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=Moves List= | =Moves List= | ||
==Normal Moves== | |||
==Throws== | |||
Press AB when near | |||
Seoi Nage | |||
Press CD when near | |||
Jigoku Guruma | |||
Press CD when near in air | |||
Jigoku Fuusha | |||
==Command Moves== | |||
f + B | |||
Inazuma Kakato Wari | |||
db + D | |||
Kurubushi Kick | |||
==Special Moves== | |||
qcf + P | |||
Hadou Ken | |||
f,d,df + P | |||
Shouryuu Ken | |||
qcb + K | |||
Tatsumaki Senpuu Kyaku | |||
qcb + K in air | |||
Kuuchuu Tatsumaki Senpuu Kyaku | |||
hcf + B | |||
Kama Barai Geri | |||
hcf + D | |||
Nata Otoshi Geri | |||
hcf + BD | |||
Oosoto Mawashi Geri | |||
Hold K from any "Geri" move | |||
Inazuma Kakato Wari | |||
==Super Moves== | |||
qcb,qcb + K | |||
Shippuujinrai Kyaku | |||
qcf,qcf + P | |||
Shouryuu Reppa | |||
==Exceed Move== | |||
qcf,qcf + K, tap P / K | |||
Shinryuu Ken | |||
=The Basics= | =The Basics= | ||
=Advanced Strategy= | =Advanced Strategy= |
Revision as of 20:31, 23 May 2016
Introduction
Ken's Good and Bad Things
The Good:
- Good Normals and Command Moves
- Excellent Anti Air Options
- Decent Rushdown Super Moves
- Fast Projectile than Ryu
The Bad:
- Less Stamina and Damage than Ryu
- Exceed has Short Horizontal hitbox Range
- Weak Projectile
Moves List
Normal Moves
Throws
Press AB when near Seoi Nage
Press CD when near Jigoku Guruma
Press CD when near in air Jigoku Fuusha
Command Moves
f + B Inazuma Kakato Wari
db + D Kurubushi Kick
Special Moves
qcf + P Hadou Ken
f,d,df + P Shouryuu Ken
qcb + K Tatsumaki Senpuu Kyaku
qcb + K in air Kuuchuu Tatsumaki Senpuu Kyaku
hcf + B Kama Barai Geri
hcf + D
Nata Otoshi Geri
hcf + BD Oosoto Mawashi Geri
Hold K from any "Geri" move Inazuma Kakato Wari
Super Moves
qcb,qcb + K Shippuujinrai Kyaku
qcf,qcf + P Shouryuu Reppa
Exceed Move
qcf,qcf + K, tap P / K Shinryuu Ken