SvC Chaos: SNK Vs Capcom/Balrog: Difference between revisions

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The Good
The Good
 
* Nice Normals for Pokes
 
* Decent Rushdown Special Moves
* Gained a new Anti-Air that can be followed by Super Moves
* Damaging Exceed Move
* Turn Punch can dodge normal projectiles
* Easy to Learn BnB Low Combos


The Bad
The Bad
* Most of his Special and Super Moves can be Countered with Low attacks and Sweeps Easily
* Exceed Move has Short Horizontal hitbox Range
* Turn Punch can't dodge Super Projectiles
* Long Range options against projectile characters are few


=Moves List=
=Moves List=

Revision as of 17:50, 23 May 2016

Introduction

The Good

  • Nice Normals for Pokes
  • Decent Rushdown Special Moves
  • Gained a new Anti-Air that can be followed by Super Moves
  • Damaging Exceed Move
  • Turn Punch can dodge normal projectiles
  • Easy to Learn BnB Low Combos

The Bad

  • Most of his Special and Super Moves can be Countered with Low attacks and Sweeps Easily
  • Exceed Move has Short Horizontal hitbox Range
  • Turn Punch can't dodge Super Projectiles
  • Long Range options against projectile characters are few

Moves List

Normal Moves

Special Moves

Buffalo Head

  • Charge Down, Up + Punch

Wild Smash

  • Charge Down, Up + Kick

Dash Straight

  • Charge Back, Forward + Punch

Dash Upper

  • Charge Back, Forward + Kick

Dash Ground Straight

  • Charge Back, Down-Forward + Punch

Dash Ground Upper

  • Charge Back, Down-Forward + Kick

Turn Punch

  • Hold any 2 Punch or Kick buttons then release

Super Moves

Crazy Buffalo

  • Charge Back, Forward, Back, Forward + Punch
    • Press Kick anytime during Crazy Buffalo to turn the punches into uppercuts

Gigaton Blow

  • Charge Back, Forward, Back, Forward + Kick

Exceed

Ultimate Smash

  • Charge Down-Back, Down-Forward, Down-Back, Up-Forward + Both Kicks

The Basics

Basic Combos

cr.LP,cr.LK,Dash Straight


cr.HP,,Crazy

Advanced Strategy

Match-Ups