Line 4: | Line 4: | ||
The Good: | The Good: | ||
* Excellent Normals for Poking. | * Excellent Normals for Poking. | ||
* Can Follow Up his DP Punch move | * Can Follow Up his DP Punch move. | ||
* Nice Zoning Super Moves | * Nice Damaging and Zoning Super Moves. | ||
* Directional but Damaging Exceed | * Directional but Damaging Exceed. | ||
The Bad: | The Bad: | ||
* Hard to Learn | * Hard to Learn and Master | ||
* Short Range Command Grab Special | * Short Range Command Grab Special. | ||
* Small and Slow | * Small and Slow Projectiles. | ||
* Super Moves can be evaded easily | * Super Moves can be evaded easily. | ||
* Large Standing and Crouching hitbox. | |||
= Move List = | = Move List = |
Revision as of 22:17, 25 July 2016
Introduction
The Good:
- Excellent Normals for Poking.
- Can Follow Up his DP Punch move.
- Nice Damaging and Zoning Super Moves.
- Directional but Damaging Exceed.
The Bad:
- Hard to Learn and Master
- Short Range Command Grab Special.
- Small and Slow Projectiles.
- Super Moves can be evaded easily.
- Large Standing and Crouching hitbox.
Move List
Normal Moves
s.LP -
s.LK -
s.HP -
s.HK -
j.LP -
j.LK -
j.HP -
j.HK -
cr.LP -
cr.LK -
cr.HP -
cr.HK -
Throws
Mars Back
- Near opponent, press A + B
Million Leg Lariat
- Near opponent, press C + D
Unique Moves
Slide Head
- Press back + C
Hopping Knee
- Press back + D
Mars Slider
- Press down-forward + D
Special Moves
Mars Shot
- qcf + A or C
Area 801
- qcf + B or D
Roswell Vanish
- hcb + B or D
Plasma Abduction
- Near opponent, hcb + A or C
Plasma Spin
- dp + B or D
Super Desperation Moves
Independence Day My Bleem!
- hcfx2 + A or C
MP12
- hcbx2 + B or D
Exceed
Tungus Incident
- Press down, down + A+C or B+D
The Basics
Gameplan
Some Combos 1.-Close C,Command Grab
2.-DP+Kick, Diagonal Jumping D