Street Fighter 2: Champion Edition/Blanka: Difference between revisions

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==Vs. Boxer==
==Vs. Boxer==
Don't jump him,poke him with Crouching Roundhouse and then wait for a loss Dash Upper and chew him.


==Vs. Claw==
==Vs. Claw==

Revision as of 01:37, 8 July 2016

Street Fighter 2: Champion EditionSf2ce-logo.png
Street Fighter 2: Champion Edition#Game ElementsStreet Fighter 2: Champion Edition#Game ElementsStreet Fighter 2: Champion Edition#CharactersStreet Fighter 2: Champion Edition#System InfoStreet Fighter 2: Champion Edition#MiscellaneousStreet Fighter 2: Champion Edition#Basic StrategyMvC3HeaderButtons.png

Sf2ceBlanka.gif


Introduction

Color Options

Start Default
Blanka-mp.gif Blanka-old1.gif

Moves List

Normal Moves

Double Head Butt: f + Medium Punch

Double Knee: close, f + Medium Punch

Head Bite: close, b or f + Hard Punch

Special Moves

Electricity: Punch button rapidly

Rolling Attack: b~f + Punch

The Basics

Anti-Airs: crouching Hard Punch,close standing Medium Punch and standing Hard Kick

High Pokes: far standing Medium Punch

Low Pokes: crouching Medium or Hard Kick

Combos

  • j.MP,MP E.Thunder
  • j.HK,s.MP,cr.HK/cr.HP

Hitboxes

Standing Normals

  • Standing LP:
Damage 14 Sf2ce-blankaa-lp-sup1.png Sf2ce-blankaa-lp-a.png Sf2ce-blankaa-lp-r1.png Sf2ce-blankaa-lp-r2.png Sf2ce-blankaa-lp-sup1.png Sf2ce-blankaa-cllp-r3.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
Frame Advantage +0
Frame Count 2 3 4 3 3 1
Simplified 3+2 3 11*
  • Standing MP:
Damage 18 Sf2ce-blankaa-mp-s1.png Sf2ce-blankaa-mp-a.png Sf2ce-blankaa-mp-r1.png Sf2ce-blankaa-mp-r2.png Sf2ce-blankaa-cllp-r3.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +10
Frame Count 2 2 3 3 1
Simplified 4+2 2 7*
  • Standing HP:
Damage 22 Sf2ce-blankaa-hp-s1.png Sf2ce-blankaa-hp-a1.png Sf2ce-blankaa-hp-a2.png Sf2ce-blankaa-hp-r1.png Sf2ce-blankaa-hp-s1.png Sf2ce-blankaa-cllp-r3.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage -5
Frame Count 3 4 6 10 7 1
Frame Count 3+3 10 18*
  • Standing LK:
Damage 14 Sf2ce-blankaa-lk-s1.png Sf2ce-blankaa-lk-s2.png Sf2ce-blankaa-lk-a.png Sf2ce-blankaa-lk-s2.png Sf2ce-blankaa-lk-s1.png Sf2ce-blankaa-cllp-r3.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
Frame Advantage +3
Frame Count 2 2 4 3 3 1
Simplified 3+4 4 7*
  • Standing MK:
Damage 18 Sf2ce-blankaa-mk-s1.png Sf2ce-blankaa-mk-s2.png Sf2ce-blankaa-mk-a.png Sf2ce-blankaa-mk-s2.png Sf2ce-blankaa-mk-s1.png Sf2ce-blankaa-cllp-r3.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +1
Frame Count 2 2 4 3 3 1
Simplified 3+4 4 7*
  • Standing HK:
Damage 22 Sf2ce-blankaa-hk-s1.png Sf2ce-blankaa-hk-a.png Sf2ce-blankaa-hk-a2.png Sf2ce-blankaa-hk-r1.png Sf2ce-blankaa-hk-r2.png Sf2ce-blankaa-hk-r3.png Sf2ce-blankaa-cllk-s1.png Sf2ce-blankaa-cllp-r3.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage -9
Frame Count 3 6 5 5 5 5 5 1
Simplified 4+3 11 21*

