SvC Chaos: SNK Vs Capcom/Orochi Iori: Difference between revisions

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(Made part of O.Iori's Intro.)
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[[image:OIorisvc.gif|"D... daaa...dai...die..." - By:Yagami Iori, in Orochi form.|right]]
=Introduction=
=Introduction=
[[image:OIorifacesvc.png|right]]


The Good:
'''''Orochi/RoTB Iori's Good and Bad things:'''''
* Easy to learn and faster than his counterpart
* A bit different but more effective Super Moveset
* Great Damage Command Throw Exceed
* SPOILER ALERT: USA Sport Team is humillated in his ending


The Bad:
''Good Things:''
* Lower Stamina than his counterpart
* Easy to learn(He is very similiar to his KoF97 version);
* More dependant of MAXIMUM Mode and Stocks for main gameplan
* He walks and jumps faster than his regular counterpart;
* Short Range Command Throw Exceed
* Has some different, but more effective Super Moves;
* Some normals, some Command moves and his DP are faster now;
* Iori's crossup Command Move is here as well;
* Still has Iori's Command Grab(Which can confirm almost everything, and...)
* Has an infinite using the grab(A thing that the regular Iori can't do);
* The Exceed is a grab(Which means it can't be blocked, and it's way better than the regular Iori's).
 
''Bad Things:''
* Has lower Stamina when compared to his regular counterpart;
* Can't punish projectiles(The regular Iori has a move with Autoguard, made to punish those projectile spammers, and this one doesn't have... It would be as fast as broken too);
* He still is almost unsafe on everything he does;
* More dependant of MAXIMUM Mode to do damage(Like the regular version);
* His Exceed doesn't have so much reach(Because it is a grab, but it can be confirmed from normals, don't worry).


=Moves List=
=Moves List=
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''cr.HP -'' <br>
''cr.HP -'' <br>
''cr.HK -''
''cr.HK -''
== Throws ==
Press AB when near           
Sakahagi
Press CD when near           
Hikiri Kine


== Command Moves ==                   
== Command Moves ==                   
'''''Geshiki: Yumebiki'''''
'''''Geshiki: Yumebiki'''''
*f + A,A
* f+LP, LP -


'''''Geshiki: Goufu In "Shinigame"'''''                         
'''''Geshiki: Goufu In "Shinigame"'''''                         
*f + B
* f+LK -
                 
 
'''''Geshiki: Yuri Ori'''''
'''''Geshiki: Yuri Ori'''''
*b + B in air  
* b+LK (In the air only) -


== Special Moves ==
==Special Moves==
'''''108 Shiki: Yamibarai'''''
'''''108 Shiki: Yamibarai'''''
*qcf + P                    
* QCF+P -


'''''100 Shiki: Oniyaki'''''
'''''100 Shiki: Oniyaki'''''
*f,d,df + P                  
* DP+P -


'''''127 Shiki: Aoi Hana'''''
'''''127 Shiki: Aoi Hana'''''
*qcb + P (x3)              
* QCB+P (x3) -


'''''212 Shiki: Kototsuki In'''''
'''''212 Shiki: Kototsuki In'''''
*hcb + K                    
* HCB+K -


'''''Kuzukaze'''''
'''''Kuzukaze'''''
*hcb,f + P when near        
* HCB, f+P (While near from the opponent) -
 


== Super Moves ==
==Super Moves==
'''''Kin 1211 Shiki: Yaotome'''''
'''''Kin 1211 Shiki: Yaotome'''''
*qcf,hcb + P                
* QCF, HCB+P -


'''''Ura 108 Shiki: Ya Sakazuki'''''
'''''Ura 108 Shiki: Ya Sakazuki'''''
*qcb,hcf + P (can hold)
* QCB, HCF+P (You can hold the button pressed to delay the attack) -




== Exceed Move ==
===Exceed===
'''''???!'''''
'''''???!'''''
*qcf,hcb + BD when near
* QCF, HCB+KK (While near from the opponent) -


=The Basics=
=The Basics=
'''''Gameplan'''''
'''''O. Iori's gameplan'''''


''''' Some Combos'''''
'''''Some Combos''''' ''(Without MAXIMUM Mode)''


1.-[Jumping Attack],cl.HP, SPECIAL/qcf,hcb+P
1.-[Jumping Attack],cl.HP, SPECIAL/qcf,hcb+P
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=Advanced Strategy=
=Advanced Strategy=
=Match-Ups=
=Match-Ups=


[[Category: SvC Chaos]]
[[Category: SvC Chaos]]

Revision as of 12:54, 7 February 2017

"D... daaa...dai...die..." - By:Yagami Iori, in Orochi form.

Introduction

OIorifacesvc.png

Orochi/RoTB Iori's Good and Bad things:

Good Things:

  • Easy to learn(He is very similiar to his KoF97 version);
  • He walks and jumps faster than his regular counterpart;
  • Has some different, but more effective Super Moves;
  • Some normals, some Command moves and his DP are faster now;
  • Iori's crossup Command Move is here as well;
  • Still has Iori's Command Grab(Which can confirm almost everything, and...)
  • Has an infinite using the grab(A thing that the regular Iori can't do);
  • The Exceed is a grab(Which means it can't be blocked, and it's way better than the regular Iori's).

Bad Things:

  • Has lower Stamina when compared to his regular counterpart;
  • Can't punish projectiles(The regular Iori has a move with Autoguard, made to punish those projectile spammers, and this one doesn't have... It would be as fast as broken too);
  • He still is almost unsafe on everything he does;
  • More dependant of MAXIMUM Mode to do damage(Like the regular version);
  • His Exceed doesn't have so much reach(Because it is a grab, but it can be confirmed from normals, don't worry).

Moves List

Normal Moves

s.LP -
s.LK -
s.HP -
s.HK -

j.LP -
j.LK -
j.HP -
j.HK -

cr.LP -
cr.LK -
cr.HP -
cr.HK -

Command Moves

Geshiki: Yumebiki

  • f+LP, LP -

Geshiki: Goufu In "Shinigame"

  • f+LK -

Geshiki: Yuri Ori

  • b+LK (In the air only) -

Special Moves

108 Shiki: Yamibarai

  • QCF+P -

100 Shiki: Oniyaki

  • DP+P -

127 Shiki: Aoi Hana

  • QCB+P (x3) -

212 Shiki: Kototsuki In

  • HCB+K -

Kuzukaze

  • HCB, f+P (While near from the opponent) -

Super Moves

Kin 1211 Shiki: Yaotome

  • QCF, HCB+P -

Ura 108 Shiki: Ya Sakazuki

  • QCB, HCF+P (You can hold the button pressed to delay the attack) -


Exceed

???!

  • QCF, HCB+KK (While near from the opponent) -

The Basics

O. Iori's gameplan

Some Combos (Without MAXIMUM Mode)

1.-[Jumping Attack],cl.HP, SPECIAL/qcf,hcb+P

Use hcb+K or qcb+p x3

2.-[Jumping Attack],crLK,cr.LP, SPECIAL/qcf,hcb+P

3.-hcb,f+P,cl.C

4.-Cross up jump b+LK,cl.LK,f+LP~LP,qcf,hcb+P

Advanced Strategy

Match-Ups