X-Men: Children of the Atom/Cyclops: Difference between revisions

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=== Normal Moves ===
=== Normal Moves ===
Cyclops can double jump, and the double jump can cancel normals (eh j.HK xx Double Jump, attack).  During a normal jump, this resets your limitations.
Cyclops can double jump, and the double jump can cancel normals (eh j.HK xx Double Jump, attack).  During a normal jump, this resets your limitations.
'''Running DDT Throw''' F,F, HP+HK<br>
Long startup, long recovery (miss or hit), grab range during the run is fairly short.  Very limited uses.  You could throw it in as a surprise reset during a low corner juggle, but chances are they can hit you before they land.


=== Special Moves ===
=== Special Moves ===
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All strength air beams shoot forward.<br>
All strength air beams shoot forward.<br>


'''Gene Splice''' F,D,DF + Punch (ground only, mash for more hits)
'''Gene Splice''' F,D,DF + Punch (ground only, mash for more hits)<br>
Stronger buttons mean more forward motion and slightly increased height (when unmashed, mashed hitting height increases greatly).
Stronger buttons mean more forward motion and slightly increased height (when unmashed, mashed hitting height increases greatly).



Revision as of 00:05, 20 March 2007

Xmcota-cyclops.png

Introduction/Summary

Ground Chain: Stronger
Normal Jump Chain: Stronger Cross
Super Jump Chain: Stronger
Tech hit type: Escape/Safe Fall
Weight Class: Middle

Moves List

Normal Moves

Cyclops can double jump, and the double jump can cancel normals (eh j.HK xx Double Jump, attack). During a normal jump, this resets your limitations.

Running DDT Throw F,F, HP+HK
Long startup, long recovery (miss or hit), grab range during the run is fairly short. Very limited uses. You could throw it in as a surprise reset during a low corner juggle, but chances are they can hit you before they land.

Special Moves

Optic Blast D,DF,F + Punch (ground and air)
LP- Crouch low, shoot forward.
MP- Standing height, shoot forward.
HP- Standing, shoot up forward.
All strength air beams shoot forward.

Gene Splice F,D,DF + Punch (ground only, mash for more hits)
Stronger buttons mean more forward motion and slightly increased height (when unmashed, mashed hitting height increases greatly).


Super Attacks

Mega Optic Blast D,DF,F + 2P (ground only)
Can be comboed into with specific setups. The recovery on this makes it a bad idea to chip vs fast characters.

Super Optic Blast D,DB,B + Punch (ground and air, controllable directions, can reflect off of floor)
Recovery on the ground is similar to the MOB, so it's a much better idea to use in the air, where recovery is less. Easy to combo into as a juggle.

The Basics

Advanced Strategy

Template:X-Men: Children of the Atom characters