Close Standing Normals

  • Close Standing LP:
Damage 16 Sf2ce-blankaa-cllp-r3.png Sf2ce-blankaa-cllp-s.png Sf2ce-blankaa-cllp-a.png Sf2ce-blankaa-cllp-r1.png Sf2ce-blankaa-cllp-r2.png Sf2ce-blankaa-cllp-s.png Sf2ce-blankaa-cllp-r3.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
Frame Advantage +6
Frame Count 3 2 2 2 4 2 1
Simplified 1+5 2 9*
  • Close Standing MP:
Damage 16 Sf2ce-blankaa-clmp-s.png Sf2ce-blankaa-clmp-a.png Sf2ce-blankaa-clmp-s.png Sf2ce-blankaa-cllp-r3.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel Yes
Frame Advantage +6
Frame Count 2 4 2 1
Simplified 1+2 4 3*
  • Close Standing LK:
Damage 16 Sf2ce-blankaa-cllk-s0.png Sf2ce-blankaa-cllk-s2.png Sf2ce-blankaa-cllk-s3.png Sf2ce-blankaa-cllk-s4.png Sf2ce-blankaa-cllk-s5.png Sf2ce-blankaa-cllk-a.png Sf2ce-blankaa-cllk-s5.png Sf2ce-blankaa-cllk-s4.png Sf2ce-blankaa-cllk-s3.png Sf2ce-blankaa-cllk-s1.png Sf2ce-blankaa-cllp-r3.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
Frame Advantage +6
Frame Count 3 3 3 2 2 4 3 3 3 3 1
Simplified 1+13 4 13*
  • Close Standing MK:
Damage 20,20 Sf2ce-blankaa-cllk-s0.png Sf2ce-blankaa-cllk-s2.png Sf2ce-blankaa-cllk-s3.png Sf2ce-blankaa-cllk-s4.png Sf2ce-blankaa-clmk-a1.png Sf2ce-blankaa-clmk-a2.png Sf2ce-blankaa-cllk-s5.png Sf2ce-blankaa-cllk-s4.png Sf2ce-blankaa-cllk-s3.png Sf2ce-blankaa-cllk-s1.png Sf2ce-blankaa-cllp-r3.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
Frame Advantage +8
Frame Count 3 3 3 2 2 4 3 3 3 3 1
Simplified 1+11 6 13*

Crouching Normals

  • Crouching LP:
Damage 14 Sf2ce-blankaa-crlp-s1.png Sf2ce-blankaa-crlp-s2.png Sf2ce-blankaa-crlp-a.png Sf2ce-blankaa-crlp-s2.png Sf2ce-blankaa-crlp-s1.png Sf2ce-blankaa-crlp-r3.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel Yes
Frame Advantage +4
Frame Count 2 4 3 3 3 1
Simplified 3+6 3 7*


  • Crouching MP:
Damage 18 Sf2ce-blankaa-crmp-s1.png Sf2ce-blankaa-crmp-s2.png Sf2ce-blankaa-crmp-a.png Sf2ce-blankaa-crmp-r1.png Sf2ce-blankaa-crmp-r2.png Sf2ce-blankaa-crmp-s2.png Sf2ce-blankaa-crmp-s1.png Sf2ce-blankaa-crlp-r3.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage -1
Frame Count 3 3 3 7 3 3 3 1
Simplified 1+6 3 17*
  • Crouching HP:
Damage 22 Sf2ce-blankaa-crhp-s1.png Sf2ce-blankaa-crhp-s2.png Sf2ce-blankaa-crhp-a.png Sf2ce-blankaa-crhp-s2.png Sf2ce-blankaa-crhp-s1.png Sf2ce-blankaa-crlp-r3.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage -1
Frame Count 3 4 6 10 7 1
Simplified 1+7 6 18*
  • Crouching LK:
Damage 14 Sf2ce-blankaa-crlk-s1.png Sf2ce-blankaa-crlk-s2.png Sf2ce-blankaa-crlk-a.png Sf2ce-blankaa-crlk-s2.png Sf2ce-blankaa-crlk-s1.png Sf2ce-blankaa-crlp-r3.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
Frame Advantage +3
Frame Count 2 2 4 3 3 1
Simplified 1+4 4 7*
  • Crouching MK:
Damage 18 Sf2ce-blankaa-crlk-s1.png Sf2ce-blankaa-crlk-s2.png Sf2ce-blankaa-crmk-a.png Sf2ce-blankaa-crlk-s2.png Sf2ce-blankaa-crlk-s1.png Sf2ce-blankaa-crlp-r3.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +8
Frame Count 2 2 4 3 3 1
Simplified 1+4 4 7*
  • Crouching HK:
Damage 22 Sf2ce-blankaa-crhk-s1.png Sf2ce-blankaa-crhk-s2.png Sf2ce-blankaa-crhk-a.png Sf2ce-blankaa-crhk-s2.png Sf2ce-blankaa-crhk-s1.png Sf2ce-blankaa-crlp-r3.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage +1
Frame Count 2 3 4 10 7 1
Simplified 1+7 4 18*

