SvC Chaos: SNK Vs Capcom/Ken: Difference between revisions

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=Introduction=
=Introduction=
'''''Ken's Good and Bad Things'''''
The Good:
* Good Normals and Command Moves
* Excellent Anti Air Options
* Decent Rushdown Super Moves
* Fast Projectile than Ryu
The Bad:
* Less Stamina and Damage than Ryu
* Exceed has Short Horizontal hitbox Range
* Weak Projectile
=Moves List=
=Moves List=
  Press AB when near            Seoi Nage
  Press AB when near            Seoi Nage

Revision as of 17:38, 23 May 2016

Introduction

Ken's Good and Bad Things

The Good:

  • Good Normals and Command Moves
  • Excellent Anti Air Options
  • Decent Rushdown Super Moves
  • Fast Projectile than Ryu

The Bad:

  • Less Stamina and Damage than Ryu
  • Exceed has Short Horizontal hitbox Range
  • Weak Projectile

Moves List

Press AB when near             Seoi Nage
Press CD when near             Jigoku Guruma
Press CD when near in air      Jigoku Fuusha
f + B                        * Inazuma Kakato Wari
db + D                         Kurubushi Kick
qcf + P                        Hadou Ken
f,d,df + P                   * Shouryuu Ken
qcb + K                      * Tatsumaki Senpuu Kyaku
qcb + K in air                 Kuuchuu Tatsumaki Senpuu Kyaku
hcf + B                      * Kama Barai Geri
hcf + D                      * Nata Otoshi Geri
hcf + BD                       Oosoto Mawashi Geri
Hold K from any "Geri" move    Inazuma Kakato Wari
qcb,qcb + K                 S^ Shippuujinrai Kyaku
qcf,qcf + P                 S^ Shouryuu Reppa
qcf,qcf + K, tap P / K      X^ Shinryuu Ken

The Basics

Advanced Strategy

Match-Ups