SvC Chaos: SNK Vs Capcom/Ken: Difference between revisions

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=Moves List=
=Moves List=
==Normal Moves==
==Normal Moves==
''s.LP -'' <br>
''s.LP -'' <br>
''s.LK -'' <br>
''s.LK -'' <br>
Line 31: Line 30:
''cr.HP -'' <br>
''cr.HP -'' <br>
''cr.HK -''
''cr.HK -''
==Throws==
'''''Seoi Nage'''''
*Press AB when near   
 
'''''Jigoku Guruma'''''
*Press CD when near 
'''''Jigoku Fuusha'''''
*Press CD when near in air   
==Command Moves==
==Command Moves==
'''''Inazuma Kakato Wari'''''
'''''Inazuma Kakato Wari'''''
*f + B       
* f+LK -
                     
 
'''''Kurubushi Kick'''''
'''''Kurubushi Kick'''''
*db +
* db+HK -
==Special Moves==         
==Special Moves==         
'''''Hadou Ken'''''
'''''Hadou Ken'''''
*qcf + P    
* QCF+P -
               
 
'''''Shouryuu Ken'''''
'''''Shouryuu Ken'''''
*f,d,df + P
* DP+P -
                   
 
'''''Tatsumaki Senpuu Kyaku'''''
'''''Tatsumaki Senpuu Kyaku'''''
*qcb + K
* QCB+K -
               
 
'''''Kuuchuu Tatsumaki Senpuu Kyaku'''''
'''''Kuuchuu Tatsumaki Senpuu Kyaku'''''
*qcb + K in air  
* QCB+K (In the air) -
                   
 
'''''Kama Barai Geri'''''
'''''Kama Barai Geri'''''
*hcf +
* HCF+LK -


                   
'''''Nata Otoshi Geri'''''
'''''Nata Otoshi Geri'''''
*hcf + D
* HCF+HK -
                     
 
'''''Oosoto Mawashi Geri'''''
'''''Oosoto Mawashi Geri'''''
*hcf + BD
* HCF+KK -
**''Inazuma Kakato Wari''
***Hold K after any "Geri" move -
==Super Moves==
'''''Shippuujinrai Kyaku'''''
* QCB(2x)+K -


'''''Inazuma Kakato Wari'''''
*Hold K from any "Geri" move   
==Super Moves==       
'''''Shippuujinrai Kyaku'''''
*qcb,qcb + K 
               
'''''Shouryuu Reppa'''''
'''''Shouryuu Reppa'''''
*qcf,qcf + P  
* QCF(2x)+P -
 
===Exceed===
==Exceed Move==
'''''Shinryuu Ken'''''
'''''Shinryuu Ken'''''
*qcf,qcf + K, tap P / K   
* QCF(2x)+K, mash buttons to add damage and hits -


=The Basics=
=The Basics=

Revision as of 22:00, 13 July 2016

Introduction

Ken's Good and Bad Things

The Good:

  • Good Normals and Command Moves
  • Excellent Anti Air Options
  • Decent Rushdown Super Moves
  • Fast Projectile than Ryu

The Bad:

  • Less Stamina and Damage than Ryu
  • Exceed has Short Horizontal hitbox Range
  • Weak Projectile

Moves List

Normal Moves

s.LP -
s.LK -
s.HP -
s.HK -

j.LP -
j.LK -
j.HP -
j.HK -

cr.LP -
cr.LK -
cr.HP -
cr.HK -

Command Moves

Inazuma Kakato Wari

  • f+LK -

Kurubushi Kick

  • db+HK -

Special Moves

Hadou Ken

  • QCF+P -

Shouryuu Ken

  • DP+P -

Tatsumaki Senpuu Kyaku

  • QCB+K -

Kuuchuu Tatsumaki Senpuu Kyaku

  • QCB+K (In the air) -

Kama Barai Geri

  • HCF+LK -

Nata Otoshi Geri

  • HCF+HK -

Oosoto Mawashi Geri

  • HCF+KK -
    • Inazuma Kakato Wari
      • Hold K after any "Geri" move -

Super Moves

Shippuujinrai Kyaku

  • QCB(2x)+K -

Shouryuu Reppa

  • QCF(2x)+P -

Exceed

Shinryuu Ken

  • QCF(2x)+K, mash buttons to add damage and hits -

The Basics

COMBOS

Jumping D,close B,Shoryuken

Close C,db+D,Hadoken or Shippujinrai kyaku


Advanced Strategy

Maximum Mode

Match-Ups