Aerial Normals

  • Neutral/Diagonal Jumping LP:
Damage 16 Sf2ce-blanka-njlp-s1.png Sf2ce-blanka-njlp-s2.png Sf2ce-blanka-njlp-a.png Sf2ce-blanka-njlp-s2.png Sf2ce-blanka-njlp-s1.png
Stun 1~7
Stun Timer 40
Frame Count 2 3 20 3
Simplified 5 20


  • Neutral/Diagonal Jumping MP:
Damage 20 Sf2ce-blanka-njlp-s1.png Sf2ce-blanka-njlp-s2.png Sf2ce-blanka-njmp-a.png Sf2ce-blanka-njlp-s2.png Sf2ce-blanka-njlp-s1.png
Stun 5~11
Stun Timer 50
Frame Count 2 3 12 3
Simplified 5 12


  • Neutral Jumping HP:
Damage 24 Sf2ce-blanka-njhp-s1.png Sf2ce-blanka-njhp-a.png Sf2ce-blanka-njhp-r1.png Sf2ce-blanka-njhp-r2.png Sf2ce-blanka-njhp-r1.png Sf2ce-blanka-njhp-r4.png Sf2ce-blanka-njhp-f.png
Stun 11~17
Stun Timer 60
Frame Count 1 3 3 6 3 3
Simplified 1* 3*
  • Diagonal Jumping HP:
Damage 22 Sf2ce-blanka-djhp-s1.png Sf2ce-blanka-djhp-s2.png Sf2ce-blanka-djhp-a.png Sf2ce-blanka-djhp-r.png
Stun 11~17
Stun Timer 60
Frame Count 2 3 6
Simplified 5 6


  • Neutral Jumping LK:
Damage 16 Sf2ce-blanka-jk-s1.png Sf2ce-blanka-jk-s2.png Sf2ce-blanka-njlk-a.png Sf2ce-blanka-jk-s2.png Sf2ce-blanka-jk-s1.png
Stun 1~7
Stun Timer 40
Frame Count 2 3 20 3
Simplified 5 20
  • Diagonal Jumping LK:
Damage 14 Sf2ce-blanka-jk-s1.png Sf2ce-blanka-jk-s2.png Sf2ce-blanka-djlk-a.png Sf2ce-blanka-jk-s2.png Sf2ce-blanka-jk-s1.png
Stun 1~7
Stun Timer 40
Frame Count 2 3 20 3
Simplified 5 20


  • Neutral Jumping MK:
Damage 20 Sf2ce-blanka-jk-s1.png Sf2ce-blanka-jk-s2.png Sf2ce-blanka-njmk-a.png Sf2ce-blanka-jk-s2.png Sf2ce-blanka-jk-s1.png
Stun 5~11
Stun Timer 50
Frame Count 2 3 12 3
Simplified 5 12
  • Diagonal Jumping MK:
Damage 18 Sf2ce-blanka-jk-s1.png Sf2ce-blanka-jk-s2.png Sf2ce-blanka-djmk-a.png Sf2ce-blanka-jk-s2.png Sf2ce-blanka-jk-s1.png
Stun 5~11
Stun Timer 50
Frame Count 2 3 12 3
Simplified 5 12
  • Neutral Jumping HK:
Damage 24 Sf2ce-blanka-njhk-s1.png Sf2ce-blanka-njhk-s2.png Sf2ce-blanka-njhk-a.png Sf2ce-blanka-njhk-s2.png Sf2ce-blanka-njhk-s1.png
Stun 11~17
Stun Timer 60
Frame Count 2 3 6 3
Simplified 5 6
  • Diagonal Jumping HK:
Damage 22 Sf2ce-blanka-njhk-s1.png Sf2ce-blanka-njhk-s2.png Sf2ce-blanka-djhk-a.png Sf2ce-blanka-njhk-s2.png Sf2ce-blanka-njhk-s1.png
Stun 11~17
Stun Timer 60
Frame Count 2 3 6 3
Simplified 5 6


