SvC Chaos: SNK Vs Capcom/Rockman Zero: Difference between revisions

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The Good:
The Good:
*
*  
* Variety of Special Moves
* Variety of Special Moves
*
*  
*
*  
*
*  
*
*  
* Short Hurtbox
* Short Hitbox


The Bad:
The Bad:
*Low Stamina
* Low Stamina
*Only can use 3 times the Elves at Battle
* Only can use 3 times the Elves at Battle
*Healing Elf recovers a bit short life
* Healing Elf recovers a bit and too short life
*You can only Summone one Elf at a time
* You can only Summon one Elf at a time


=Moves List=
=Moves List=

Revision as of 10:39, 28 May 2016

Introduction

Megaman Zero's Good and Bad Things

The Good:

  • Variety of Special Moves
  • Short Hitbox

The Bad:

  • Low Stamina
  • Only can use 3 times the Elves at Battle
  • Healing Elf recovers a bit and too short life
  • You can only Summon one Elf at a time

Moves List

Normal Moves

Throws

Press AB when near Upper

Press CD when near Tensou Buster Shot

Command Moves

d + B in air Jump Kahou Zuki

b + B Jouhou Zuki

f + B,B,B 3-Dan Zuki

df + B Naname Shitazuki

df + D Sliding

ub into a wall, press uf Sankaku Tobi


Special Moves

qcf + A (air) Buster Shot

qcf + C (air; can hold) Charge Shot

hcf + B (air) Zed Saber

hcf + D (air; can hold) Charge Zed Saber

qcb + P (x3) Triple Saber

qcb + K Shield Boomerang

f,d,df + B (air) Triple Rod

f,d,df + D (air) Charge Triple Rod

f,hcf + P Irregular Hunt

Charge b,f + P / K Cyber Elf (Support)

Charge d,u + P / K Cyber Elf (Bakudan Setchi)

Super Moves

qcf,qcf + P (can hold) Spiral Shot

qcb,hcf + B Ultimate Saber (Dash)

qcb,hcf + D Ultimate Saber (Sliding)

Exceed Move

A,A,d,B,D Cyber Elf Force

The Basics

COMBOS

1.- cr.LK x 1~2,cr.LP, qcb+P x3

2.- cr.LK x 1~3 , qcb,hcf+LK or HK

3.- (Corner Jumping Opponent) j.f,d,df+LK xn

Advanced Strategy

Match-Ups