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<td colspan="6" valign="middle" align="center" bgcolor="#747474"><a name="df"><font color="#ffffff">Dark Force</font></a></td> | |||
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<td rowspan="2" valign="middle" width="210" align="center" bgcolor="#747474"><font color="#ffffff"><b>Ultimate Undead</b></font><br> | |||
<br> | |||
<font color="#ffffff">Same Strenght P+K</font></td> | |||
<td valign="middle" width="65" align="center" bgcolor="#747474"><font color="#ffffff">Startup</font></td> | |||
<td valign="middle" width="65" align="center" bgcolor="#747474"><font color="#ffffff">Invincibility</font></td> | |||
<td valign="middle" width="65" align="center" bgcolor="#747474"><font color="#ffffff">Ending</font></td> | |||
<td valign="middle" width="69" align="center" bgcolor="#747474"><font color="#ffffff">After Pos</font></td> | |||
<td valign="middle" width="288" align="center" bgcolor="#747474"><font color="#ffffff">Contents</font></td> | |||
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<td valign="middle" width="65" align="center" bgcolor="#ffffff">62</td> | |||
<td valign="middle" width="65" align="center" bgcolor="#ffffff">70</td> | |||
<td valign="middle" width="65" align="center" bgcolor="#ffffff">32</td> | |||
<td valign="middle" width="69" align="center" bgcolor="#ffffff">Standing</td> | |||
<td valign="middle" width="288" align="left" bgcolor="#ffffff">His normal moves change.</td> | |||
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<td colspan="6" bgcolor="#f0f0f0">Can't crouch walk, use special moves and throw. <br> | |||
Can guard cancel though.</td> | |||
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= Combos & Patterns= | = Combos & Patterns= |
Revision as of 10:55, 28 August 2016

Introduction
Character intro here Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nulla a arcu quis mi tincidunt pellentesque. Etiam sed felis nibh. Aenean tempor pretium ipsum ac sagittis. Ut interdum lorem vulputate, blandit elit non, commodo est. Fusce urna nisi, aliquet faucibus felis ut, mollis viverra augue. Phasellus augue ante, condimentum vel purus quis, porta euismod arcu.
In a nutshell
This is the zombie of the cast. Easily one of the fastest characters in this game(He isn't the fastest, but he can walk while crouching, which is a interesting thing to note) and also top tier(Some players say that he is better than Sasquatch, while other players assume that Sasquatch is better). Those things are not reasons to pick him but, good to know. He has NASTY normals, good specials/supers and a great IAD (leading to a great mix-up game). Feel free to edit if you believe some information is incorrect OR add your own findings. Thanks.
Moves
Normal Attacks
<tbody> </tbody><a name="attack1">Normal Moves</a> | |||||||||
Button | Startup | Hit Adv | Grd. Adv | After Pos | Gauge Growth (Whiff/Block/Hit) | Guard Direction | Cancelable? | Remark | |
Standing | Jab (LP) | 5 | +3 | +2 | Standing | 0/3/6 | Ground | yes | Consecutive links H: +6F G: +5F |
Strong (MP) | 6 | -1 | -2 | Standing | 3/9/15 | Ground | yes | ||
Fierce (HP) | 7 | -4 | -5 | Standing | 6/10+4/15+9 | Ground | no | ||
Short (LK) | 5 | +4 | +3 | Standing | 0/3/6 | Ground | yes | Consecutive links H: +7F G: +6F | |
Forward (MK) | 7 | -1 | -2 | Standing | 3/9/15 | Ground | yes | ||
Roundhouse (HK) | 10 | -6 | -7 | Standing | 6/10+4/15+9 | Ground | no | ||
Standing Forward | <img src="translate_url_content_data_002/6.gif" width="11" border="0" height="11"> + Jab (LP) | 6 | -3 | -4 | Standing | 0/3/6 | Ground | yes | Consecutive links H: 0F G: - 1F |
<img src="translate_url_content_data_002/6.gif" width="11" border="0" height="11"> + Strong (MP) | 7 | -4 | -5 | Standing | 3/9/15 | Ground | no | ||
