CDE>qcf,qcf+K ・close C>qcf+C>C

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