Unique Moves

  • Rock Crush a.k.a. Headbutt: (On ground and close, ←/→ + MP)
Damage 18,18 Sf2ce-blankaa-cllp-r3.png Sf2ce-blankaa-fmp-s1.png Sf2ce-blankaa-fmp-a1.png Sf2ce-blankaa-fmp-a2.png Sf2ce-blankaa-fmp-a3.png Sf2ce-blankaa-fmp-r1.png Sf2ce-blankaa-fmp-r2.png Sf2ce-blankaa-fmp-s1.png Sf2ce-blankaa-cllp-r3.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +3/+4
Frame Count 5 4 4 3 2 5 4 3 1
Simplified 9 7 2 13

Throws

  • Wild Fang a.k.a. Bite: (←/→ + HP)
Damage 20+(4*n) Sf2ce-blankaa-throw.png
Duration 130
Stun -
Stun Timer -
Range (from axis) 64
Range advantage 35

Special Moves

  • Electric Thunder: press any single Punch repeatedly

LP version:

Damage 28 Sf2ce-blanka-cllp-r3.png Sf2ce-blanka-elec-lp-a.png
Stun 13~19
Stun Timer 120
Frame Advantage -23
Frame Count 3 52+

MP version:

Damage 32 Sf2ce-blanka-cllp-r3.png Sf2ce-blanka-elec-mp-a.png
Stun 13~19
Stun Timer 120
Frame Advantage KD/-4
Frame Count 5 34+

HP version:

Damage 36 Sf2ce-blanka-cllp-r3.png Sf2ce-blanka-elec-hp-a.png
Stun 13~19
Stun Timer 120
Frame Advantage +9
Frame Count 7 25+

+9 on block if is blocked 3 times (point blank). +4 for 2 blocks.


  • Rolling Attack: charge ←, → + Punch (charge 60f)

LP/MP versions (whiff):

Damage 22/24 Sf2ce-blanka-roll-lp-a1.png
Stun 13~19
Stun Timer 120
Frame Advantage -17
Frame Count 25

HP version (whiff):

Damage 26 Sf2ce-blanka-roll-lp-a1.png
Stun 13~19
Stun Timer 120
Frame Advantage -17
Frame Count


Misc Animations

Walk back Neutral Walk Fwd Crouch
Sf2ce-blanka-bwd.png Sf2ce-blanka-cllp-r3.png Sf2ce-blanka-fwd.png Sf2ce-blanka-crlp-r3.png
  • Standing reel:
Sf2ce-blanka-reel1.png Sf2ce-blanka-reel2.png Sf2ce-blanka-reel3.png Sf2ce-blanka-reel4.png
  • Standing gut reel:
Sf2ce-blanka-gutreel1.png Sf2ce-blanka-gutreel2.png Sf2ce-blanka-gutreel3.png Sf2ce-blanka-gutreel4.png
  • Crouching reel:
Sf2ce-blanka-creel1.png Sf2ce-blanka-creel2.png Sf2ce-blanka-creel3.png
  • Dizzy:
Sf2ce-blanka-dizzy1.png Sf2ce-blanka-dizzy2.png Sf2ce-blanka-dizzy3.png Sf2ce-blanka-dizzy4.png Sf2ce-blanka-dizzy5.png

Advanced Strategy

Blanka's gameplan is about jumping-crouching hit and run ,and when is near to opponent use his hold-to-roll traps.

His objetive is about keep away your opponent with his crouching Roundhouse or Fierce and then charge for your roll or use your hold if it close,standing attacks are fast and your main attack is Far Strong due to his acceptable range and fast startup, and also he can cancel his Far or Close Jab into Electricity,but you are vulnerable for projectiles ,lows and sweeps.

Jumping attacks are nice due to his fast jump along with his Diagonal Roundhouse,its the best against projectile character,his Hold is one of the best along with E.Honda one,but he had more set up options,like a Rolling Attack charge, meaty Electricity or crouching Roundhouse,due that his speed are better than E.Honda crossups.

Electric Attack is buffered and easier to connect with a Jumping Attack and its safe block. Rolling Attacks are buffered too and the best one, now you don't take double damage if your hit a unsafe opponent,and you stop when you hit a blocked one and with a short recovery enough to made your Hold.

Unfortunately,he doesn't had good anti air options outside of his Far Roundhouse or Fierce ,blocking is better than poke one.

Match-Ups

Vs. Ryu

Vs. Ken

Vs. E.Honda

Vs. Chun Li

Vs. Blanka

Vs. Zangief

Vs. Guile

Vs. Dhalsim

Vs. Boxer

Don't jump him,poke him with Crouching Roundhouse and then wait for a loss Dash Upper and chew him.

Vs. Claw

Vs. Sagat

Vs. Dictador