SvC Chaos: SNK Vs Capcom/Guile: Difference between revisions

From SuperCombo Wiki
Line 6: Line 6:


The Good:
The Good:
* Easy To Learn
* He is Easy To Learn
* Sonic Boom makes decent damage
* His Sonic Boom makes decent damage
* Can use Charge Partitioning and Buffering as SF3 Third Strike
* He can use Charge Partitioning and Buffering as SF3 Third Strike
* Great Sweep for Low Poking Setups
* He had a great Sweep for Low Poking Setups
* Varied Anti Airs Arsenal
* He had Varied Anti Airs Supers.
* Excellent Exceed Cheap Damage
* His Exceed mades big damage and alos nice cheap block one.


The Bad:
The Bad:
* Slow Sonic Boom Recovery
* His Sonic Boom had Slow Start up and Recovery
* Bad Command Attack for Pressure Game
* His Command Attacks are slower and bad for pressure game
* His MAXIMUM Mode options are too limited


=Moves List=
=Moves List=

Revision as of 15:04, 3 August 2016

Introduction

Go Home and be a Family Man!


Family's Man Good and Bad Things

The Good:

  • He is Easy To Learn
  • His Sonic Boom makes decent damage
  • He can use Charge Partitioning and Buffering as SF3 Third Strike
  • He had a great Sweep for Low Poking Setups
  • He had Varied Anti Airs Supers.
  • His Exceed mades big damage and alos nice cheap block one.

The Bad:

  • His Sonic Boom had Slow Start up and Recovery
  • His Command Attacks are slower and bad for pressure game
  • His MAXIMUM Mode options are too limited

Moves List

Normal Moves

s.LP -
s.LK -
s.HP -
s.HK -

j.LP -
j.LK -
j.HP -
j.HK -

cr.LP -
cr.LK -
cr.HP -
cr.HK -


Throws

  • Press AB when near

Judo Throw

  • Press CD when near

Dragon Suplex

  • Press AB when near in air

Flying Mayor

  • Press CD when near in air

Flying Mayor

Command Moves

Knee Bazooka

  • b / f + B

Rolling Sobat

  • b / f + D

Slide Kick(MC)''

  • df + B

Spinning Back Knuckle(MC)

  • f + C

Special Moves

Sonic Boom

  • Charge b,f + P

Somersault Kick

  • Charge d,u + K


Super Moves

Somersault Slash

  • Charge db,df,db,uf + P

Somersault Strike

  • Charge db,df,db,uf + K

Total Wipeout

  • Charge b,f,b,f + K


Exceed Move

Sonic Hurricane

  • Charge b,f,b,f + AC

The Basics

Just Turtling and Sommersault Kick,Sonic Booms have a good damage but a bad start up and recovery.

Combos


1.-[Jumpig Attack],cr.LP, Sommersault Kick

2.-[Jumping Attack],cr.HP, HP Sonic Boom

3.-cr.B,cr.A,Sommersault Strike/Slash

4.-Jumping Attack,cl.A, Sonic Hurricane

Advanced Strategy

Match-Ups