Real Bout Fatal Fury Special/EX Billy Kane: Difference between revisions

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! scope="col"| Description
! scope="col"| Description
|-
|-
! scope="row"|Geki Hi Sho Ken
! scope="row"|San Setsu Kon
| qcb+S
| charge b,f+P
|  
|  
| absorb projectiles
|-
! scope="row"|└Flame San Setsu Kon
| b,f+S
|  
|  
| Follow Up
|-
|-
! scope="row"| Spider Hold
! scope="row"|Sparrow Drop
| d, d+S in air
| qcb+P
|  
|  
|  
|  
|-
|-
! scope="row" |Zanei Ken
! scope="row" |Senpu Kon
| Charge db, f+S
| Mash P
|  
|  
|  
|  
|-
|-
! scope="row" |Yami Abisegeri
! scope="row" |Karyu Tsuigeki Kon
| rdp+K
| qcb+K
|
| Breakshot high reversal
|-
! scope="row" |Suiryu Tsuigeki Kon
| qcb+S
|
|
|Breakshot move
| Breakshot jump in and special reversal
|-
|-
! scope="row" |Illusion Shiranui
! scope="row" |Power Hi Sho Bonk
| Dash Forward f, df, d+D
| db,qcf+K
|
|  
|  
| can control descent with b/f
|-
|-
|}
|}

Revision as of 20:20, 18 August 2016

Introduction

Movelist

Command Moves

Move Name Motion Nickname Description
Slide Palm Dash Forward, d+P
Ground Slash d+S on downed opponent
Crunch Kick f+P while blocking

Throw Moves

Move Name Motion Nickname Description
Uhcimata f/b+S Close

Special Moves

Move Name Motion Nickname Description
San Setsu Kon charge b,f+P absorb projectiles
└Flame San Setsu Kon b,f+S Follow Up
Sparrow Drop qcb+P
Senpu Kon Mash P
Karyu Tsuigeki Kon qcb+K Breakshot high reversal
Suiryu Tsuigeki Kon qcb+S Breakshot jump in and special reversal
Power Hi Sho Bonk db,qcf+K can control descent with b/f

S-Power Move

Move Name Motion Nickname Description
Choreppa Dan Charge d, df, f+K+S

P-Power Move

Move Name Motion Nickname Description
Neo Zanei Reppa hcf+S


Chains

    --- 3hits ---

[_Ac/_2_+_Ac/_2_+_Bc]_Bc_C

[_Ac/_2_+_Ac/_2_+_Bc][_Bc/_2_+_Bc]_2_+_C

                --- 4hits ---

[_Ac/_2_+_Ac/_2_+_Bc]_Bc_6_+_CcP_4_+_CcP

[_Ac/_2_+_Ac]_Cc(3hit)

                --- 5hits ---

_B(3hit)_Bc_C

_B(3hit)[_Bc/_2_+_Bc]_2_+_C

                --- 6hits ---

_B(3hit)_Bc_6_+_CcP_4_+_CcP

_2_+_C(1hit)_Cc_2_+_C(3hit)_4_6_+_C

Combos

1)Jump C, crouching Cx2, HCB + C, <== ==> A, Pursue Attack

2)Jump C, standing B, ==> C (three hits), tap A repeatedly

3)Jump B, C, crouching A, <== C (three hits), <== ~ ==> A, <== ==> C, Pursue Attack

4)Jump C, crouching B, ==> B, C, <== C, <== ~ ==> A, <== ==> C, Pursue Attack

5)Far C, standing C, <== ~ ==> A, <== ==> C, Pursue Attack

6)2nd Plane (Billy's stage), standing C, HCF + B (corner)

7)2nd Plane, standing C, Super Move

8)Jump C, ==> A, B, C, <== C, Power Move, Pursue Attack

9)2nd Plane with opponent (Billy's stage), Jump C, crouching B, ==> B, C, <== C, Super Move (corner)

10)Far C, ==> A, B, C, <== C, Power Move

Strategies