Line 3: | Line 3: | ||
The Good | The Good | ||
* Nice Normals for Pokes | |||
* Decent Rushdown Special Moves | |||
* Gained a new Anti-Air that can be followed by Super Moves | |||
* Damaging Exceed Move | |||
* Turn Punch can dodge normal projectiles | |||
* Easy to Learn BnB Low Combos | |||
The Bad | The Bad | ||
* Most of his Special and Super Moves can be Countered with Low attacks and Sweeps Easily | |||
* Exceed Move has Short Horizontal hitbox Range | |||
* Turn Punch can't dodge Super Projectiles | |||
* Long Range options against projectile characters are few | |||
=Moves List= | =Moves List= |
Revision as of 17:50, 23 May 2016
Introduction
The Good
- Nice Normals for Pokes
- Decent Rushdown Special Moves
- Gained a new Anti-Air that can be followed by Super Moves
- Damaging Exceed Move
- Turn Punch can dodge normal projectiles
- Easy to Learn BnB Low Combos
The Bad
- Most of his Special and Super Moves can be Countered with Low attacks and Sweeps Easily
- Exceed Move has Short Horizontal hitbox Range
- Turn Punch can't dodge Super Projectiles
- Long Range options against projectile characters are few
Moves List
Normal Moves
Special Moves
Buffalo Head
- Charge Down, Up + Punch
Wild Smash
- Charge Down, Up + Kick
Dash Straight
- Charge Back, Forward + Punch
Dash Upper
- Charge Back, Forward + Kick
Dash Ground Straight
- Charge Back, Down-Forward + Punch
Dash Ground Upper
- Charge Back, Down-Forward + Kick
Turn Punch
- Hold any 2 Punch or Kick buttons then release
Super Moves
Crazy Buffalo
- Charge Back, Forward, Back, Forward + Punch
- Press Kick anytime during Crazy Buffalo to turn the punches into uppercuts
Gigaton Blow
- Charge Back, Forward, Back, Forward + Kick
Exceed
Ultimate Smash
- Charge Down-Back, Down-Forward, Down-Back, Up-Forward + Both Kicks
The Basics
Basic Combos
cr.LP,cr.LK,Dash Straight
cr.HP,,Crazy