SvC Chaos: SNK Vs Capcom/Rockman Zero: Difference between revisions

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== Throws==
== Throws==
Press AB when near             
Press AB when near             
Upper
'''''Upper'''''


Press CD when near             
Press CD when near             
Tensou Buster Shot
'''''Tensou Buster Shot'''''


== Command Moves ==
== Command Moves ==
d + B in air                   
'''''Jump Kahou Zuki'''''
Jump Kahou Zuki
*d + B in air                   


b + B                        
'''''Jouhou Zuki'''''
Jouhou Zuki
*b + B      
                 
'''''3-Dan Zuki'''''
*f + B,B,B                     


f + B,B,B                     
'''''Naname Shitazuki'''''
3-Dan Zuki
*df + B                        


df + B                       
         
Naname Shitazuki
'''''Sliding'''''
*df + D


df + D                     
'''''Sankaku Tobi'''''
Sliding
*ub into a wall, press uf     


ub into a wall, press uf     
Sankaku Tobi


== Special Moves ==
'''''Buster Shot'''''
*qcf + A  (air)             


== Special Moves ==
'''''Charge Shot'''''
qcf + A (air)              
*qcf + C (air; can hold)      
Buster Shot


qcf + C (air; can hold)      
'''''Zed Saber'''''
Charge Shot
*hcf + B (air)              


hcf + B (air)              
'''''Charge Zed Saber'''''
Zed Saber
*hcf + D (air; can hold)      


hcf + D (air; can hold)      
'''''Triple Saber'''''
Charge Zed Saber
*qcb + P (x3)              


qcb + P  (x3)               
'''''Shield Boomerang'''''
Triple Saber
*qcb + K                       


qcb + K                       
'''''Triple Rod'''''
Shield Boomerang
*f,d,df + B  (air)           


f,d,df + B (air)          
'''''Charge Triple Rod'''''
Triple Rod
*f,d,df + D (air)            


f,d,df + D  (air)             
'''''Irregular Hunt'''''
Charge Triple Rod
*f,hcf + P                     


f,hcf + P                    
'''''Cyber Elf (Support)'''''
Irregular Hunt
*Charge b,f + P / K           


Charge b,f + P / K             
'''''Cyber Elf (Bakudan Setchi)'''''
Cyber Elf (Support)
*Charge d,u + P / K             


Charge d,u + P / K           
Cyber Elf (Bakudan Setchi)


== Super Moves ==
== Super Moves ==
qcf,qcf + P  (can hold)    
'''''Spiral Shot'''''
Spiral Shot
*qcf,qcf + P  (can hold)
         
'''''Ultimate Saber (Dash)'''''
*qcb,hcf + B 


qcb,hcf + B                
'''''Ultimate Saber (Sliding)'''''
Ultimate Saber (Dash)
*qcb,hcf + D
== Exceed Move ==
'''''Cyber Elf Force'''''
*A,A,d,B,D                 


qcb,hcf + D               
Ultimate Saber (Sliding)
== Exceed Move ==
A,A,d,B,D                 
Cyber Elf Force


=The Basics=
=The Basics=

Revision as of 18:45, 30 May 2016

Introduction

Megaman Zero's Good and Bad Things

The Good:

  • Variety of Special Moves
  • Short Hitbox

The Bad:

  • Low Stamina
  • Only can use 3 times the Elves at Battle
  • Healing Elf recovers a bit and too short life
  • You can only Summon one Elf at a time

Moves List

Normal Moves

s.LP -
s.LK -
s.HP -
s.HK -

j.LP -
j.LK -
j.HP -
j.HK -

cr.LP -
cr.LK -
cr.HP -
cr.HK -

Throws

Press AB when near Upper

Press CD when near Tensou Buster Shot

Command Moves

Jump Kahou Zuki

  • d + B in air

Jouhou Zuki

  • b + B

3-Dan Zuki

  • f + B,B,B

Naname Shitazuki

  • df + B


Sliding

  • df + D

Sankaku Tobi

  • ub into a wall, press uf


Special Moves

Buster Shot

  • qcf + A (air)

Charge Shot

  • qcf + C (air; can hold)

Zed Saber

  • hcf + B (air)

Charge Zed Saber

  • hcf + D (air; can hold)

Triple Saber

  • qcb + P (x3)

Shield Boomerang

  • qcb + K

Triple Rod

  • f,d,df + B (air)

Charge Triple Rod

  • f,d,df + D (air)

Irregular Hunt

  • f,hcf + P

Cyber Elf (Support)

  • Charge b,f + P / K

Cyber Elf (Bakudan Setchi)

  • Charge d,u + P / K


Super Moves

Spiral Shot

  • qcf,qcf + P (can hold)

Ultimate Saber (Dash)

  • qcb,hcf + B

Ultimate Saber (Sliding)

  • qcb,hcf + D

Exceed Move

Cyber Elf Force

  • A,A,d,B,D


The Basics

COMBOS

1.- cr.LK x 1~2,cr.LP, qcb+P x3

2.- cr.LK x 1~3 , qcb,hcf+LK or HK

3.- (Corner Jumping Opponent) j.f,d,df+LK xn

Advanced Strategy

Match-Ups