No edit summary |
|||
Line 89: | Line 89: | ||
=Advanced Strategy= | =Advanced Strategy= | ||
MAXIMUM Combos | |||
(Corner Only) [dp+A,f+B] x n | |||
=Match-Ups= | =Match-Ups= |
Revision as of 00:28, 27 July 2016
Introduction
Ryu's Good and Bad Things
The Goods:
- Easy to Learn
- Good Stamina and Speed
- Fast Projectiles
- Decent Sweep for Low Attack mindgames
The Bad:
- Short Range Exceed
- Not many options for Maximum Mode Combos
Moves List
Normal Moves
s.LP -
s.LK -
s.HP -
s.HK -
j.LP -
j.LK -
j.HP -
j.HK -
cr.LP -
cr.LK -
cr.HP -
cr.HK -
Throws
Seoi Nage
- Press AB when near
Tomoe Nage
- Press CD when near
Command Normals
Hiji Ate
- b + A
Sakotsu Wari(MC)
- f + A
Senpuu Kyaku(MC)
- f + B
Kurubushi Kick
- db + D
Special Moves
Hadou Ken(MC)
- qcf + P
Shakunetsu Hadou Ken
- hcf + P
Shouryuu Ken(MC)
- f,d,df + P
Tatsumaki Senpuu Kyaku(MC)
- qcb + K
Kuuchuu Tatsumaki Senpuu Kyaku
- qcb + K in air
Super Moves
Shinkuu Hadou Ken
- qcf,qcf + P
Shinkuu Tatsumaki Senpuu Kyaku
- qcb,qcb + K
Exceed Moves
Shin Shouryuu Ken
- qcf,qcf + BD
The Basics
COMBOS
Close C,db+D,Hadoken
Advanced Strategy
MAXIMUM Combos
(Corner Only) [dp+A,f+B] x n