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[[image:Iorisvc.gif|"I'll grant a final request: how do you wish to die?" - By: Yagami, Iori|right]] | |||
=Introduction= | =Introduction= | ||
[[image:Iorifacesvc.png|right]] | |||
The Good: | The Good: | ||
* Easy to Master | * Easy to Master |
Revision as of 07:33, 2 August 2016
Introduction
The Good:
- Easy to Master
- Excellent Anti Air
- Great Sweep
- Effective Command Throw for follow up
- Nice Cross Up Command Air Move
The Bad:
- Needs a lot of stocks and too depedent of MAXIMUM Mode for his main gameplan
- Exceeds is a Short Time Counter
- his claw special can whiff short hitbox characters
Moves List
Normal Moves
s.LP -
s.LK -
s.HP -
s.HK -
j.LP -
j.LK -
j.HP -
j.HK -
cr.LP -
cr.LK -
cr.HP -
cr.HK -
Throws
- Press AB when near
Sakahagi
- Press CD when near
Saka Sakahagi
Command Moves
- f + A,A
Geshiki: Yumebiki
- f + B
Geshiki: Goufu In "Shinigame"
- b + B in air
Geshiki: Yuri Ori
Special Moves
- qcf + P
108 Shiki: Yamibarai
- f,d,df + P
100 Shiki: Oniyaki
- f,d,df + K
311 Shiki: Tsumagushi
- qcb + P (x3)
127 Shiki: Aoi Hana
- hcb + K
212 Shiki: Kototsuki In
- hcb,f + P when near
Kuzukaze
Super Moves
- qcf,hcb + P
Kin 1211 Shiki: Yaotome
- qcf,qcf,qcf,qcf + AC
Ura 306 Shiki: Saika
- qcf,qcf + K
Ura 311 Shiki: Saku Tsumagushi
Exceed Move
- hcb,hcb + AC
Chi no Bousou
The Basics
Gameplan
Some Combos
1.-[Jumping Attack],cl.HP, SPECIAL/qcf,hcb+P
Use hcb+K or qcb+p x3
2.-[Jumping Attack],crLK,cr.LP, SPECIAL/qcf,hcb+P
3.-hcb,f+P,cl.C
4.-Cross up jump b+LK,cl.LK,f+LP~LP,qcf,hcb+P