SvC Chaos: SNK Vs Capcom/Iori Yagami: Difference between revisions

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=Introduction=
=Introduction=
[[image:Iorifacesvc.png|right]]
[[image:Iorifacesvc.png|right]]
The Good:
This is Iori Yagami(You already know that), one of the most popular characters in the KoF series(You know that too). I know that he is overused on Fightcade, along with [[Kim Kaphwan (SvC)|Kim]](I was a player in there, but I stopped. Now I'm playing Vampire Savior). Here, he is like that one in the KoF 2002, and that's why you won't have many problems with his combos. Oh, you prefer his [[Orochi Iori (SvC)|Orochi form]], but want to learn this one first, to get used to it? All right, that's fine. Now for his pros and cons.
* Easy to Master
* Excellent Anti Air
* Great Sweep
* Effective Command Throw for follow up
* Nice Cross Up Command Air Move


The Bad:
''Good Things:''
* Needs a lot of stocks and too depedent of MAXIMUM Mode for his main gameplan  
* Easy to master(If you learned how to use him in the KoF series, that's a good step);
* Exceeds is a Short Time Counter
* Has decent walking speed and damage;
* his claw special can whiff short hitbox characters
* Has an excellent anti-air move(You'll be familiar with it if you used him before);
* Has a great sweep(With nice reach and damage);
* Can punish projectiles;
* Has an effective Command grab to follow-up with almost any combo(His Orochi form has infinites with it, and I think this one can do some too);
* He still has his Command move for crossup combos;
* Has nice MAXIMUM Mode combos;
* Remember that Super with the followup? That followup costs no meter here(On KoF 2002, Iori needs to have one more level if he needs to use the followup).
 
''Bad Things:''
* Needs a lot of stocks and too depedent of MAXIMUM Mode for his main gameplan;
* Lost his HSDM from his KoF 2002 version(It was unblockable);
* His Exceed is just a counter move(That means, the reach of the move is the character itself);
* He is unsafe on almost everything he tries to do;
* His overhead is slow(Pretty usual, but it still is a bad thing);
* Most of his moves from his SvC version are a little slower than his KoF 2002 version.


=Moves List=
=Moves List=

Revision as of 08:01, 2 August 2016

"I'll grant a final request: how do you wish to die?" - By: Yagami, Iori

Introduction

Iorifacesvc.png

This is Iori Yagami(You already know that), one of the most popular characters in the KoF series(You know that too). I know that he is overused on Fightcade, along with Kim(I was a player in there, but I stopped. Now I'm playing Vampire Savior). Here, he is like that one in the KoF 2002, and that's why you won't have many problems with his combos. Oh, you prefer his Orochi form, but want to learn this one first, to get used to it? All right, that's fine. Now for his pros and cons.

Good Things:

  • Easy to master(If you learned how to use him in the KoF series, that's a good step);
  • Has decent walking speed and damage;
  • Has an excellent anti-air move(You'll be familiar with it if you used him before);
  • Has a great sweep(With nice reach and damage);
  • Can punish projectiles;
  • Has an effective Command grab to follow-up with almost any combo(His Orochi form has infinites with it, and I think this one can do some too);
  • He still has his Command move for crossup combos;
  • Has nice MAXIMUM Mode combos;
  • Remember that Super with the followup? That followup costs no meter here(On KoF 2002, Iori needs to have one more level if he needs to use the followup).

Bad Things:

  • Needs a lot of stocks and too depedent of MAXIMUM Mode for his main gameplan;
  • Lost his HSDM from his KoF 2002 version(It was unblockable);
  • His Exceed is just a counter move(That means, the reach of the move is the character itself);
  • He is unsafe on almost everything he tries to do;
  • His overhead is slow(Pretty usual, but it still is a bad thing);
  • Most of his moves from his SvC version are a little slower than his KoF 2002 version.

Moves List

Normal Moves

s.LP -
s.LK -
s.HP -
s.HK -

j.LP -
j.LK -
j.HP -
j.HK -

cr.LP -
cr.LK -
cr.HP -
cr.HK -

Throws

  • Press AB when near

Sakahagi

  • Press CD when near

Saka Sakahagi


Command Moves

  • f + A,A

Geshiki: Yumebiki

  • f + B

Geshiki: Goufu In "Shinigame"

  • b + B in air

Geshiki: Yuri Ori

Special Moves

  • qcf + P

108 Shiki: Yamibarai

  • f,d,df + P

100 Shiki: Oniyaki

  • f,d,df + K

311 Shiki: Tsumagushi

  • qcb + P (x3)

127 Shiki: Aoi Hana

  • hcb + K

212 Shiki: Kototsuki In

  • hcb,f + P when near

Kuzukaze


Super Moves

  • qcf,hcb + P

Kin 1211 Shiki: Yaotome

    • qcf,qcf,qcf,qcf + AC

Ura 306 Shiki: Saika

  • qcf,qcf + K

Ura 311 Shiki: Saku Tsumagushi

Exceed Move

  • hcb,hcb + AC

Chi no Bousou

The Basics

Gameplan


Some Combos

1.-[Jumping Attack],cl.HP, SPECIAL/qcf,hcb+P

Use hcb+K or qcb+p x3

2.-[Jumping Attack],crLK,cr.LP, SPECIAL/qcf,hcb+P

3.-hcb,f+P,cl.C

4.-Cross up jump b+LK,cl.LK,f+LP~LP,qcf,hcb+P

Advanced Strategy

Match-Ups