SvC Chaos: SNK Vs Capcom/Demitri Maximoff: Difference between revisions

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==Normal Moves==
==Normal Moves==
Demitri's normals arsenal is very nice to use, and for some of those normals, you can be forced(Yeah, forced) to use them on combos. Begin your first strategies here.


''s.LP -'' <br>
''s.LP -'' (Close) Very fast move that can be canceled easily, can chain into itself, but whiffs on low crouching characters(It can whiff on some standing one too, and I'm not talking about only [[Choi Bounge (SvC)|Choi]]). Good to use in Light Attack combos. (Far) Same as the above, but with better reach and cannot be normal canceled. <br>
''s.LK -'' <br>
''s.LK -'' (Close) Incredible move. Why? It has the same properties as the cl.LP, but cannot whiff on low crouching characters. Extremely nice to use as a Light Attack combo starter. (Far) Great poke. Fast, cannot be normal canceled, and can link with ease after any Light Attack. <br>
''s.HP -'' <br>
''s.HP -'' (Close) Good on combos, but bad if used alone. Demitri does a punch that whiffs on low crouching characters(He has this problem, and it's very dangerous for him against some characters). Can be canceled, the damage is nice, but watch out when you use it. (Far) Fast poke that whiffs on low crouching chars. Good to use as a damaging poke. That's all. <br>
''s.HK -''  
''s.HK -'' (Close) Same properties as the cl.HP(It whiffs on low crouching chars too). (Far) Damaging poke that whiffs on low crouching characters. Demitri will move a little forward when he uses this move.


''j.LP -''<br>
''j.LP -'' (Diagonal) Bad move, Demitri has better air moves to use. (Neutral) A great defensive air-to-air. You can use it if you need.<br>
''j.LK -''<br>
''j.LK -'' (Diagonal) In his game(Darkstalkers and Vampire Savior/Hunter), he could crossup with this normal. Here, sadly, is harder(I couldn't got a crossup with this, but I think it's possible). Good to use as a jump-in. (Neutral) This is Demitri's best neutral jump-in. It's fast, you can combo after this move with ease, and you can use against characters with a not that high jump(Like [[Hugo (SvC)|Hugo]], for example).<br>
''j.HP -''<br>
''j.HP -'' (Diagonal) Damaging air-to-air and jump-in move. You can use this as your main jump-in. (Neutral) Can be used like the Diagonal version. <br>
''j.HK -''
''j.HK -'' (Diagonal) Very fast in startup and recovery, so if you want to use this as your main jump-in, time well, but it's very good to use too. (Neutral) Kick that aims up. Avoid this move, Demitri have better options for anti-airs.


''cr.LP -'' <br>
''cr.LP -'' This is your move to start his Light Attack combos(Demitri's combos are better if he begins crouching, and finishing while standing). Very good to cancel, very nice to chain into itself, and link it with other Light Attacks. Can be used as a poke too. <br>
''cr.LK -'' <br>
''cr.LK -'' This is just your helper for Light Attack combos, so use it in the middle(Or even in the end) of them. This move can be used as a low poke too, and it will help you in his Hunter/Savior(but I'll call them Hunter) combos. <br>
''cr.HP -'' <br>
''cr.HP -'' This move is a great cancelable(And fast) anti-air, but... You know, he has a DP... Use this move if you want <br>
''cr.HK -''
''cr.HK -'' This move is a great low poke, due to the reach of this move(Can probably be the sweep with most reach in the game). This is your best ender for those Hunter combos too(We're getting into them, don't worry).


== Command Moves ==
== Command Moves ==

Revision as of 16:04, 31 May 2016

"Forgive me. I cannot accept your existence in my realm." By: Demitri Maximoff

Introduction

Demitrifacesvc.png

"Come On Baby!" This is Demitri, an incredible character from the Darkstalkers series. He may look like a Shoto(He has a fireball and a good DP), but he is very different from them. He is great to use in this game, and very unique compared to the other characters from this game. If you never played a Darkstalkers game, he can be hard to you, so learn at your risk. Now for his Good and Bad Things:

The Badass Vampire's Good and Bad Things:
(Note: Some of the things below are compared to the Darkstalkers series, only for those who used him in that game, so if you're used to some of his strategies, sorry, but you'll need to change part of them.)

Good Things:

  • Fun to play;
  • He is very good for intermediate players;
  • Nice walking speed;
  • Can approach and run away from the opponent with ease in the battle(Yeah, he is free);
  • Has a great zoning game in MAXIMUM Move;
  • Can use ES projectiles(In the ground and in the air) and Pursuits(More details about pursuits will be on the Command Moves section);
  • Can do Hunter(aka Savior) combos(More detais will be in there too);
  • His Exceed can beat probably any projectile in the game;
  • He still has his teleport dash from his game(But it isn't a normal dash, and you can still followup with his different DP);
  • Has unblockable Supers(He can still do some of his setups with the dash);
  • Can do damaging infinites on MAXIMUM Mode.

