SvC Chaos: SNK Vs Capcom/Balrog: Difference between revisions

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''s.LK -'' The Far and the Close versions are the same. A cancelable punch that cannot chain into any Light Attack, but won't whiff on small crouching chars. <br>
''s.LK -'' The Far and the Close versions are the same. A cancelable punch that cannot chain into any Light Attack, but won't whiff on small crouching chars. <br>
''s.HP -'' (Far) A great attack for poking. Very fast, won't whiff on low crouching chars(Although it can look like), but cannot be normal canceled. (Close) Move for combos, but most of Boxer's combos will be while crouching, probably. <br>
''s.HP -'' (Far) A great attack for poking. Very fast, won't whiff on low crouching chars(Although it can look like), but cannot be normal canceled. (Close) Move for combos, but most of Boxer's combos will be while crouching, probably. <br>
''s.HK -'' (Far) Another poke. Very fast too, and Boxer will walk a little forward while performing this move. Cannot be normal canceled. (Close) Same as the cl.HP.
''s.HK -'' (Far) Another poke. Very fast too, and Boxer will walk a little forward while performing this move. Cannot be normal canceled. (Close) Can be used like the cl.HP.


''j.LP -'' The Diagonal and the Neutral versions are the same with all of the jumping attacks. Just a simple punch, very uselesst too, Boxer has better options(I can't even say that the other options are good).<br>
''j.LP -'' The Diagonal and the Neutral versions are the same with all of the jumping attacks. Just a simple punch, very uselesst too, Boxer has better options(I can't even say that the other options are good).<br>

Revision as of 10:25, 23 July 2016

"Hmph! Without my fans, I just can't get into this." By:Balrog/M. Bison, aka Boxer

Introduction

Boxerfacesvc.png

This guy with the boxing gloves is Balrog(M. Bison in the japanese version), but let's call him just Boxer, to prevent confusion. If you used him in any Street Fighter game, you'll probably know that he is a charge character, but there is a difference between the SF games, and this game. Here, he is bad. Bad enough to be low tier(I think Dan can stand a chance against him). Now for his pros and cons:

The Champ's Good and Bad things

Good Things:

  • Has nice normals to use as pokes/footsies;
  • Has decent charge attacks(I mean, he has only charge moves);
  • He got an anti-air that can juggle your opponent;
  • Exceed does good damage(Like most of the others in the game, but it will help him);
  • TAP(Turn-around punch) can dodge some moves(Only the mid and low-hitting ones);
  • Has easy, short, but effective combos to use in a match;

Bad things:

  • Very hard to master(You can use his strats from other games, but I can't say that they will work);
  • Has no Command Moves(When I said that he has only charge moves, I wasn't lying);
  • Most of his Special and Super Moves can be countered easily;
  • Exceed has short reach;
  • Although the TAP can dodge some moves, it can't dodge Super projectiles(Probably because most of them are big);
  • Has no long range options;
  • And no good air options(Meaning that he can't jump freely, unless if he can get a stun);
  • Has no long combos(I think he has one, but it will be hard to do, I'm pretty sure, because you'll charge almost everytime).

Moves List

Normal Moves

Boxer's normals are very useful(The ground ones, I mean). You can try using some them on footsies, due to their nice speed.

s.LP - The Far and the Close versions are the same. Just a simple punch that can chain into itself, other Light Attacks, and can be normal canceled. Whiffs on small crouching chars.
s.LK - The Far and the Close versions are the same. A cancelable punch that cannot chain into any Light Attack, but won't whiff on small crouching chars.
s.HP - (Far) A great attack for poking. Very fast, won't whiff on low crouching chars(Although it can look like), but cannot be normal canceled. (Close) Move for combos, but most of Boxer's combos will be while crouching, probably.
s.HK - (Far) Another poke. Very fast too, and Boxer will walk a little forward while performing this move. Cannot be normal canceled. (Close) Can be used like the cl.HP.

j.LP - The Diagonal and the Neutral versions are the same with all of the jumping attacks. Just a simple punch, very uselesst too, Boxer has better options(I can't even say that the other options are good).
j.LK - Exactly the same as the above.
j.HP - Just a jump attack with good damage. Boxer doesn't need to jump that much, so this move is nearly useless for him.
j.HK - On Boxer's jumping normals, this is the only one that can crossup the opponent. Nothing special.

cr.LP - Like the s.LP, but won't whiff on small crouching chars(Obviously). You can use this on combos instead of the standing one.
cr.LK - A punch that hits low. Strangely enough, this move cannot be normal canceled, and cannot chain into the other Light Attacks.
cr.HP - Anti-air. Good to use when you're charging down-back, and your opponent wants to do a jump attack on you, or on some punish combos. Can be normal canceled too.
cr.HK - A punch that hits low and knocks down. Only that. Cannot be normal canceled too, and it lacks reach.

Special Moves

Buffalo Head

  • Charge Down, Up + Punch

Wild Smash

  • Charge Down, Up + Kick

Dash Straight

  • Charge Back, Forward + Punch

Dash Upper

  • Charge Back, Forward + Kick

Dash Ground Straight

  • Charge Back, Down-Forward + Punch

Dash Ground Upper

  • Charge Back, Down-Forward + Kick

Turn Punch

  • Hold any 2 Punch or Kick buttons then release

Super Moves

Crazy Buffalo

  • Charge Back, Forward, Back, Forward + Punch
    • Press Kick anytime during Crazy Buffalo to turn the punches into uppercuts

Gigaton Blow

  • Charge Back, Forward, Back, Forward + Kick

Exceed

Ultimate Smash

  • Charge Down-Back, Down-Forward, Down-Back, Up-Forward + Both Kicks

The Basics

Gameplan

Some Combos

Jump HK,Close HP/HK,Dash Straight/Upper

cr.HP,Wild Smash,Jump In HP or Dash Straight/Upper

cr.HP,Wild Smash ,Crazy Buffalo or Giganton Blow


cr.HP,Wild Smash

cr.HP,Ultimate Smash

Advanced Strategy

Match-Ups