<img src="translate_url_content_data_002/6.gif" width="11" border="0" height="11"> + Fierce (HP) | 8 | -4 | -5 | Standing | 6/9+3+3/12+6+6 | Ground | no | ||
<img src="translate_url_content_data_002/6.gif" width="11" border="0" height="11"> + Short (LK) | 7 | +1 | 0 | Standing | 0/3/6 | Ground | no | Consecutive links H: +4F G: +3F | |
<img src="translate_url_content_data_002/6.gif" width="11" border="0" height="11"> + Forward (MK) | 9 | -6 | -7 | Standing | 3/6/9 | Ground | no | ||
<img src="translate_url_content_data_002/6.gif" width="11" border="0" height="11"> + Roundhouse (HK) | 15 | -2 | -15 | Standing | 6/15/24 | Ground | no | Resets opponent on hit. | |
Crouching | Jab (LP) | 5 | +6 | +5 | Crouching | 0/3/6 | Ground | yes | Consecutive links H: +9F G: +8F |
Strong (MP) | 6 | 0 | -1 | Crouching | 3/9/15 | Ground | yes | ||
Fierce (HP) | 10 | -6 | -7 | Crouching | 6/15/24 | Ground | no | ||
Short (LK) | 5 | +5 | +4 | Crouching | 0/3/6 | Crouching | yes | Consecutive links H: 8F G: +7F | |
Forward (MK) | 7 | -3 | -4 | Crouching | 3/9/15 | Crouching | yes | ||
Roundhouse (HK) | 8 | ? | -7 | Crouching | 6/15/24 | Crouching | no | ||
Command Normals
Description Here
Special Moves
<tbody> </tbody><a name="sp-move">Special Moves</a> | ||||||||
Death Hurricane(Air) |
Strength | Startup | Hit Adv | Grd. Adv | After Pos | Gauge Growth (Whiff/Block/Hit) | Guard Direction | Remark |
low | 7 | Knockdown | -11 | Standing | 18/21/24 | All | Landing time: 8FAir version startup: 6F |
|
middle | 7 | Knockdown | -24 | Standing | 18/21/24 | All | ||
high | 7 | Knockdown | -40 | Standing | 18/21/24 | All | ||
ES | 7 | Knockdown | Standing | 0/0/0 | All | |||
Skull Sting(Air) |
Strength | Startup | Hit Adv | Grd. Adv | After Pos | Gauge Growth (Whiff/Block/Hit) | Guard Direction | Remark |
low | 31 | Standing | 12/12+1xn/12+3xn | Standing | Knocks down on air hit.Landing time: 9F |
|||
middle | 33 | Standing | 12/12+1xn/12+3xn | Standing | ||||
high | 35 | Standing | 12/12+1xn/12+3xn | Standing | ||||
ES | 29 | Standing | 0/0/0 | Standing | ||||
Hell's Gate<img src="translate_url_content_data_002/4.gif" width="11" border="0" height="11"> <img src="translate_url_content_data_002/1.gif" width="11" border="0" height="11"> <img src="translate_url_content_data_002/2.gif" width="11" border="0" height="11"> <img src="translate_url_content_data_002/3.gif" width="11" border="0" height="11"> <img src="translate_url_content_data_002/6a.gif" width="11" border="0" height="11"> + K |
Strength | Startup | Hit Adv | Grd. Adv | After Pos | Gauge Growth | Guard Direction | Remark |
low | - | - | Crouching | 12 | - | Invincible frames: 57F Ending: 6F |
||
middle | - | - | Crouching | 12 | - | |||
high | - | - | Crouching | 12 | - | |||
ES | - | - | - | - | - | - | ||
Death Phrase(GC only)<img src="translate_url_content_data_002/6.gif" width="11" border="0" height="11"> <img src="translate_url_content_data_002/2.gif" width="11" border="0" height="11"> <img src="translate_url_content_data_002/3.gif" width="11" border="0" height="11"> + K |
Strength | Startup | Hit Adv | Grd. Adv | After Pos | Gauge Growth (Whiff/Block/Hit) | Guard Direction | Remark |
low | 9 | Knockdown | -34 | Standing | 0/4/9 | Ground | Invincible frames: 13F | |
middle | 9 | Knockdown | -34 | Standing | 0/4/9 | Ground | ||
high | 9 | Knockdown | -34 | Standing | 0/4/9 | Ground | ||
ES | 9 | Knockdown | -34 | Standing | 0/0/0 | Ground | ||
Skull Punish<img src="translate_url_content_data_002/6.gif" width="11" border="0" height="11"><img src="translate_url_content_data_002/3.gif" width="11" border="0" height="11"><img src="translate_url_content_data_002/2.gif" width="11" border="0" height="11"><img src="translate_url_content_data_002/1.gif" width="11" border="0" height="11"><img src="translate_url_content_data_002/4.gif" width="11" border="0" height="11"> + P |
