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= Introduction= | [[image:Marspeoplesvc.gif|"Beep! Bee bee badoop!" - By: Mars People, from... Mars(Captain Obvious striking again)|right]] | ||
=Introduction= | |||
[[Image:MarsPeoplefacesvc.png|right]] | |||
This... Thing from other planet is Mars People, the first character of Metal Slug of being playable in a fighting videogame of SNK, unfortunately as a hidden character but his gameplan seems why its one. | |||
The Good: | The Good: | ||
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* He had a bit large standing and crouching hitbox. | * He had a bit large standing and crouching hitbox. | ||
= Move List = | =Move List= | ||
==Normal Moves== | ==Normal Moves== | ||
''s.LP -'' <br> | ''s.LP -'' <br> | ||
''s.LK -'' <br> | ''s.LK -'' <br> | ||
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''cr.HP -'' <br> | ''cr.HP -'' <br> | ||
''cr.HK -'' | ''cr.HK -'' | ||
==Command Moves== | |||
== | |||
'''''Slide Head ''''' | '''''Slide Head ''''' | ||
* | * b+HP - | ||
'''''Hopping Knee ''''' | '''''Hopping Knee ''''' | ||
* | * b+HK - | ||
'''''Mars Slider ''''' | '''''Mars Slider ''''' | ||
* | * df+HK - | ||
== Special Moves == | == Special Moves == | ||
'''''Mars Shot''''' | |||
'''''Mars Shot | * QCF+P - | ||
* | |||
'''''Area 801 ''''' | '''''Area 801 ''''' | ||
* | * QCF+K - | ||
'''''Roswell Vanish ''''' | '''''Roswell Vanish ''''' | ||
* | * HCB+K - | ||
'''''Plasma Abduction ''''' | '''''Plasma Abduction ''''' | ||
* | * HCB+P (While near from the opponent) - | ||
== | '''''Plasma Spin''''' | ||
* DP+K - | |||
==Super Moves== | |||
'''''Independence Day My Bleem!''''' | |||
* HCF(2x)+P - | |||
'''''MP12''''' | |||
* HCB(2x)+K - | |||
===Exceed=== | |||
'''''Tungus Incident ''''' | '''''Tungus Incident ''''' | ||
* | * d, d, d+PP(Very easy, really) - | ||
=The Basics= | =The Basics= | ||
'''''Gameplan''''' | '''''Gameplan''''' | ||
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The objetive of Mars People its to poking your opponent to charge your Super Bar and then if he is close use your droids or your pals if he is far. | The objetive of Mars People its to poking your opponent to charge your Super Bar and then if he is close use your droids or your pals if he is far. | ||
''''' Some Combos''''' | '''''Some Combos''''' ''(Without MAXIMUM Mode)'' | ||
1.-Close C, b+D ,hcb+P | 1.-Close C, b+D ,hcb+P | ||
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=Match-Ups= | =Match-Ups= | ||
[[Category:SvC Chaos]] | [[Category:SvC Chaos]] |
Revision as of 12:07, 7 August 2016
Introduction
This... Thing from other planet is Mars People, the first character of Metal Slug of being playable in a fighting videogame of SNK, unfortunately as a hidden character but his gameplan seems why its one.
The Good:
- He had Excellent Normals and Commands for Poking.
- His Command Grab mades good damage.
- His Teleport can hit the opponent.
- He can Follow Up his DP Punch move.
- His Super Moves are useful for zoning and juggling damaging tactics if you are in the corner.
- He had a Directional,Fast and Damaging Exceed.
The Bad:
- He had a bad stamina as others rusher and zoning characters.
- Its Hard to Learn and Master.
- His Command Grab have a bad Range.
- He had Small and Slow Projectiles.
- His Super Moves can be evaded easily at midscreen.
- He had a bit large standing and crouching hitbox.
Move List
Normal Moves
s.LP -
s.LK -
s.HP -
s.HK -
j.LP -
j.LK -
j.HP -
j.HK -
cr.LP -
cr.LK -
cr.HP -
cr.HK -
Command Moves
Slide Head
- b+HP -
Hopping Knee
- b+HK -
Mars Slider
- df+HK -
Special Moves
Mars Shot
- QCF+P -
Area 801
- QCF+K -
Roswell Vanish
- HCB+K -
Plasma Abduction
- HCB+P (While near from the opponent) -
Plasma Spin
- DP+K -
Super Moves
Independence Day My Bleem!
- HCF(2x)+P -
MP12
- HCB(2x)+K -
Exceed
Tungus Incident
- d, d, d+PP(Very easy, really) -
The Basics
Gameplan
He isn't good for comboing,zoning and poking its your main gameplans, fortunately your close combat options are better than other ones due that your damaging Command Trow and also explosion are useful to keep away your opponent.
The objetive of Mars People its to poking your opponent to charge your Super Bar and then if he is close use your droids or your pals if he is far.
Some Combos (Without MAXIMUM Mode)
1.-Close C, b+D ,hcb+P
2.-Close C,hcb+K
3.-DP+Kick, Diagonal Jumping D
4.-cr.LP (x1-2), d,d,d+BD
Advanced Strategy
Maximum Strategies