SvC Chaos: SNK Vs Capcom/Ken: Difference between revisions

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=Moves List=
=Moves List=
Press AB when near            Seoi Nage
==Normal Moves==
Press CD when near            Jigoku Guruma
Press CD when near in air      Jigoku Fuusha


f + B                        * Inazuma Kakato Wari
==Throws==
db + D                        Kurubushi Kick
Press AB when near           
Seoi Nage


qcf + P                        Hadou Ken
Press CD when near           
f,d,df + P                  * Shouryuu Ken
Jigoku Guruma
qcb + K                      * Tatsumaki Senpuu Kyaku
 
qcb + K in air                Kuuchuu Tatsumaki Senpuu Kyaku
Press CD when near in air     
hcf + B                     * Kama Barai Geri
Jigoku Fuusha
hcf + D                      * Nata Otoshi Geri
 
hcf + BD                      Oosoto Mawashi Geri
==Command Moves==
Hold K from any "Geri" move    Inazuma Kakato Wari
f + B                       
Inazuma Kakato Wari
 
db + D                       
Kurubushi Kick
 
==Special Moves==
qcf + P                         
Hadou Ken
 
f,d,df + P                   
Shouryuu Ken
 
qcb + K                       
Tatsumaki Senpuu Kyaku
 
qcb + K in air                 
Kuuchuu Tatsumaki Senpuu Kyaku
 
hcf + B                      
Kama Barai Geri
 
 
hcf + D                       
Nata Otoshi Geri
 
hcf + BD                       
Oosoto Mawashi Geri
 
Hold K from any "Geri" move     
Inazuma Kakato Wari
 
==Super Moves==
qcb,qcb + K               
Shippuujinrai Kyaku
 
qcf,qcf + P               
Shouryuu Reppa
 
==Exceed Move==
qcf,qcf + K, tap P / K     
Shinryuu Ken


qcb,qcb + K                S^ Shippuujinrai Kyaku
qcf,qcf + P                S^ Shouryuu Reppa
qcf,qcf + K, tap P / K      X^ Shinryuu Ken
=The Basics=
=The Basics=
=Advanced Strategy=
=Advanced Strategy=

Revision as of 20:31, 23 May 2016

Introduction

Ken's Good and Bad Things

The Good:

  • Good Normals and Command Moves
  • Excellent Anti Air Options
  • Decent Rushdown Super Moves
  • Fast Projectile than Ryu

The Bad:

  • Less Stamina and Damage than Ryu
  • Exceed has Short Horizontal hitbox Range
  • Weak Projectile

Moves List

Normal Moves

Throws

Press AB when near Seoi Nage

Press CD when near Jigoku Guruma

Press CD when near in air Jigoku Fuusha

Command Moves

f + B Inazuma Kakato Wari

db + D Kurubushi Kick

Special Moves

qcf + P Hadou Ken

f,d,df + P Shouryuu Ken

qcb + K Tatsumaki Senpuu Kyaku

qcb + K in air Kuuchuu Tatsumaki Senpuu Kyaku

hcf + B Kama Barai Geri


hcf + D Nata Otoshi Geri

hcf + BD Oosoto Mawashi Geri

Hold K from any "Geri" move Inazuma Kakato Wari

Super Moves

qcb,qcb + K Shippuujinrai Kyaku

qcf,qcf + P Shouryuu Reppa

Exceed Move

qcf,qcf + K, tap P / K Shinryuu Ken

The Basics

Advanced Strategy

Match-Ups