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==Throws== | ==Throws== | ||
'''''Seoi Nage''''' | |||
Seoi Nage | Press AB when near | ||
Press | '''''Jigoku Guruma''''' | ||
Jigoku Guruma | Press CD when near | ||
Press CD when near | |||
'''''Jigoku Fuusha''''' | |||
Press CD when near in air | |||
==Command Moves== | ==Command Moves== | ||
f + B | '''''Inazuma Kakato Wari''''' | ||
f + B | |||
db + D | '''''Kurubushi Kick''''' | ||
db + D | |||
==Special Moves== | |||
==Special Moves== | '''''Hadou Ken''''' | ||
qcf + P | qcf + P | ||
'''''Shouryuu Ken''''' | |||
f,d,df + P | f,d,df + P | ||
'''''Tatsumaki Senpuu Kyaku''''' | |||
qcb + K | qcb + K | ||
Tatsumaki Senpuu Kyaku | |||
'''''Kuuchuu Tatsumaki Senpuu Kyaku''''' | |||
qcb + K in air | qcb + K in air | ||
'''''Kama Barai Geri''''' | |||
hcf + B | |||
'''''Nata Otoshi Geri''''' | |||
hcf + D | |||
hcf + D | '''''Oosoto Mawashi Geri''''' | ||
hcf + BD | |||
hcf + BD | |||
'''''Inazuma Kakato Wari''''' | |||
Hold K from any "Geri" move | Hold K from any "Geri" move | ||
==Super Moves== | |||
'''''Shippuujinrai Kyaku''''' | |||
qcb,qcb + K | |||
'''''Shouryuu Reppa''''' | |||
qcf,qcf + P | |||
== | ==Exceed Move== | ||
'''''Shinryuu Ken''''' | |||
qcf,qcf + K, tap P / K | |||
=The Basics= | |||
COMBOS | |||
=Advanced Strategy= | =Advanced Strategy= | ||
=Match-Ups= | =Match-Ups= | ||
Revision as of 23:09, 30 May 2016
Introduction
Ken's Good and Bad Things
The Good:
- Good Normals and Command Moves
- Excellent Anti Air Options
- Decent Rushdown Super Moves
- Fast Projectile than Ryu
The Bad:
- Less Stamina and Damage than Ryu
- Exceed has Short Horizontal hitbox Range
- Weak Projectile
Moves List
Normal Moves
s.LP -
s.LK -
s.HP -
s.HK -
j.LP -
j.LK -
j.HP -
j.HK -
cr.LP -
cr.LK -
cr.HP -
cr.HK -
Throws
Seoi Nage Press AB when near
Jigoku Guruma Press CD when near
Jigoku Fuusha Press CD when near in air
Command Moves
Inazuma Kakato Wari f + B
Kurubushi Kick db + D
Special Moves
Hadou Ken qcf + P
Shouryuu Ken f,d,df + P
Tatsumaki Senpuu Kyaku qcb + K
Kuuchuu Tatsumaki Senpuu Kyaku qcb + K in air
Kama Barai Geri hcf + B
Nata Otoshi Geri
hcf + D
Oosoto Mawashi Geri hcf + BD
Inazuma Kakato Wari Hold K from any "Geri" move
Super Moves
Shippuujinrai Kyaku qcb,qcb + K
Shouryuu Reppa qcf,qcf + P
Exceed Move
Shinryuu Ken qcf,qcf + K, tap P / K
The Basics
COMBOS