Darkstalkers 3/Demitri: Difference between revisions

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= Strategy=
= Strategy=


Description Here
demitri's strategory revolves around controlling space from across the screen, using bats, drills, and high priority/reaching normals. his dp has stupid priority, and he has 3 EX's that have high utility in regular competative play(imo at least...)
thats all I know of demitri, with a moment's thought. I find myself to be an untrustworthy authority on him, and merely speculate from previous experiences, watchin/againt him.


at a glance, his medium normals are quite nice too. (frame data)
also something on another note. I'm sure people have noticed that you can throw the opponent during empty chaining(do j.lk[wiff], j.FWD+mp [comes out as throwing the opponent])... I thought that was interesting.
====== Rushdown ======
====== Rushdown ======



Revision as of 11:08, 28 August 2016

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Introduction

VSAV-Demitri-Portrait.gif

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In a nutshell

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Moves

Normal Attacks

<tbody> </tbody>
<a name="attack1">Normal Moves</a>
Button Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit)  Guard Direction Cancelable? Remark
Standing (Close)  Jab (LP) 4 +6 +5 Standing 0/3/6 Ground yes Consecutive links H: +9F G: +8F
Strong (MP) 6 +2 +1 Standing 3/9/15 Ground yes
Fierce (HP) 8 -6 -7 Standing 6/15/24 Ground yes
Short (LK) 5 +5 +4 Standing 0/3/6 Ground yes Consecutive links H: +8F G: +7F
Forward (MK) 6 -1 -2 Standing 3/9/15 Ground yes
Roundhouse (HK) 10 -3 -4 Standing 6/15/24 Ground no
Standing (Far)  Jab (LP) 4 +6 +5 Standing 0/3/6 Ground yes Consecutive links H: +9F G: +8F
Strong (MP) 7 +1 0 Standing 3/9/15 Ground no
Fierce (HP) 9 -1 -2 Standing 6/15/24 Ground no
Short (LK) 5 +5 +4 Standing 0/3/6 Ground yes Consecutive links H: +8F G: +7F
Forward (MK) 7 -3 -4 Standing 3/9/15 Ground no
Roundhouse (HK) 10 -3 -4 Standing 6/15/24 Ground no
Crouching  Jab (LP) 5 +6 +5 Crouching 0/3/6 Ground yes Consecutive links H: +9F G: +8F
Strong (MP) 7 +3 +2 Crouching 3/9/15 Ground yes
Fierce (HP) 8 -9 -10 Crouching 6/15/24 Crouching no
Short (LK) 5 +5 +4 Crouching 0/3/6 Crouching yes Consecutive links H: +8F G: +7F
Forward (MK) 8 -4 -5 Crouching 3/9/15 Crouching yes
Roundhouse (HK) 10 ? -1 Crouching 6/15/24 Ground no
 
<tbody> </tbody>
<a name="attack-air">Jumping Normals</a>
Button Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit)  Guard Direction Cancelable? Remark
Vertical / Diagonal Jab (LP) 5 Air 0/3/6 Standing yes
Strong (MP) 8 Air 3/9/15 Standing yes
Fierce (HP) 7 Air 6/15/24 Standing no
Short (LK) 5 Air 0/3/6 Standing yes
Forward (MK) 8 Air 3/9/15 Standing yes
Roundhouse (HK) 10 Air 6/15/24 Standing no
 
Command Normals

Description Here

Special Moves

<tbody> </tbody>
<a name="sp-move">Special Moves</a>
Chaos Flare
         
<img src="translate_url_content_data_002/2.gif" width="11" border="0" height="11"> <img src="translate_url_content_data_002/3.gif" width="11" border="0" height="11"> <img src="translate_url_content_data_002/6.gif" width="11" border="0" height="11"> + P
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit)  Guard Direction Remark
low 15 +3 -17 Standing 12/16/21 All Knocks down on air hit.
middle 15 +3 -17 Standing 12/16/21 All
high 15 +3 -17 Standing 12/16/21 All
ES 15 +23 -17 Standing 0/0/0 All
Air Chaos Flare
         (Air)

<img src="translate_url_content_data_002/2.gif" width="11" border="0" height="11"> <img src="translate_url_content_data_002/3.gif" width="11" border="0" height="11"> <img src="translate_url_content_data_002/6.gif" width="11" border="0" height="11"> + P
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit)  Guard Direction Remark
low 17 Standing 12/16/21 All Knocks down on air hit.
         