Bad Things:

  • Cannot combo with his Supers(Don't worry, he can combo with the Exceed);
  • Has a high standing/crouching hitbox;
  • Doesn't have air grabs/Special grabs anymore;
  • Cannot use his DF(Dark Force, and he would be broken if he had it);
  • His MAXIMUM Mode infinites are only possible on the corner;
  • Cannot link normals in the air(In Vampire Savior he could link some of them);
  • He still don't have quick overhead options;
  • Cannot block in the air anymore;
  • Cannot do Tech Hits while blocking(He can GCF/CD cancel instead);
  • Exceed doesn't knocks down.

How to Select Demitri

Hmm... So you really want to play with him, huh? And you're using the Arcade version of the game in an emulator? Don't worry, really... You can select him by cheats, or even with an input in the Character Select screen. It is here:

(While holing start) Right(3x), Left, Up, Right, Down, Up

After that, just press a button(Not the directional ones) to select him. Oh, and there are some hacked versions of the arcade version(You can play one of them online on Fightcade, and Demitri is selectable in there). Remember that this input needs to be done before the timer reaches 10(ten).

Moves List

Normal Moves

Demitri's normals arsenal is very nice to use, and for some of those normals, you can be forced(Yeah, forced) to use them on combos. Begin your first strategies here.

s.LP - (Close) Very fast move that can be canceled easily, can chain into itself, but whiffs on low crouching characters(It can whiff on some standing one too, and I'm not talking about only Choi). Good to use in Light Attack combos. (Far) Same as the above, but with better reach and cannot be normal canceled.
s.LK - (Close) Incredible move. Why? It has the same properties as the cl.LP, but cannot whiff on low crouching characters. Extremely nice to use as a Light Attack combo starter. (Far) Great poke. Fast, cannot be normal canceled, and can link with ease after any Light Attack.
s.HP - (Close) Good on combos, but bad if used alone. Demitri does a punch that whiffs on low crouching characters(He has this problem, and it's very dangerous for him against some characters). Can be canceled, the damage is nice, but watch out when you use it. (Far) Fast poke that whiffs on low crouching chars. Good to use as a damaging poke. That's all.
s.HK - (Close) Same properties as the cl.HP(It whiffs on low crouching chars too). (Far) Damaging poke that whiffs on low crouching characters. Demitri will move a little forward when he uses this move.

j.LP - (Diagonal) Bad move, Demitri has better air moves to use. (Neutral) A great defensive air-to-air. You can use it if you need.
j.LK - (Diagonal) In his game(Darkstalkers and Vampire Savior/Hunter), he could crossup with this normal. Here, sadly, is harder(I couldn't got a crossup with this, but I think it's possible). Good to use as a jump-in. (Neutral) This is Demitri's best neutral jump-in. It's fast, you can combo after this move with ease, and you can use against characters with a not that high jump(Like Hugo, for example).
j.HP - (Diagonal) Damaging air-to-air and jump-in move. You can use this as your main jump-in. (Neutral) Can be used like the Diagonal version.
j.HK - (Diagonal) Very fast in startup and recovery, so if you want to use this as your main jump-in, time well, but it's very good to use too. (Neutral) Kick that aims up. Avoid this move, Demitri have better options for anti-airs.

cr.LP - This is your move to start his Light Attack combos(Demitri's combos are better if he begins crouching, and finishing while standing). Very good to cancel, very nice to chain into itself, and link it with other Light Attacks. Can be used as a poke too.
cr.LK - This is just your helper for Light Attack combos, so use it in the middle(Or even in the end) of them. This move can be used as a low poke too, and it will help you in his Hunter/Savior(but I'll call them Hunter) combos.
cr.HP - This move is a great cancelable(And fast) anti-air, but... You know, he has a DP... Use this move if you want
cr.HK - This move is a great low poke, due to the reach of this move(Can probably be the sweep with most reach in the game). This is your best ender for those Hunter combos too(We're getting into them, don't worry).

Command Moves

Hell Ride

  • u + K when foe is down

Standing LP

  • f + A

Standing MP

  • b + A

Standing HP

  • f + C

Standing LK

  • f + B

Standing MK

  • b + B

Standing HK

  • Press D

Crouching LP

  • df + A

Crouching MP

  • db + A

Crouching HP

  • df + C

Crouching LK

  • df + B

Crouching MK

  • db + B

Crouching HK

  • d + D

Special Moves

Chaos Flare

  • qcf + P (air)


ES Chaos Flare

  • qcf + AC (air)

Demon Cradle

  • f,d,df + P

Bat Spin

  • qcb + K / BD (air)

Tokushu Idou (Forward)

  • Hold BC, tap b,f

Tokushu Idou (Backward)

  • Hold BC, tap f,b

Dash Demon Cradle

  • tokushu idou _f,d,df + P

Super Moves

Midnight Bliss

  • d,f,df + AC


Midnight Pleasure

  • A,A,f,B,D

Exceed

Demon Flare

  • qcf,qcf + ABCD


The Basics

Gameplan

Some Combos

df+A,B,A,B,C,D

Advanced Strategy

Match-Ups