Strength | Startup | Hit Adv | Grd. Adv | After Pos | Gauge Growth (Whiff/Hit) | Guard Direction | Remark |
low | - | - | - | Standing | - | - | ||
middle | 2 | Knockdown | - | Standing | 12/12 | Throw | ||
high | 2 | Knockdown | - | Standing | 12/12 | Throw | ||
ES | 2 | Knockdown | - | Standing | 0/0 | Throw | ||
EX Moves & Dark Force
<tbody> </tbody><a name="ex">EX Super Moves</a> | |||||||
Hell Dunk<img src="translate_url_content_data_002/6.gif" width="11" border="0" height="11"> <img src="translate_url_content_data_002/2.gif" width="11" border="0" height="11"> <img src="translate_url_content_data_002/3.gif" width="11" border="0" height="11"> + PP |
Gauge | Startup | Hit Adv | Grd. Adv | After Pos | Guard Direction | Remark |
1 | 52 | Knockdown | - | Crouching | Throw | ||
Death Voltage <img src="translate_url_content_data_002/6.gif" width="11" border="0" height="11"> <img src="translate_url_content_data_002/3.gif" width="11" border="0" height="11"> <img src="translate_url_content_data_002/2.gif" width="11" border="0" height="11"> <img src="translate_url_content_data_002/1.gif" width="11" border="0" height="11"> <img src="translate_url_content_data_002/4.gif" width="11" border="0" height="11"> + KK (Air) |
Gauge | Startup | Hit Adv | Grd. Adv | After Pos | Guard Direction | Remark |
1 | 7 | Knockdown | -41 | Standing | All | Landing time: 8F | |
Evil Scream<img src="translate_url_content_data_002/6.gif" width="11" border="0" height="11"> <img src="translate_url_content_data_002/4.gif" width="11" border="0" height="11"> + PP |
Gauge | Startup | Hit Adv | Grd. Adv | After Pos | Guard Direction | Remark |
1 | 16 | Knockdown | -14 | Standing | Ground | ||
<a name="df">Dark Force</a> | |||||
Ultimate UndeadSame Strenght P+K |
Startup | Invincibility | Ending | After Pos | Contents |
62 | 70 | 32 | Standing | His normal moves change. | |
Can't crouch walk, use special moves and throw. Can guard cancel though. |
Combos & Patterns
- c.lk s.lk xx hell scream or death voltage: his basic damaging combo. from now on i'll just put death voltage since it hits Q-bee low, but both can be used otherwise.
- c.lk, +c.lk, +c.lp, +f+lp xx death voltage: this is his far damaging combo. does not work on short crouchers.
- c.lk c.mp c.mk c.hk: basic chain combo to hit with up close. coming from an IAD hp, use c.lk c.mk c.hk instead.
- f+lk f+mp f+mk f+hp OR f+hk: basic far chain combo, not to be used too often though, there are better things to do
- c.mk xx hell scream: hell scream is better to do here in case you miss.
- dash lk, c.lp, c.lp, +c.mp xx death voltage: a good damaging dash combo.
- jump in starters: down+mp, neutral mk; down+hp; down+mp from IAD; hk from IAD; lk meaty from reset or wakeup for unblockable; j. lk mk
Raptor's Unblockable Jumping LK revolves around knocking your opponent down so they can't roll, and landing a meaty jumping LK ->c.MK XX Evil Scream
- want specifics? I really dont have the answers for zabel just yet... :-\ hopefully liquited or b-izm will enlighten us.
-J.d+hp, s.lk, +s.lkXXdeathvoltage/evil scream
-Iad.hk, +s.mkXXevilscream
-J.d+mp, +d.lp, +s.lp, +s.lp, deathvoltage/evil scream
-J.d+mp, j.mk, s.mkXXevil scream
-J.d+mp, j.d+mk
-c.mkXXstab super
-s.F+lp, s.F+lpXXEX electric hurricane
-ES-Hellsting, c.lp, +c.lp,
iad.d+hp, [d.lp, +c.lp, +c.lp]x3, finisher?
- I?ve tested this out in parts, should work w/ proper tools(i.e. a stick, not keyboard :-\)
-Iad.mp(or hp), \/, ES skull punish
- note* this is a throw setup, the air dashing medium punch or hard punch are suppose to whiff.
DF: [s.lk, +d.rk]xN
Strategy
Description Here
Rushdown
Description Here