SvC Chaos: SNK Vs Capcom/Iori Yagami: Difference between revisions

From SuperCombo Wiki
mNo edit summary
Line 1: Line 1:
[[image:Iorisvc.gif|"I'll grant a final request: how do you wish to die?" - By: Yagami, Iori|right]]
=Introduction=
=Introduction=
 
[[image:Iorifacesvc.png|right]]
The Good:
The Good:
* Easy to Master
* Easy to Master

Revision as of 07:33, 2 August 2016

"I'll grant a final request: how do you wish to die?" - By: Yagami, Iori

Introduction

Iorifacesvc.png

The Good:

  • Easy to Master
  • Excellent Anti Air
  • Great Sweep
  • Effective Command Throw for follow up
  • Nice Cross Up Command Air Move

The Bad:

  • Needs a lot of stocks and too depedent of MAXIMUM Mode for his main gameplan
  • Exceeds is a Short Time Counter
  • his claw special can whiff short hitbox characters

Moves List

Normal Moves

s.LP -
s.LK -
s.HP -
s.HK -

j.LP -
j.LK -
j.HP -
j.HK -

cr.LP -
cr.LK -
cr.HP -
cr.HK -

Throws

  • Press AB when near

Sakahagi

  • Press CD when near

Saka Sakahagi


Command Moves

  • f + A,A

Geshiki: Yumebiki

  • f + B

Geshiki: Goufu In "Shinigame"

  • b + B in air

Geshiki: Yuri Ori

Special Moves

  • qcf + P

108 Shiki: Yamibarai

  • f,d,df + P

100 Shiki: Oniyaki

  • f,d,df + K

311 Shiki: Tsumagushi

  • qcb + P (x3)

127 Shiki: Aoi Hana

  • hcb + K

212 Shiki: Kototsuki In

  • hcb,f + P when near

Kuzukaze


Super Moves

  • qcf,hcb + P

Kin 1211 Shiki: Yaotome

    • qcf,qcf,qcf,qcf + AC

Ura 306 Shiki: Saika

  • qcf,qcf + K

Ura 311 Shiki: Saku Tsumagushi

Exceed Move

  • hcb,hcb + AC

Chi no Bousou

The Basics

Gameplan


Some Combos

1.-[Jumping Attack],cl.HP, SPECIAL/qcf,hcb+P

Use hcb+K or qcb+p x3

2.-[Jumping Attack],crLK,cr.LP, SPECIAL/qcf,hcb+P

3.-hcb,f+P,cl.C

4.-Cross up jump b+LK,cl.LK,f+LP~LP,qcf,hcb+P

Advanced Strategy

Match-Ups