Landing time: 1F
middle 17 Standing 12/16/21 All
high 17 Standing 12/16/21 All
ES 17 Standing 0/0/0 All
Demon Cradle
         (GC)

<img src="translate_url_content_data_002/6.gif" width="11" border="0" height="11"> <img src="translate_url_content_data_002/2.gif" width="11" border="0" height="11"> <img src="translate_url_content_data_002/3.gif" width="11" border="0" height="11"> + P
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit)  Guard Direction Remark
low 5 Knockdown -18 Standing 22/26/31 All Invincible frames:
       Normal: 6F ES: 8F

Landing time: 1F
middle 5 Knockdown -24 Standing 22/26/31 All
high 4 Knockdown -30 Standing 22/26/31 All
ES 5 Knockdown Standing 0/0/0 All
Demon Cradle
       (Dashing)

<img src="translate_url_content_data_002/6.gif" width="11" border="0" height="11"> <img src="translate_url_content_data_002/2.gif" width="11" border="0" height="11"> <img src="translate_url_content_data_002/3.gif" width="11" border="0" height="11"> + P
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit)  Guard Direction Remark
low 4 Knockdown -18 Standing 22/26/31 All Invincible frames:
       Normal: 6F ES: 8F

Landing time: 1F
middle 4 Knockdown -22 Standing 22/26/31 All
high 4 Knockdown -26 Standing 22/26/31 All
ES 4 Knockdown Standing 0/0/0 All
Bat Spin
       (Air)


<img src="translate_url_content_data_002/2.gif" width="11" border="0" height="11"> <img src="translate_url_content_data_002/1.gif" width="11" border="0" height="11"> <img src="translate_url_content_data_002/4.gif" width="11" border="0" height="11"> + K
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit)  Guard Direction Remark
low 30 Air 18/19+1+1/21+3+3 All Knocks down on air hit.
middle 30 Air 18/19+1+1/21+3+3 All
high 30 Air 18/19+1+1/21+3+3 All
ES 30 Air 0/0/0 All
Negative
          Stolen

360 Motion + P
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth
(Whiff/Hit)
Guard Direction Remark
low - - - - - -
middle 6 Knockdown - Air 12/21 Throw
high 6 Knockdown - Air 12/21 Throw
ES - - - - - -

EX Moves & Dark Force

<tbody> </tbody>
<a name="ex">EX necessary shooting skill</a>
Midnight Bliss
         
<img src="translate_url_content_data_002/2.gif" width="11" border="0" height="11"> <img src="translate_url_content_data_002/6.gif" width="11" border="0" height="11"> <img src="translate_url_content_data_002/3.gif" width="11" border="0" height="11"> + PP
Gauge Startup Hit Adv Grd. Adv After Pos Guard Direction Remark
1 12 Knockdown - Standing Throw
Demon Billion
         
<img src="translate_url_content_data_002/2.gif" width="11" border="0" height="11"> <img src="translate_url_content_data_002/6.gif" width="11" border="0" height="11"> <img src="translate_url_content_data_002/3.gif" width="11" border="0" height="11"> + KK
Gauge Startup Hit Adv Grd. Adv After Pos Guard Direction Remark
1 27 Knockdown -46 Standing All Invincible frames: 25F
Midnight Pleasure
         
Jab (LP), Strong (MP), <img src="translate_url_content_data_002/6.gif" width="11" border="0" height="11">, Forward (MK), Forward (MK)
Gauge Startup Hit Adv Grd. Adv After Pos Guard Direction Remark
2 2 Knockdown - Standing Throw
 
<tbody> </tbody>
<a name="df">Dark Force</a>
Darkside Master


Same Strenght P+K
Startup Invincibility Ending After Pos Contents
39 41 39 Standing 2 bat helpers.

