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= Introduction = | = Introduction = | ||
Pros: | |||
* She is too different from her counterpart compared to others | |||
* Good Normals and Specials for Combos | |||
* Nice Hypers Combos for Zoning Game | |||
* Excellent Aerial Lv3 Hyper Combo | |||
Cons: | |||
* She had Bad Stamina but not less than her counterpart | |||
* More dependant of stocks | |||
* | |||
* | |||
= Basic Tips = | = Basic Tips = |
Revision as of 17:38, 13 August 2016
Introduction
Pros:
- She is too different from her counterpart compared to others
- Good Normals and Specials for Combos
- Nice Hypers Combos for Zoning Game
- Excellent Aerial Lv3 Hyper Combo
Cons:
- She had Bad Stamina but not less than her counterpart
- More dependant of stocks
Basic Tips
Launchers:
RK
AC Finisher:
FP, RK,Lightning Legs
Magic Series:
Ground Magic Series: Hunter Series
Jump Magic Series: Hunter Series
Super Jump Magic Series: Hunter Series
Move List
Special Moves
Lightning K - K (rapidly)
Same as Chun Li
Splits K - F,DF,D,DB,B+K
Same as Chun Li
Electric Shock - F,D,DF+P
Use it as a defensive move
Drill - D,DF,F+P
A Kikoken with a Rushing Dril instead of a fireball
Rainbow Missiles - D,DF,F+K
Use it we you are too far to your opponent
Hyper Combos
1) Big Bang Laser - D,DF,F+2P
Like a Shinkuu Hadouken, Mash P for more hits
2) Galaxy Missile - D,DF,F+2K
An upgraded ersion of the Rainbow Missiles
3) Final Mission - Hold B...F,B,F+2K (must be charged at level 3)
Don't combo but can be a nice surprise attack as a Aerial Shun Goku Satsu
Combos
1. cr. JP, cr. SK, cr. FK, Drill
2. JP, SK, FK, Dril
3. c. SK , c. RK , Lightning Kick (otg)
4. j. RK , Lightning Kick
5. Corner d.s. JP , s. SP , s. FP , Drill
6. j. FP , d.s. JP , s. RK SJ s.j. JP , s.j. SK , s.j. SP , s.j. FK , Lightning Legs, s.j. FP or RK
7. jump towards corner: j. d + FK , j. d + FK , j. d + FK , FP, RK or Lightning Legs
8. j. RK , s. RK , SJ , s.j. JP , s.j. SK , s.j. d + FK , s.j. d + FK , Lightning Legs