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= Normal Moves = | = Normal Moves = | ||
==Normal Moves== | |||
''s.LP -'' <br> | |||
''s.LK -'' <br> | |||
''s.HP -'' <br> | |||
''s.HK -'' | |||
''j.LP -''<br> | |||
''j.LK -''<br> | |||
''j.HP -''<br> | |||
''j.HK -'' | |||
''cr.LP -'' <br> | |||
''cr.LK -'' <br> | |||
''cr.HP -'' <br> | |||
''cr.HK -'' | |||
Revision as of 16:57, 30 May 2016
Introduction
The Good:
- Excellent Normals for Poking.
- Directional but Damaging Exceed
The Bad:
- Hard to Learn
- Short Range Command Grab Special
Normal Moves
Normal Moves
s.LP -
s.LK -
s.HP -
s.HK -
j.LP -
j.LK -
j.HP -
j.HK -
cr.LP -
cr.LK -
cr.HP -
cr.HK -
Body Tosses
Mars Back - Near opponent, press A + B
Million Leg Lariat - Near opponent, press C + D
Unique Moves
Slide Head - Press back + C
Hopping Knee - Press back + D
Mars Slider - Press down-forward + D
Special Moves
- Mars Shot - qcf + A or C
- Area 801 - qcf + B or D
- Roswell Vanish - hcb + B or D
Plasma Abduction - Near opponent, hcb + A or C
- Plasma Spin - dp + B or D
Super Desperation Moves
Independence Day My Bleem! - hcfx2 + A or C
MP12 - hcbx2 + B or D
Exceed
Tungus Incident - Press down, down + A+C or B+D