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=Moves List= | =Moves List= | ||
==Normal Moves== | ==Normal Moves== | ||
Revision as of 18:42, 30 May 2016
Introduction
Megaman Zero's Good and Bad Things
The Good:
- Variety of Special Moves
- Short Hitbox
The Bad:
- Low Stamina
- Only can use 3 times the Elves at Battle
- Healing Elf recovers a bit and too short life
- You can only Summon one Elf at a time
Moves List
Normal Moves
s.LP -
s.LK -
s.HP -
s.HK -
j.LP -
j.LK -
j.HP -
j.HK -
cr.LP -
cr.LK -
cr.HP -
cr.HK -
Throws
Press AB when near Upper
Press CD when near Tensou Buster Shot
Command Moves
d + B in air Jump Kahou Zuki
b + B Jouhou Zuki
f + B,B,B 3-Dan Zuki
df + B Naname Shitazuki
df + D Sliding
ub into a wall, press uf Sankaku Tobi
Special Moves
qcf + A (air) Buster Shot
qcf + C (air; can hold) Charge Shot
hcf + B (air) Zed Saber
hcf + D (air; can hold) Charge Zed Saber
qcb + P (x3) Triple Saber
qcb + K Shield Boomerang
f,d,df + B (air) Triple Rod
f,d,df + D (air) Charge Triple Rod
f,hcf + P Irregular Hunt
Charge b,f + P / K Cyber Elf (Support)
Charge d,u + P / K Cyber Elf (Bakudan Setchi)
Super Moves
qcf,qcf + P (can hold) Spiral Shot
qcb,hcf + B Ultimate Saber (Dash)
qcb,hcf + D Ultimate Saber (Sliding)
Exceed Move
A,A,d,B,D Cyber Elf Force
The Basics
COMBOS
1.- cr.LK x 1~2,cr.LP, qcb+P x3
2.- cr.LK x 1~3 , qcb,hcf+LK or HK
3.- (Corner Jumping Opponent) j.f,d,df+LK xn