SvC Chaos: SNK Vs Capcom/Athena: Difference between revisions

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(→‎Normal Moves: Made Athena's Normal Moves section.)
(→‎Command Moves: Made Athena's Normal Moves section.)
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''cr.HK -'' Athena sweeps her sword. Use this as a low poke, and only that. It's very slow, and there's no point if you're going to cancel it. Avoid this move if you want. If you want to knock down your opponent, there are better options.
''cr.HK -'' Athena sweeps her sword. Use this as a low poke, and only that. It's very slow, and there's no point if you're going to cancel it. Avoid this move if you want. If you want to knock down your opponent, there are better options.
==Command Moves==
==Command Moves==
df + D                       
'''''Sliding'''''
Sliding
* df+HK - This, ladies and gentlemen, is Athena's slide(Slides are cool). The damage is very high, it knocks down(It's better than that cr.HK mentioned above, and this is the better option mentioned in there), and it's great as a finisher for her short combos.


==Special Moves==
==Special Moves==

Revision as of 16:40, 27 May 2016

Athenasvc.gif

Introduction

Athenafacesvc.png

Well... Are you here because you thought that this was the Athena from KoF? Well... Those two can be the same person, but this Athena is based on the first Athena game(It was a platform game). She is (Without doubt) the weakest of the 4 bosses in the game, but she is pretty strong compared to some of the normal characters. Now, for her Good and Bad things:

Athena's Good and Bad Things:

Good Things:

  • Fun to play;
  • Has a small hitbox(She is a little taller than Zero);
  • Has damaging normals(And Command Moves);
  • Almost all of her (ground)normals can be canceled;
  • Has an unblockable move(It's really fast, and spammable too, and the damage on that move is really good);
  • Can link some Light Attacks with Heavy Attacks(And even Heavy attacks with other Heavy Attacks);
  • Her Exceed is hard to jump over;
  • She is safe in some of her "Summon Special Moves".

Bad Things:

  • Hard to play(She is fun, but not easy);
  • Doesn't have Super Moves(Which is really bad for her);
  • She isn't like the Athena from KoF(That Athena was easy to play);
  • Some normals have the same animation and properties as other normals(Which can make them useless);
  • Her meter is almost useless(First, she cannot do Super Moves; Second, see the line below);
  • Cannot do MAXIMUM Mode combos(She can cancel some Special Moves, but she cannot combo with them);
  • Cannot combo with her "Summon Special Moves"(That includes the Exceed);
  • Remember that unblockable move mentioned in the Good Things? It whiffs on low crouching characters.

How to select Athena

You want to play with Athena, but cannot select her, eh? Well... There are bad news for you. If you're using the Arcade version(By emulation), you can select her only by cheats. Now, if you're using a console(XBOX and Ps2 only), you can unlock her in that Survival Mode, just defeat her(Or Red Arremer) in the 36th fight. Good luck if you want to do that.

Moves List

Normal Moves

Athena's arsenal of normals are the most important thing in her game, so pay attention.

s.LP - The Far and the Close versions are the same. This is a quick attack with her little shield. Can chain into itself(And all of her other Light Attacks), and even link with a cr.HP. This move is useful to do a walking jab pressure.
s.LK - The Far and the Close versions are the same. Athena tries to stab the opponent with her sword. This move cannot chain into itself, and cannot link with other normals, so it isn't very useful in Light Attack combos, but can be used as a poke. Cannot be canceled(Even in MAXIMUM Mode).
s.HP - The Far and the Close versions are the same. This is Athena's anti-air. Very good to use, due to the angle of the move. Can be canceled.
s.HK - The Far and the Close versions are the same. Can be used as an anti-air, and as a followup to the cr.HP. Can be canceled.

j.LP - The Diagonal and the Neutral versions are the same. A quick stab aiming down with her sword. The reach of this move isn't something good, and it's hard to combo with it. It can crossup the opponent too.
j.LK - Exactly the same as the above(That's bad, Athena, very bad).
j.HP - The Diagonal and the Neutral versions are the same. Good jump-in. A very damaging attack. It can crossup, and it's better than the two jumping attacks above. You can use it on combos too.
j.HK - The Diagonal and the Neutral versions are the same. Great jump-in and air-to-air move. It can crossup too, and it's very easy to combo after it(Easier than the j.HP). You can choose which one you'll use(It doesn't really matter, the two of them are good).

cr.LP - A quick kick(Wait, this is a cr.LP... Nice, SNK) that hits low. Use it in Light Attack combos. You can cancel it when you want.
cr.LK - Exactly the same as the above(Please, Athena).
cr.HP - Incredible crouching move. The animation and properties of this move are the same as the cr.Light Attacks(Yeah, this Heavy Punch is a kick too), but with more damage, and slower. It's cancelable, can be followed up(With a s.LK/HK), and it's safe on block. This can help you in normal combos.
cr.HK - Athena sweeps her sword. Use this as a low poke, and only that. It's very slow, and there's no point if you're going to cancel it. Avoid this move if you want. If you want to knock down your opponent, there are better options.

Command Moves

Sliding

  • df+HK - This, ladies and gentlemen, is Athena's slide(Slides are cool). The damage is very high, it knocks down(It's better than that cr.HK mentioned above, and this is the better option mentioned in there), and it's great as a finisher for her short combos.

Special Moves

Heaven's Gate qcf + P

Poseidon Rage qcf + K

Milk Crown qcb + P

Bow of Judgement Charge b,f + P

end of the TRIP or NIGHT Charge b,f + K

Exceed

Pegasus*Fantasy qcb + BD

The Basics

Advanced Strategy

Match-Ups