Combos & Patterns

- c.lk, +c.lk c.mp c.hk: a good chai ncombo that avoids GC's at a distance. c.lk c.lk c.mp gives you enough time to react and stop if a GC comes out. his c.mp deceivingly whiffs DP GCs at times.

- max distance c.lk c.mp c.hk: his chain at a max distance when you want to meaty, the most common situation to use this is if the opponent techs your throw and you want to follow up and meaty after.

- close s.hp c.hk: a close chain to easily meaty with and get decent damage off of.

- c.mk c.hk: c.mk from max distance alone can whiff GC's, it has a good animation. c.hk can punish a GC if it has already been out long enough. this chain is used when in need of range after a whiffed pursuit.

- j. lp mp mk hp, land s.lp or GC: this is a mixup i really liked to use. i put it in the basic chains and B&B section because it's an air chain. but here's how it works. do the lp mp mk hp at a good fast but smooth pace. if you do this right, you will get j.lp, mk when you whiff the lp. if it hits, you will get lp mp mk. and then the hp at the end for extra block- stun. if they stayed on the ground, you will get jump in early lp whiff, mk hp which you can combo from cleanly. and if they jump and tried to chicken guard, they get the full chain in which you can GC their chicken, or s.lp unblockable them.

-ES. Batdrill, lp, +lpXXES bat fireball, ES batdrill, million bat super

  • in general, you can combo most things off a connected ES batdrill

-s.hp, ES Chaos Flare(firebat), +s.mpXX (ES) Demon Cradle(uppercut)

  • corner only

-(I personally think hes shallow combo wise? hes just keepaway, uppercut, keepaway, uppercut? boring imo? except for Midnight bliss)

Demitri Jumping LK, LP, Standing close HP, (ES) Chaos Flare [V, H]

Jumping LK, LP, Crouching LP, Demon Cradle, (ES) Pursuit Attack [V, H]

ES Bat Spin, (ES) Demon Cradle, (ES) Pursuit Attack - my favorite combo

Midnight Pleasure, (ES) Pursuit Attack

Demon Blast, (ES) Pursuit Attack

Jumping LP, LK, Standing close HP, (ES) Chaos Flare [s, S2]

Jumping LP, LK, crouching LP, Demon Cradle, (ES) Pursuit Attack [s, S2]

Jumping LP, LK, Standing close LP, MP, HP [s, S2]

Jumping LP, LK, Standing close HP, ES Chaos Flare, Standing close MP, (ES) Demon Cradle, (ES) Pursuit Attack [s, S2]

Jumping LP, LK, Standing close MP, ES Chaos Flare, Crouching LK, MK, HK, (ES) Pursuit Attack [s, S2]

Strategy

demitri's strategory revolves around controlling space from across the screen, using bats, drills, and high priority/reaching normals. his dp has stupid priority, and he has 3 EX's that have high utility in regular competative play(imo at least...) thats all I know of demitri, with a moment's thought. I find myself to be an untrustworthy authority on him, and merely speculate from previous experiences, watchin/againt him.

at a glance, his medium normals are quite nice too. (frame data)

also something on another note. I'm sure people have noticed that you can throw the opponent during empty chaining(do j.lk[wiff], j.FWD+mp [comes out as throwing the opponent])... I thought that was interesting.

Rushdown

Description Here

Vampire Savior
Characters
Anakarisface small.png
Bbhoodface small.png
Bishamonface small.png
Demitriface small.png
Feliciadrface small.png
Talbainface small.png
Hsienkodrface small.png
Jedahds3face small.png
Lilithface small.png
Morrigandrface small.png
Qbeeface small.png
Raptorface small.png
Rikuoface small.png
Sasquatchface small.png
Victorface small.png
Emptyface small.png
Extra Characters
Donovanface small.png
Huitzilface small.png
Pyronface small.png
Emptyface small.png
Emptyface small.png
Emptyface small.png
Emptyface small.png
Emptyface small.png