Marvel Super Heroes/Shuma Gorath: Difference between revisions

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==Special Moves==
==Special Moves==
Mystic Stare: B(charge 2 sec.)F+P
This projectile does good damage and has excellent range. It has fairly good
speed and hits up to 6 times, blocking or not. In my opinion I mainly use
this move to chip my opponent to death, it just chips so much block damage,
its incredible, just like Iron Man's Uni-Beam. You can combo this move in for
alot of hits, or you can use it to play keep away.
Mystic Smash: B(charge 2 sec.)F+K
An excellent move to use all the way through, it not only does good damage
but you can OTG after it as well. Depending on which button he uses will
determine the height and arc of the Mystic Smash, this can also be used as an
anti-air attack but you'll often find yourself trading hits with the
opponent's jumping attack instead. You can put this move in combos and also
it chips alot of block damage as well.
Devitilization: F,DF,D,DB,B+K(close)
This move is Shuma Gorath's special grab, it does alot of damage as you can
expect and even be put in combos. This grab hits twice as Shuma Gorath picks
the opponent up and slams them onto the ground then proceeds to tack on an
extra hit. As far as I can tell you can't tech hit out of this, and the move
does have good range for a throw, but like Zangief's Spinning Pile Driver in
the other games, if Shuma Gorath performs this while away from his grab
range, that means he will go into his miss pose and be open to attack
==Super Moves==
==Super Moves==



Revision as of 16:40, 4 January 2017

Introduction

Moves List

Normal Moves

Magic Series
Ground: standard zig-zag
Jumping: standard zig-zag
Super Jumping: standard zig-zag

Throws


Standing

LP:
MP:
HP:
LK:
MK:
f.MK:
HK:
f.HK (hold):
b.HK:

Crouching

c.LP:
c.MP:
c.HP:
c.LK:
c.MK:
c.HK:

Jumping

j.LP:
j.MP:
j.HP:
j.LK:
j.MK:
j.HK:
u.j.HK:

Special Moves

Mystic Stare: B(charge 2 sec.)F+P

This projectile does good damage and has excellent range. It has fairly good speed and hits up to 6 times, blocking or not. In my opinion I mainly use this move to chip my opponent to death, it just chips so much block damage, its incredible, just like Iron Man's Uni-Beam. You can combo this move in for alot of hits, or you can use it to play keep away.

Mystic Smash: B(charge 2 sec.)F+K

An excellent move to use all the way through, it not only does good damage but you can OTG after it as well. Depending on which button he uses will determine the height and arc of the Mystic Smash, this can also be used as an anti-air attack but you'll often find yourself trading hits with the opponent's jumping attack instead. You can put this move in combos and also it chips alot of block damage as well.

Devitilization: F,DF,D,DB,B+K(close)

This move is Shuma Gorath's special grab, it does alot of damage as you can expect and even be put in combos. This grab hits twice as Shuma Gorath picks the opponent up and slams them onto the ground then proceeds to tack on an extra hit. As far as I can tell you can't tech hit out of this, and the move does have good range for a throw, but like Zangief's Spinning Pile Driver in the other games, if Shuma Gorath performs this while away from his grab range, that means he will go into his miss pose and be open to attack

Super Moves

The Basics

Advanced Strategy

Match-Ups