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==Throws== | ==Throws== | ||
'''''Seoi Nage''''' | '''''Seoi Nage''''' | ||
Press AB when near | *Press AB when near | ||
'''''Jigoku Guruma''''' | '''''Jigoku Guruma''''' | ||
Press CD when near | *Press CD when near | ||
'''''Jigoku Fuusha''''' | '''''Jigoku Fuusha''''' | ||
Press CD when near in air | *Press CD when near in air | ||
==Command Moves== | ==Command Moves== | ||
'''''Inazuma Kakato Wari''''' | '''''Inazuma Kakato Wari''''' | ||
f + B | *f + B | ||
'''''Kurubushi Kick''''' | '''''Kurubushi Kick''''' | ||
db + D | *db + D | ||
==Special Moves== | ==Special Moves== | ||
'''''Hadou Ken''''' | '''''Hadou Ken''''' | ||
qcf + P | *qcf + P | ||
'''''Shouryuu Ken''''' | '''''Shouryuu Ken''''' | ||
f,d,df + P | *f,d,df + P | ||
'''''Tatsumaki Senpuu Kyaku''''' | '''''Tatsumaki Senpuu Kyaku''''' | ||
qcb + K | *qcb + K | ||
'''''Kuuchuu Tatsumaki Senpuu Kyaku''''' | '''''Kuuchuu Tatsumaki Senpuu Kyaku''''' | ||
qcb + K in air | *qcb + K in air | ||
'''''Kama Barai Geri''''' | '''''Kama Barai Geri''''' | ||
hcf + B | *hcf + B | ||
'''''Nata Otoshi Geri''''' | '''''Nata Otoshi Geri''''' | ||
hcf + D | *hcf + D | ||
'''''Oosoto Mawashi Geri''''' | '''''Oosoto Mawashi Geri''''' | ||
hcf + BD | *hcf + BD | ||
'''''Inazuma Kakato Wari''''' | '''''Inazuma Kakato Wari''''' | ||
Hold K from any "Geri" move | *Hold K from any "Geri" move | ||
==Super Moves== | ==Super Moves== | ||
'''''Shippuujinrai Kyaku''''' | '''''Shippuujinrai Kyaku''''' | ||
qcb,qcb + K | *qcb,qcb + K | ||
'''''Shouryuu Reppa''''' | '''''Shouryuu Reppa''''' | ||
qcf,qcf + P | *qcf,qcf + P | ||
==Exceed Move== | ==Exceed Move== | ||
'''''Shinryuu Ken''''' | '''''Shinryuu Ken''''' | ||
qcf,qcf + K, tap P / K | *qcf,qcf + K, tap P / K | ||
=The Basics= | =The Basics= | ||
COMBOS | COMBOS | ||
Jumping D,close B,Shoryuken | |||
Close C,db+D,Hadoken or Shippujinrai kyaku | |||
=Advanced Strategy= | =Advanced Strategy= | ||
Maximum Mode | |||
=Match-Ups= | =Match-Ups= |
Revision as of 23:28, 30 May 2016
Introduction
Ken's Good and Bad Things
The Good:
- Good Normals and Command Moves
- Excellent Anti Air Options
- Decent Rushdown Super Moves
- Fast Projectile than Ryu
The Bad:
- Less Stamina and Damage than Ryu
- Exceed has Short Horizontal hitbox Range
- Weak Projectile
Moves List
Normal Moves
s.LP -
s.LK -
s.HP -
s.HK -
j.LP -
j.LK -
j.HP -
j.HK -
cr.LP -
cr.LK -
cr.HP -
cr.HK -
Throws
Seoi Nage
- Press AB when near
Jigoku Guruma
- Press CD when near
Jigoku Fuusha
- Press CD when near in air
Command Moves
Inazuma Kakato Wari
- f + B
Kurubushi Kick
- db + D
Special Moves
Hadou Ken
- qcf + P
Shouryuu Ken
- f,d,df + P
Tatsumaki Senpuu Kyaku
- qcb + K
Kuuchuu Tatsumaki Senpuu Kyaku
- qcb + K in air
Kama Barai Geri
- hcf + B
Nata Otoshi Geri
- hcf + D
Oosoto Mawashi Geri
- hcf + BD
Inazuma Kakato Wari
- Hold K from any "Geri" move
Super Moves
Shippuujinrai Kyaku
- qcb,qcb + K
Shouryuu Reppa
- qcf,qcf + P
Exceed Move
Shinryuu Ken
- qcf,qcf + K, tap P / K
The Basics
COMBOS
Jumping D,close B,Shoryuken
Close C,db+D,Hadoken or Shippujinrai kyaku
Advanced Strategy
Maximum Mode