Real Bout Fatal Fury Special/EX Billy Kane: Difference between revisions

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= Chains =
= Chains =


    --- 3hits ---
--- 3hits ---


[_Ac/_2_+_Ac/_2_+_Bc]_Bc_C
[Ac/2+Ac/2+Bc],Bc,C


[_Ac/_2_+_Ac/_2_+_Bc][_Bc/_2_+_Bc]_2_+_C
[Ac/2+Ac/2+Bc],[Bc/2+Bc],2+C


                --- 4hits ---
--- 4hits ---


[_Ac/_2_+_Ac/_2_+_Bc]_Bc_6_+_CcP_4_+_CcP
[Ac/2+Ac/2+Bc]Bc,6+CcP,4+CcP


[_Ac/_2_+_Ac]_Cc(3hit)
[Ac/2+Ac],Cc(3hit)


                --- 5hits ---
--- 5hits ---


_B(3hit)_Bc_C
B(3hit),Bc,C


_B(3hit)[_Bc/_2_+_Bc]_2_+_C
B(3hit),[Bc/2+Bc],2+C


                --- 6hits ---
--- 6hits ---


_B(3hit)_Bc_6_+_CcP_4_+_CcP
B(3hit),Bc,6+CcP,4+CcP


_2_+_C(1hit)_Cc_2_+_C(3hit)_4_6_+_C
2+C(1hit),Cc,2+C(3hit),46+C


=Combos=
=Combos=

Revision as of 18:01, 19 August 2016

Introduction

Movelist

Command Moves

Move Name Motion Nickname Description
Slide Palm Dash Forward, d+P
Ground Slash d+S on downed opponent
Crunch Kick f+P while blocking

Throw Moves

Move Name Motion Nickname Description
Uhcimata f/b+S Close

Special Moves

Move Name Motion Nickname Description
San Setsu Kon charge b,f+P absorb projectiles
└Flame San Setsu Kon b,f+S Follow Up
Sparrow Drop qcb+P
Senpu Kon Mash P
Karyu Tsuigeki Kon qcb+K Breakshot high reversal
Suiryu Tsuigeki Kon qcb+S Breakshot jump in and special reversal
Power Hi Sho Bonk db,qcf+K can control descent with b/f

S-Power Move

Move Name Motion Nickname Description
Super Fire Wheel qcf,hcb+K+S

P-Power Move

Move Name Motion Nickname Description
Scarlet Uppercut qcd+S

Chains

--- 3hits ---

[Ac/2+Ac/2+Bc],Bc,C

[Ac/2+Ac/2+Bc],[Bc/2+Bc],2+C

--- 4hits ---

[Ac/2+Ac/2+Bc]Bc,6+CcP,4+CcP

[Ac/2+Ac],Cc(3hit)

--- 5hits ---

B(3hit),Bc,C

B(3hit),[Bc/2+Bc],2+C

--- 6hits ---

B(3hit),Bc,6+CcP,4+CcP

2+C(1hit),Cc,2+C(3hit),46+C

Combos

1)Jump C, crouching Cx2, HCB + C, <== ==> A, Pursue Attack

2)Jump C, standing B, ==> C (three hits), tap A repeatedly

3)Jump B, C, crouching A, <== C (three hits), <== ~ ==> A, <== ==> C, Pursue Attack

4)Jump C, crouching B, ==> B, C, <== C, <== ~ ==> A, <== ==> C, Pursue Attack

5)Far C, standing C, <== ~ ==> A, <== ==> C, Pursue Attack

6)2nd Plane (Billy's stage), standing C, HCF + B (corner)

7)2nd Plane, standing C, Super Move

8)Jump C, ==> A, B, C, <== C, Power Move, Pursue Attack

9)2nd Plane with opponent (Billy's stage), Jump C, crouching B, ==> B, C, <== C, Super Move (corner)

10)Far C, ==> A, B, C, <== C, Power Move

Strategies