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[[image:Kensvc.gif|"A thin line separates us. I call it 'talent'." By: Ken Masters|right]] | |||
=Introduction= | =Introduction= | ||
'''''Ken's Good and Bad Things''''' | '''''Ken's Good and Bad Things''''' | ||
[[image:Kenfacesvc.png|right]] | |||
The Good: | The Good: | ||
* Good Normals and Command Moves | * Good Normals and Command Moves |
Revision as of 22:09, 13 July 2016
Introduction
Ken's Good and Bad Things
The Good:
- Good Normals and Command Moves
- Excellent Anti Air Options
- Decent Rushdown Super Moves
- Fast Projectile than Ryu
The Bad:
- Less Stamina and Damage than Ryu
- Exceed has Short Horizontal hitbox Range
- Weak Projectile
Moves List
Normal Moves
s.LP -
s.LK -
s.HP -
s.HK -
j.LP -
j.LK -
j.HP -
j.HK -
cr.LP -
cr.LK -
cr.HP -
cr.HK -
Command Moves
Inazuma Kakato Wari
- f+LK -
Kurubushi Kick
- db+HK -
Special Moves
Hadou Ken
- QCF+P -
Shouryuu Ken
- DP+P -
Tatsumaki Senpuu Kyaku
- QCB+K -
Kuuchuu Tatsumaki Senpuu Kyaku
- QCB+K (In the air) -
Kama Barai Geri
- HCF+LK -
Nata Otoshi Geri
- HCF+HK -
Oosoto Mawashi Geri
- HCF+KK -
- Inazuma Kakato Wari
- Hold K after any "Geri" move -
- Inazuma Kakato Wari
Super Moves
Shippuujinrai Kyaku
- QCB(2x)+K -
Shouryuu Reppa
- QCF(2x)+P -
Exceed
Shinryuu Ken
- QCF(2x)+K, mash buttons to add damage and hits -
The Basics
COMBOS
Jumping D,close B,Shoryuken
Close C,db+D,Hadoken or Shippujinrai kyaku
Advanced Strategy
Maximum Mode