m (Added section for Ryu's color options. Reformatted page a tiny bit.) |
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= Introduction = | = Introduction = | ||
A great all around character. He has no real weaknesses. Use a flying strong, flying strong, land, super fireball. Hilarity ensues. Profit! | A great all around character. He has no real weaknesses. Use a flying strong, flying strong, land, super fireball. Hilarity ensues. Profit! | ||
= Color Selections = | |||
=== "New Ryu" colors === | |||
http://img179.imageshack.us/img179/6908/ssf2tnewryucolorsji3.png <br> | |||
Sorry for the poor image quality. I'll improve it if I ever get a good opportunity. --[[User:Raisin|Raisin]] (March 7, 2007) | |||
=== "Old Ryu" colors === | |||
(...) | |||
= Moves List = | = Moves List = | ||
F + Mp = over head punch<br> | F + Mp = over head punch<br> | ||
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QCF + K = Hurricane kick<br> | QCF + K = Hurricane kick<br> | ||
F, D, DF = Shoryuken | F, D, DF = Shoryuken | ||
= The Basics = | = The Basics = | ||
c.mk xx red hadouken/hadouken/shoryuken/tatsumaki. | c.mk xx red hadouken/hadouken/shoryuken/tatsumaki. | ||
cross up mk, s.hp, shoryuken. | cross up mk, s.hp, shoryuken. | ||
= Advanced Strategy = | = Advanced Strategy = | ||
Keep the person cornered. If a person tries to jump then shoryukne is u'r main priority. Use the over head or a throw if there guarding alot. Use c.mk xx red hadouken or shoryuken if there standing and always cross 'em up. | |||
= Match-ups = | = Match-ups = | ||
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== Vs. Blanka: == | == Vs. Blanka: == | ||
Keep him cornered. Counter his roll move with shoryuken and hadouken and always cross him up. | Keep him cornered. Counter his roll move with shoryuken and hadouken and always cross him up. | ||
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== Vs. M. Bison (dictator): == | == Vs. M. Bison (dictator): == | ||
== Vs. Ryu | == Vs. Ryu: == | ||
== Vs. Sagat: == | == Vs. Sagat: == | ||
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== Vs. O. E. Honda: == | == Vs. O. E. Honda: == | ||
== Vs. O. Fei Long: == | == Vs. O. Fei Long: == | ||
== Vs. O. Guile: == | == Vs. O. Guile: == | ||
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== Vs. O. Ken: == | == Vs. O. Ken: == | ||
== Vs. O. M. Bison (dictator): == | == Vs. O. M. Bison (dictator): == | ||
== Vs. O. Ryu: == | == Vs. O. Ryu: == | ||
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== Vs. O. Zangief: == | == Vs. O. Zangief: == | ||
[[Category:Super Street Fighter 2 Turbo]] | [[Category:Super Street Fighter 2 Turbo]] | ||
[[Category:Ryu]] | [[Category:Ryu]] |
Revision as of 21:19, 7 March 2007
Introduction
A great all around character. He has no real weaknesses. Use a flying strong, flying strong, land, super fireball. Hilarity ensues. Profit!
Color Selections
"New Ryu" colors
http://img179.imageshack.us/img179/6908/ssf2tnewryucolorsji3.png
Sorry for the poor image quality. I'll improve it if I ever get a good opportunity. --Raisin (March 7, 2007)
"Old Ryu" colors
(...)
Moves List
F + Mp = over head punch
F + Fp = dash bunch *upclose has two hits
QCF + P = Hadouken
HCF + P = RED hadouken
QCF + K = Hurricane kick
F, D, DF = Shoryuken
The Basics
c.mk xx red hadouken/hadouken/shoryuken/tatsumaki.
cross up mk, s.hp, shoryuken.
Advanced Strategy
Keep the person cornered. If a person tries to jump then shoryukne is u'r main priority. Use the over head or a throw if there guarding alot. Use c.mk xx red hadouken or shoryuken if there standing and always cross 'em up.
Match-ups
Vs. Balrog (boxer):
Vs. Blanka:
Keep him cornered. Counter his roll move with shoryuken and hadouken and always cross him up.