SvC Chaos: SNK Vs Capcom/Ken: Difference between revisions

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==Throws==
==Throws==
'''''Seoi Nage'''''
'''''Seoi Nage'''''
Press AB when near     
*Press AB when near     
    
    
'''''Jigoku Guruma'''''
'''''Jigoku Guruma'''''
Press CD when near   
*Press CD when near   


'''''Jigoku Fuusha'''''
'''''Jigoku Fuusha'''''
Press CD when near in air     
*Press CD when near in air     
==Command Moves==
==Command Moves==
'''''Inazuma Kakato Wari'''''
'''''Inazuma Kakato Wari'''''
f + B         
*f + B         
                        
                        
'''''Kurubushi Kick'''''
'''''Kurubushi Kick'''''
db + D   
*db + D   
==Special Moves==         
==Special Moves==         
'''''Hadou Ken'''''
'''''Hadou Ken'''''
qcf + P     
*qcf + P     
                  
                  
'''''Shouryuu Ken'''''
'''''Shouryuu Ken'''''
f,d,df + P   
*f,d,df + P   
                      
                      
'''''Tatsumaki Senpuu Kyaku'''''
'''''Tatsumaki Senpuu Kyaku'''''
qcb + K   
*qcb + K   
                  
                  
'''''Kuuchuu Tatsumaki Senpuu Kyaku'''''
'''''Kuuchuu Tatsumaki Senpuu Kyaku'''''
qcb + K in air  
*qcb + K in air  
                      
                      
'''''Kama Barai Geri'''''
'''''Kama Barai Geri'''''
hcf + B   
*hcf + B   


                      
                      
'''''Nata Otoshi Geri'''''
'''''Nata Otoshi Geri'''''
hcf + D  
*hcf + D  
                        
                        
'''''Oosoto Mawashi Geri'''''
'''''Oosoto Mawashi Geri'''''
hcf + BD
*hcf + BD


'''''Inazuma Kakato Wari'''''
'''''Inazuma Kakato Wari'''''
Hold K from any "Geri" move     
*Hold K from any "Geri" move     
==Super Moves==         
==Super Moves==         
'''''Shippuujinrai Kyaku'''''
'''''Shippuujinrai Kyaku'''''
qcb,qcb + K   
*qcb,qcb + K   
                  
                  
'''''Shouryuu Reppa'''''
'''''Shouryuu Reppa'''''
qcf,qcf + P  
*qcf,qcf + P  


==Exceed Move==
==Exceed Move==
'''''Shinryuu Ken'''''
'''''Shinryuu Ken'''''
qcf,qcf + K, tap P / K     
*qcf,qcf + K, tap P / K     
 
=The Basics=
=The Basics=


COMBOS
COMBOS
Jumping D,close B,Shoryuken
Close C,db+D,Hadoken or Shippujinrai kyaku




=Advanced Strategy=
=Advanced Strategy=
Maximum Mode


=Match-Ups=
=Match-Ups=

Revision as of 23:28, 30 May 2016

Introduction

Ken's Good and Bad Things

The Good:

  • Good Normals and Command Moves
  • Excellent Anti Air Options
  • Decent Rushdown Super Moves
  • Fast Projectile than Ryu

The Bad:

  • Less Stamina and Damage than Ryu
  • Exceed has Short Horizontal hitbox Range
  • Weak Projectile

Moves List

Normal Moves

s.LP -
s.LK -
s.HP -
s.HK -

j.LP -
j.LK -
j.HP -
j.HK -

cr.LP -
cr.LK -
cr.HP -
cr.HK -

Throws

Seoi Nage

  • Press AB when near

Jigoku Guruma

  • Press CD when near

Jigoku Fuusha

  • Press CD when near in air

Command Moves

Inazuma Kakato Wari

  • f + B

Kurubushi Kick

  • db + D

Special Moves

Hadou Ken

  • qcf + P

Shouryuu Ken

  • f,d,df + P

Tatsumaki Senpuu Kyaku

  • qcb + K

Kuuchuu Tatsumaki Senpuu Kyaku

  • qcb + K in air

Kama Barai Geri

  • hcf + B


Nata Otoshi Geri

  • hcf + D

Oosoto Mawashi Geri

  • hcf + BD

Inazuma Kakato Wari

  • Hold K from any "Geri" move

Super Moves

Shippuujinrai Kyaku

  • qcb,qcb + K

Shouryuu Reppa

  • qcf,qcf + P

Exceed Move

Shinryuu Ken

  • qcf,qcf + K, tap P / K

The Basics

COMBOS

Jumping D,close B,Shoryuken

Close C,db+D,Hadoken or Shippujinrai kyaku


Advanced Strategy

Maximum Mode

Match-Ups