Marvel Super Heroes/Iron Man: Difference between revisions

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==Special Moves==
==Special Moves==
-- [ Unibeam: B,DB,D,DF,F+P ] --
An excellent projectile attack, while its one of the weaker projectiles in
the game, it still does good damage and alot of block damage. It has a bit of
a start up delay and cannot be comboed on the ground unless with the help of
his missle shot. It can be used as an AC Finisher and also to stop dashing
opponents, however the recovery time is a little bad and he can be countered
and also the projectile acts like a projectile in the Alpha series, meaning
that the farther youa re from your opponent the less hits and damage that it
will do.
-- [ Repulsor Blast: F,DF,D,DB,B+P ] --
An excellent defense move that does alot of damage and can be juggled for
more hits resulting in more damage. It can even OTG the opponent or stop
oncoming attacks, but the only problem with it is that it has horrible
recovery time, infact even worst than the Gamma Charge. Even if you knock the
opponent down with this move they still have a chance to retaliate. This move
can be put in combos and to stop jumping in opponents.
-- [ Smart Bombs: P+K(same strength) ] --
Depending on which strength of buttons you use the farther the bombs will
drop. This move can be used as a jump in attack(or at least coupled with a
jump-in attack) as he drops two bombs that spreads out. This move has
excellent horizontal range and can also be used in the air. It does good
damage and can also be used to stop dashing opponents. The recovery time is
very minimal and the start up delay is minimal as well.
-- [ (flight): D,DB,B+3K ] --
Well don't worry about the name, this basically lets Iron Man fly around the
room, but you can only fly around the screen where you can see your opponent
(you'll see what I mean). During this flight he cannot block but can move
pretty fast in the air and you can also play a pecking game by dropping out
those smart bombs. To land simply repeat the motion or use your Rocket Dive.
==Super Moves==
==Super Moves==



Revision as of 09:57, 9 January 2017

Introduction

Moves List

Normal Moves

Magic Series
Ground: standard zig-zag
Jumping: standard zig-zag
Super Jumping: standard zig-zag

Throws


Standing

LP:
MP:
HP:
LK:
MK:
f.MK:
HK:
f.HK (hold):
b.HK:

Crouching

c.LP:
c.MP:
c.HP:
c.LK:
c.MK:
c.HK:

Jumping

j.LP:
j.MP:
j.HP:
j.LK:
j.MK:
j.HK:
u.j.HK:

Special Moves

-- [ Unibeam: B,DB,D,DF,F+P ] --

An excellent projectile attack, while its one of the weaker projectiles in the game, it still does good damage and alot of block damage. It has a bit of a start up delay and cannot be comboed on the ground unless with the help of his missle shot. It can be used as an AC Finisher and also to stop dashing opponents, however the recovery time is a little bad and he can be countered and also the projectile acts like a projectile in the Alpha series, meaning that the farther youa re from your opponent the less hits and damage that it will do.

-- [ Repulsor Blast: F,DF,D,DB,B+P ] --

An excellent defense move that does alot of damage and can be juggled for more hits resulting in more damage. It can even OTG the opponent or stop oncoming attacks, but the only problem with it is that it has horrible recovery time, infact even worst than the Gamma Charge. Even if you knock the opponent down with this move they still have a chance to retaliate. This move can be put in combos and to stop jumping in opponents.

-- [ Smart Bombs: P+K(same strength) ] --

Depending on which strength of buttons you use the farther the bombs will drop. This move can be used as a jump in attack(or at least coupled with a jump-in attack) as he drops two bombs that spreads out. This move has excellent horizontal range and can also be used in the air. It does good damage and can also be used to stop dashing opponents. The recovery time is very minimal and the start up delay is minimal as well.

-- [ (flight): D,DB,B+3K ] --

Well don't worry about the name, this basically lets Iron Man fly around the room, but you can only fly around the screen where you can see your opponent (you'll see what I mean). During this flight he cannot block but can move pretty fast in the air and you can also play a pecking game by dropping out those smart bombs. To land simply repeat the motion or use your Rocket Dive.

Super Moves

The Basics

  • BASIC COMBOS*

1. D.S.Jab -> S.Strong -> S.Fierce XX Jab UniBeam (UniBeam blockable unless

   in corner, but safe)

2. S.Short -> S.Forward XX Jab Rupulsor Blast, C.Short (OTG) -> C.Roundhouse 3. C.Fierce XX Fierce UniBeam 4. D.C.Short -> S.Roundhouse -> SJ.Fierce Air Throw 5. S.Jab -> C.Forward -> S.Fierce (OTG)

  • INTERMEDIATE COMBOS*

6. J.Short -> J.Roundhouse, D.C.Short -> S.Strong -> C.Roundhouse XX Jab

   UniBeam

7. D.C.Short -> C.Strong -> SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.F+Fierce 8. Fierce Throw into corner, D.C.Short (OTG) -> C.Roundhouse XX Jab UniBeam 9. D.S.Short -> S.Forward XX Jab-Repulsor Blast, D.C.Short (OTG) ->

   S.Roundhouse -> SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.F+Fierce

10. (corner) Fierce Throw, D.C.Short (OTG) -> C.Strong -> SJ.Jab -> SJ.Short

   -> SJ.Strong, Fierce Air Throw

11. J.Short -> J.D+Fierce, D.C.Short -> C.Forward, S.Fierce (OTG) 12. Smart Bomb, D.S.Jab -> S.Short -> S.Fierce XX Jab UniBeam 13. Smart Bomb, D.C.Short -> C.Forward -> S.Fierce (OTG) 14. Smart Bomb, D.S.Short -> S.Forward XX Jab Repulsor Blast 15. Smart Bomb, D.S.Short -> S.Roundhouse -> SJ.Jab -> SJ.Short -> SJ.Strong

   -> SJ.F+Fierce

16. (corner) Strong Throw, D.C.Short -> C.Strong -> SJ.Jab -> SJ.Short ->

   SJ.Strong -> SJ.D+Fierce

17. D.C.Short -> C.Forward, C.Short -> C.Strong -> SJ.Jab -> SJ.Short ->

   SJ.Strong -> SJ.D+Fierce
  • ADVANCED*

18. Ironman's MARVELous Combo: Start by Flying and be near corner. Be

   relatively above the enemy.  Smart Bomb.  After the Smart Bomb, Air Dash
   diagonally Down/Forward right away.  FL.AD.Jab -> FL.Short -> FL.Strong 
   -> FL.Forward -> FL.D+Fierce XX Flying Command (to land), S.Short ->
   S.Forward XX Jab-Repulsor Blast, D.C.Short -> S.Roundhouse -> SJ.Jab ->
   SJ.Short -> SJ.Strong -> SJ.U+Fierce XX Flying Command (to start Flying),
   FL.Jab -> FL.Short -> FL.Strong -> FL.F+Fierce XX Jab-UniBeam.  Air Dash
   diagonally Up/Forward.  FL.AD.Jab -> FL.Short -> FL.Strong

Advanced Strategy

Match-Ups