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2.-DP+Kick, Diagonal Jumping D | 2.-DP+Kick, Diagonal Jumping D | ||
3.-cr.LP (x1-2), d,d,d+AC | |||
=Advanced Strategy= | =Advanced Strategy= |
Revision as of 22:44, 2 August 2016
Introduction
Its the first character of Metal Slug of beign playable in a fighting videogame of SNK, unfortunately as a hidden character but his gameplan seems why its one.
The Good:
- He had Excellent Normals and Commands for Poking.
- His Command Grab mades good damage.
- His Teleport can hit the opponent.
- He can Follow Up his DP Punch move.
- His Super Moves are useful for zoning and juggling damaging tactics if you are in the corner.
- He had a Directional,Fast and Damaging Exceed.
The Bad:
- He had a bad stamina as others rusher and zoning characters.
- Its Hard to Learn and Master.
- His Command Grab have a bad Range.
- He had Small and Slow Projectiles.
- His Super Moves can be evaded easily at midscreen.
- He had a bit large standing and crouching hitbox.
Move List
Normal Moves
s.LP -
s.LK -
s.HP -
s.HK -
j.LP -
j.LK -
j.HP -
j.HK -
cr.LP -
cr.LK -
cr.HP -
cr.HK -
Throws
Mars Back
- Near opponent, press A + B
Million Leg Lariat
- Near opponent, press C + D
Unique Moves
Slide Head
- Press back + C
Hopping Knee
- Press back + D
Mars Slider
- Press down-forward + D
Special Moves
Mars Shot
- qcf + A or C
Area 801
- qcf + B or D
Roswell Vanish
- hcb + B or D
Plasma Abduction
- Near opponent, hcb + A or C
Plasma Spin
- dp + B or D
Super Desperation Moves
Independence Day My Bleem!
- hcfx2 + A or C
MP12
- hcbx2 + B or D
Exceed
Tungus Incident
- Press down, down + A+C or B+D
The Basics
Gameplan
Some Combos
He isn't good for comboing,zoning its your main plan
1.-Close C,Command Grab
2.-DP+Kick, Diagonal Jumping D
3.-cr.LP (x1-2), d,d,d+AC
Advanced Strategy
Maximum Strategies