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= Introduction = | = Introduction = | ||
Revision as of 20:12, 26 August 2016
Introduction
Moves List
Throws
Seoi Nage b/f+[MP/HP]
Tsukami Nage b/f+[MK/HK]
^!Bushin-ryuu Seoi Nage any+[MP/HP]
Air Throws
Izuna Otoshi air b/f+[MP/HP]
Command Moves
Kubi Kudaki f+MP
Kamaitachi df+HK
Hiji Otoshi air d+MP
Sankaku Tobi air corner f
Special Moves
Forward Leap qcf+P
^!Bushin Izuna Otoshi close P
^!Izuna no Hiji Otoshi far P
Hayagake~Kyuuteishi qcf+LK,K
Hayagake~Kage Sukui qcf+MK,K
Hayagake~Kubikari qcf+HK,K
Bushin Senpuu Kyaku qcb+K
Bushin Gokusa Ken Close Tap LP>MP>HP>HK
Super Combos
Bushin Hassou Ken qcf,qcf+P
^!Bushin Starter (2LV/Lv3)P
Bushin Gourai Kyaku qcf,qcf+K
Alpha Counter
Crouch Medium Kick block b,db,d+K
Combos
-j.HK,s.LP,s.MP,s.HP,s.HK
-s.MP,s.HK,link s.MK/s.HP,KageSukui
-Corner K.Throw,Bushin Hassou Ken Lvl3
-j.HK,s.LP/s.MP,s.HP,B.Gourai Kyaku Lvl3
The Basics
Guy can throw loop another guy, adon, chun li, or sodom(Back roll not included). They must take some sort of damage to escape or super to get out(which in many cases will still miss, so they will receive damage in some form). The most basic idea would be, bushin flip to throw as a meaty, walk foward, sweep(if they roll they get hit), immediately bushin flip to throw as a meaty again.