SvC Chaos: SNK Vs Capcom/Guile: Difference between revisions

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=Introduction=
=Introduction=
Go Home and be a Family Man!
Go Home and be a Family Man!, he is the father of two specials and turtle game, in this game he is a decent zoning and projectile fighter now buffed in anti air game, sadly his jump in options aren't good as other games along that he is too limited with MAXIMUM Mode strategies.





Revision as of 15:08, 3 August 2016

Introduction

Go Home and be a Family Man!, he is the father of two specials and turtle game, in this game he is a decent zoning and projectile fighter now buffed in anti air game, sadly his jump in options aren't good as other games along that he is too limited with MAXIMUM Mode strategies.


Family's Man Good and Bad Things

The Good:

  • He is Easy To Learn
  • His Sonic Boom makes decent damage
  • He can use Charge Partitioning and Buffering as SF3 Third Strike
  • He had a great Sweep for Low Poking Setups
  • He had Varied Anti Airs Supers.
  • His Exceed mades big damage and alos nice cheap block one.

The Bad:

  • His Sonic Boom had Slow Start up and Recovery
  • His Command Attacks are slower and bad for pressure game
  • His MAXIMUM Mode options are too limited

Moves List

Normal Moves

s.LP -
s.LK -
s.HP -
s.HK -

j.LP -
j.LK -
j.HP -
j.HK -

cr.LP -
cr.LK -
cr.HP -
cr.HK -


Throws

  • Press AB when near

Judo Throw

  • Press CD when near

Dragon Suplex

  • Press AB when near in air

Flying Mayor

  • Press CD when near in air

Flying Mayor

Command Moves

Knee Bazooka

  • b / f + B

Rolling Sobat

  • b / f + D

Slide Kick(MC)''

  • df + B

Spinning Back Knuckle(MC)

  • f + C

Special Moves

Sonic Boom

  • Charge b,f + P

Somersault Kick

  • Charge d,u + K


Super Moves

Somersault Slash

  • Charge db,df,db,uf + P

Somersault Strike

  • Charge db,df,db,uf + K

Total Wipeout

  • Charge b,f,b,f + K


Exceed Move

Sonic Hurricane

  • Charge b,f,b,f + AC

The Basics

Its just Turtling and Sommersault Kick,Sonic Booms have a good damage but a bad start up and recovery,use it when you are too far from your opponent.

Combos


1.-[Jumping Attack],cr.LP, Sommersault Kick

2.-[Jumping Attack],cr.HP, HP Sonic Boom

3.-cr.B,cr.A,Sommersault Strike/Slash

4.-Jumping Attack,cl.A, Sonic Hurricane

Advanced Strategy

Match-Ups