Marvel Super Heroes/Iron Man: Difference between revisions

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==The Basics==
==The Basics==
*BASIC COMBOS*
1.  D.S.Jab -> S.Strong -> S.Fierce XX Jab UniBeam (UniBeam blockable unless
    in corner, but safe)
2.  S.Short -> S.Forward XX Jab Rupulsor Blast, C.Short (OTG) -> C.Roundhouse
3.  C.Fierce XX Fierce UniBeam
4.  D.C.Short -> S.Roundhouse -> SJ.Fierce Air Throw
5.  S.Jab -> C.Forward -> S.Fierce (OTG)
*INTERMEDIATE COMBOS*
6.  J.Short -> J.Roundhouse, D.C.Short -> S.Strong -> C.Roundhouse XX Jab
    UniBeam
7.  D.C.Short -> C.Strong -> SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.F+Fierce
8.  Fierce Throw into corner, D.C.Short (OTG) -> C.Roundhouse XX Jab UniBeam
9.  D.S.Short -> S.Forward XX Jab-Repulsor Blast, D.C.Short (OTG) ->
    S.Roundhouse -> SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.F+Fierce
10. (corner) Fierce Throw, D.C.Short (OTG) -> C.Strong -> SJ.Jab -> SJ.Short
    -> SJ.Strong, Fierce Air Throw
11. J.Short -> J.D+Fierce, D.C.Short -> C.Forward, S.Fierce (OTG)
12. Smart Bomb, D.S.Jab -> S.Short -> S.Fierce XX Jab UniBeam
13. Smart Bomb, D.C.Short -> C.Forward -> S.Fierce (OTG)
14. Smart Bomb, D.S.Short -> S.Forward XX Jab Repulsor Blast
15. Smart Bomb, D.S.Short -> S.Roundhouse -> SJ.Jab -> SJ.Short -> SJ.Strong
    -> SJ.F+Fierce
16. (corner) Strong Throw, D.C.Short -> C.Strong -> SJ.Jab -> SJ.Short ->
    SJ.Strong -> SJ.D+Fierce
17. D.C.Short -> C.Forward, C.Short -> C.Strong -> SJ.Jab -> SJ.Short ->
    SJ.Strong -> SJ.D+Fierce
*ADVANCED*
18. Ironman's MARVELous Combo: Start by Flying and be near corner.  Be
    relatively above the enemy.  Smart Bomb.  After the Smart Bomb, Air Dash
    diagonally Down/Forward right away.  FL.AD.Jab -> FL.Short -> FL.Strong
    -> FL.Forward -> FL.D+Fierce XX Flying Command (to land), S.Short ->
    S.Forward XX Jab-Repulsor Blast, D.C.Short -> S.Roundhouse -> SJ.Jab ->
    SJ.Short -> SJ.Strong -> SJ.U+Fierce XX Flying Command (to start Flying),
    FL.Jab -> FL.Short -> FL.Strong -> FL.F+Fierce XX Jab-UniBeam.  Air Dash
    diagonally Up/Forward.  FL.AD.Jab -> FL.Short -> FL.Strong
==Advanced Strategy==
==Advanced Strategy==
==Match-Ups==
==Match-Ups==

Revision as of 09:57, 9 January 2017

Introduction

Moves List

Normal Moves

Magic Series
Ground: standard zig-zag
Jumping: standard zig-zag
Super Jumping: standard zig-zag

Throws


Standing

LP:
MP:
HP:
LK:
MK:
f.MK:
HK:
f.HK (hold):
b.HK:

Crouching

c.LP:
c.MP:
c.HP:
c.LK:
c.MK:
c.HK:

Jumping

j.LP:
j.MP:
j.HP:
j.LK:
j.MK:
j.HK:
u.j.HK:

Special Moves

Super Moves

The Basics

  • BASIC COMBOS*

1. D.S.Jab -> S.Strong -> S.Fierce XX Jab UniBeam (UniBeam blockable unless

   in corner, but safe)

2. S.Short -> S.Forward XX Jab Rupulsor Blast, C.Short (OTG) -> C.Roundhouse 3. C.Fierce XX Fierce UniBeam 4. D.C.Short -> S.Roundhouse -> SJ.Fierce Air Throw 5. S.Jab -> C.Forward -> S.Fierce (OTG)

  • INTERMEDIATE COMBOS*

6. J.Short -> J.Roundhouse, D.C.Short -> S.Strong -> C.Roundhouse XX Jab

   UniBeam

7. D.C.Short -> C.Strong -> SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.F+Fierce 8. Fierce Throw into corner, D.C.Short (OTG) -> C.Roundhouse XX Jab UniBeam 9. D.S.Short -> S.Forward XX Jab-Repulsor Blast, D.C.Short (OTG) ->

   S.Roundhouse -> SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.F+Fierce

10. (corner) Fierce Throw, D.C.Short (OTG) -> C.Strong -> SJ.Jab -> SJ.Short

   -> SJ.Strong, Fierce Air Throw

11. J.Short -> J.D+Fierce, D.C.Short -> C.Forward, S.Fierce (OTG) 12. Smart Bomb, D.S.Jab -> S.Short -> S.Fierce XX Jab UniBeam 13. Smart Bomb, D.C.Short -> C.Forward -> S.Fierce (OTG) 14. Smart Bomb, D.S.Short -> S.Forward XX Jab Repulsor Blast 15. Smart Bomb, D.S.Short -> S.Roundhouse -> SJ.Jab -> SJ.Short -> SJ.Strong

   -> SJ.F+Fierce

16. (corner) Strong Throw, D.C.Short -> C.Strong -> SJ.Jab -> SJ.Short ->

   SJ.Strong -> SJ.D+Fierce

17. D.C.Short -> C.Forward, C.Short -> C.Strong -> SJ.Jab -> SJ.Short ->

   SJ.Strong -> SJ.D+Fierce
  • ADVANCED*

18. Ironman's MARVELous Combo: Start by Flying and be near corner. Be

   relatively above the enemy.  Smart Bomb.  After the Smart Bomb, Air Dash
   diagonally Down/Forward right away.  FL.AD.Jab -> FL.Short -> FL.Strong 
   -> FL.Forward -> FL.D+Fierce XX Flying Command (to land), S.Short ->
   S.Forward XX Jab-Repulsor Blast, D.C.Short -> S.Roundhouse -> SJ.Jab ->
   SJ.Short -> SJ.Strong -> SJ.U+Fierce XX Flying Command (to start Flying),
   FL.Jab -> FL.Short -> FL.Strong -> FL.F+Fierce XX Jab-UniBeam.  Air Dash
   diagonally Up/Forward.  FL.AD.Jab -> FL.Short -> FL.Strong

Advanced Strategy

Match-Ups