Line 75: | Line 75: | ||
''''' Some Combos''''' | ''''' Some Combos''''' | ||
Jump HK,Close HP/HK,Dash Straight/Upper | |||
cr.HP,Wild Smash,Jump In HP or Dash Straight/Upper | |||
cr.HP,Wild Smash ,Crazy Buffalo or Giganton Blow | cr.HP,Wild Smash ,Crazy Buffalo or Giganton Blow |
Revision as of 01:37, 31 May 2016
Introduction
The Good
- Nice Normals for Pokes
- Decent Rushdown Special Moves
- Gained a new Anti-Air that can be followed by Super Moves
- Damaging Exceed Move
- Turn Punch can dodge normal projectiles
- Easy to Learn BnB Low Combos
The Bad
- Most of his Special and Super Moves can be Countered with Low attacks and Sweeps Easily
- Exceed Move has Short Horizontal hitbox Range
- Turn Punch can't dodge Super Projectiles
- Long Range options against projectile characters are few
Moves List
Normal Moves
s.LP -
s.LK -
s.HP -
s.HK -
j.LP -
j.LK -
j.HP -
j.HK -
cr.LP -
cr.LK -
cr.HP -
cr.HK -
Special Moves
Buffalo Head
- Charge Down, Up + Punch
Wild Smash
- Charge Down, Up + Kick
Dash Straight
- Charge Back, Forward + Punch
Dash Upper
- Charge Back, Forward + Kick
Dash Ground Straight
- Charge Back, Down-Forward + Punch
Dash Ground Upper
- Charge Back, Down-Forward + Kick
Turn Punch
- Hold any 2 Punch or Kick buttons then release
Super Moves
Crazy Buffalo
- Charge Back, Forward, Back, Forward + Punch
- Press Kick anytime during Crazy Buffalo to turn the punches into uppercuts
Gigaton Blow
- Charge Back, Forward, Back, Forward + Kick
Exceed
Ultimate Smash
- Charge Down-Back, Down-Forward, Down-Back, Up-Forward + Both Kicks
The Basics
Gameplan
Some Combos
Jump HK,Close HP/HK,Dash Straight/Upper
cr.HP,Wild Smash,Jump In HP or Dash Straight/Upper
cr.HP,Wild Smash ,Crazy Buffalo or Giganton Blow
cr.HP,Wild Smash
cr.HP,Ultimate Smash