(Made part of O.Iori's Intro.) |
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[[image:OIorisvc.gif|"D... daaa...dai...die..." - By:Yagami Iori, in Orochi form.|right]] | |||
=Introduction= | =Introduction= | ||
[[image:OIorifacesvc.png|right]] | |||
'''''Orochi/RoTB Iori's Good and Bad things:''''' | |||
The Bad: | ''Good Things:'' | ||
* | * Easy to learn(He is very similiar to his KoF97 version); | ||
* More dependant of MAXIMUM Mode | * He walks and jumps faster than his regular counterpart; | ||
* | * Has some different, but more effective Super Moves; | ||
* Some normals, some Command moves and his DP are faster now; | |||
* Iori's crossup Command Move is here as well; | |||
* Still has Iori's Command Grab(Which can confirm almost everything, and...) | |||
* Has an infinite using the grab(A thing that the regular Iori can't do); | |||
* The Exceed is a grab(Which means it can't be blocked, and it's way better than the regular Iori's). | |||
''Bad Things:'' | |||
* Has lower Stamina when compared to his regular counterpart; | |||
* Can't punish projectiles(The regular Iori has a move with Autoguard, made to punish those projectile spammers, and this one doesn't have... It would be as fast as broken too); | |||
* He still is almost unsafe on everything he does; | |||
* More dependant of MAXIMUM Mode to do damage(Like the regular version); | |||
* His Exceed doesn't have so much reach(Because it is a grab, but it can be confirmed from normals, don't worry). | |||
=Moves List= | =Moves List= | ||
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''cr.HP -'' <br> | ''cr.HP -'' <br> | ||
''cr.HK -'' | ''cr.HK -'' | ||
== Command Moves == | == Command Moves == | ||
'''''Geshiki: Yumebiki''''' | '''''Geshiki: Yumebiki''''' | ||
*f + | * f+LP, LP - | ||
'''''Geshiki: Goufu In "Shinigame"''''' | '''''Geshiki: Goufu In "Shinigame"''''' | ||
*f + | * f+LK - | ||
'''''Geshiki: Yuri Ori''''' | '''''Geshiki: Yuri Ori''''' | ||
*b + | * b+LK (In the air only) - | ||
== Special Moves == | ==Special Moves== | ||
'''''108 Shiki: Yamibarai''''' | '''''108 Shiki: Yamibarai''''' | ||
* | * QCF+P - | ||
'''''100 Shiki: Oniyaki''''' | '''''100 Shiki: Oniyaki''''' | ||
* | * DP+P - | ||
'''''127 Shiki: Aoi Hana''''' | '''''127 Shiki: Aoi Hana''''' | ||
* | * QCB+P (x3) - | ||
'''''212 Shiki: Kototsuki In''''' | '''''212 Shiki: Kototsuki In''''' | ||
* | * HCB+K - | ||
'''''Kuzukaze''''' | '''''Kuzukaze''''' | ||
* | * HCB, f+P (While near from the opponent) - | ||
== Super Moves == | ==Super Moves== | ||
'''''Kin 1211 Shiki: Yaotome''''' | '''''Kin 1211 Shiki: Yaotome''''' | ||
* | * QCF, HCB+P - | ||
'''''Ura 108 Shiki: Ya Sakazuki''''' | '''''Ura 108 Shiki: Ya Sakazuki''''' | ||
* | * QCB, HCF+P (You can hold the button pressed to delay the attack) - | ||
== Exceed | ===Exceed=== | ||
'''''???!''''' | '''''???!''''' | ||
* | * QCF, HCB+KK (While near from the opponent) - | ||
=The Basics= | =The Basics= | ||
''''' | '''''O. Iori's gameplan''''' | ||
''''' Some Combos''''' | '''''Some Combos''''' ''(Without MAXIMUM Mode)'' | ||
1.-[Jumping Attack],cl.HP, SPECIAL/qcf,hcb+P | 1.-[Jumping Attack],cl.HP, SPECIAL/qcf,hcb+P | ||
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=Advanced Strategy= | =Advanced Strategy= | ||
=Match-Ups= | =Match-Ups= | ||
[[Category: SvC Chaos]] | [[Category: SvC Chaos]] |
Revision as of 12:54, 7 February 2017
Introduction
Orochi/RoTB Iori's Good and Bad things:
Good Things:
- Easy to learn(He is very similiar to his KoF97 version);
- He walks and jumps faster than his regular counterpart;
- Has some different, but more effective Super Moves;
- Some normals, some Command moves and his DP are faster now;
- Iori's crossup Command Move is here as well;
- Still has Iori's Command Grab(Which can confirm almost everything, and...)
- Has an infinite using the grab(A thing that the regular Iori can't do);
- The Exceed is a grab(Which means it can't be blocked, and it's way better than the regular Iori's).
Bad Things:
- Has lower Stamina when compared to his regular counterpart;
- Can't punish projectiles(The regular Iori has a move with Autoguard, made to punish those projectile spammers, and this one doesn't have... It would be as fast as broken too);
- He still is almost unsafe on everything he does;
- More dependant of MAXIMUM Mode to do damage(Like the regular version);
- His Exceed doesn't have so much reach(Because it is a grab, but it can be confirmed from normals, don't worry).
Moves List
Normal Moves
s.LP -
s.LK -
s.HP -
s.HK -
j.LP -
j.LK -
j.HP -
j.HK -
cr.LP -
cr.LK -
cr.HP -
cr.HK -
Command Moves
Geshiki: Yumebiki
- f+LP, LP -
Geshiki: Goufu In "Shinigame"
- f+LK -
Geshiki: Yuri Ori
- b+LK (In the air only) -
Special Moves
108 Shiki: Yamibarai
- QCF+P -
100 Shiki: Oniyaki
- DP+P -
127 Shiki: Aoi Hana
- QCB+P (x3) -
212 Shiki: Kototsuki In
- HCB+K -
Kuzukaze
- HCB, f+P (While near from the opponent) -
Super Moves
Kin 1211 Shiki: Yaotome
- QCF, HCB+P -
Ura 108 Shiki: Ya Sakazuki
- QCB, HCF+P (You can hold the button pressed to delay the attack) -
Exceed
???!
- QCF, HCB+KK (While near from the opponent) -
The Basics
O. Iori's gameplan
Some Combos (Without MAXIMUM Mode)
1.-[Jumping Attack],cl.HP, SPECIAL/qcf,hcb+P
Use hcb+K or qcb+p x3
2.-[Jumping Attack],crLK,cr.LP, SPECIAL/qcf,hcb+P
3.-hcb,f+P,cl.C
4.-Cross up jump b+LK,cl.LK,f+LP~LP,qcf,hcb+P