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=Moves List= | =Moves List= | ||
==Normal Moves== | ==Normal Moves== | ||
''s.LP -'' <br> | ''s.LP -'' <br> | ||
''s.LK -'' <br> | ''s.LK -'' <br> | ||
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''cr.HP -'' <br> | ''cr.HP -'' <br> | ||
''cr.HK -'' | ''cr.HK -'' | ||
==Command Moves== | ==Command Moves== | ||
'''''Inazuma Kakato Wari''''' | '''''Inazuma Kakato Wari''''' | ||
*f + | * f+LK - | ||
'''''Kurubushi Kick''''' | '''''Kurubushi Kick''''' | ||
*db + | * db+HK - | ||
==Special Moves== | ==Special Moves== | ||
'''''Hadou Ken''''' | '''''Hadou Ken''''' | ||
* | * QCF+P - | ||
'''''Shouryuu Ken''''' | '''''Shouryuu Ken''''' | ||
* | * DP+P - | ||
'''''Tatsumaki Senpuu Kyaku''''' | '''''Tatsumaki Senpuu Kyaku''''' | ||
* | * QCB+K - | ||
'''''Kuuchuu Tatsumaki Senpuu Kyaku''''' | '''''Kuuchuu Tatsumaki Senpuu Kyaku''''' | ||
* | * QCB+K (In the air) - | ||
'''''Kama Barai Geri''''' | '''''Kama Barai Geri''''' | ||
* | * HCF+LK - | ||
'''''Nata Otoshi Geri''''' | '''''Nata Otoshi Geri''''' | ||
* | * HCF+HK - | ||
'''''Oosoto Mawashi Geri''''' | '''''Oosoto Mawashi Geri''''' | ||
* | * HCF+KK - | ||
**''Inazuma Kakato Wari'' | |||
***Hold K after any "Geri" move - | |||
==Super Moves== | |||
'''''Shippuujinrai Kyaku''''' | |||
* QCB(2x)+K - | |||
'''''Shouryuu Reppa''''' | '''''Shouryuu Reppa''''' | ||
* | * QCF(2x)+P - | ||
===Exceed=== | |||
==Exceed | |||
'''''Shinryuu Ken''''' | '''''Shinryuu Ken''''' | ||
* | * QCF(2x)+K, mash buttons to add damage and hits - | ||
=The Basics= | =The Basics= |
Revision as of 22:00, 13 July 2016
Introduction
Ken's Good and Bad Things
The Good:
- Good Normals and Command Moves
- Excellent Anti Air Options
- Decent Rushdown Super Moves
- Fast Projectile than Ryu
The Bad:
- Less Stamina and Damage than Ryu
- Exceed has Short Horizontal hitbox Range
- Weak Projectile
Moves List
Normal Moves
s.LP -
s.LK -
s.HP -
s.HK -
j.LP -
j.LK -
j.HP -
j.HK -
cr.LP -
cr.LK -
cr.HP -
cr.HK -
Command Moves
Inazuma Kakato Wari
- f+LK -
Kurubushi Kick
- db+HK -
Special Moves
Hadou Ken
- QCF+P -
Shouryuu Ken
- DP+P -
Tatsumaki Senpuu Kyaku
- QCB+K -
Kuuchuu Tatsumaki Senpuu Kyaku
- QCB+K (In the air) -
Kama Barai Geri
- HCF+LK -
Nata Otoshi Geri
- HCF+HK -
Oosoto Mawashi Geri
- HCF+KK -
- Inazuma Kakato Wari
- Hold K after any "Geri" move -
- Inazuma Kakato Wari
Super Moves
Shippuujinrai Kyaku
- QCB(2x)+K -
Shouryuu Reppa
- QCF(2x)+P -
Exceed
Shinryuu Ken
- QCF(2x)+K, mash buttons to add damage and hits -
The Basics
COMBOS
Jumping D,close B,Shoryuken
Close C,db+D,Hadoken or Shippujinrai kyaku
Advanced Strategy
Maximum Mode