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=Introduction= | =Introduction= | ||
'''''Ken's Good and Bad Things''''' | |||
The Good: | |||
* Good Normals and Command Moves | |||
* Excellent Anti Air Options | |||
* Decent Rushdown Super Moves | |||
* Fast Projectile than Ryu | |||
The Bad: | |||
* Less Stamina and Damage than Ryu | |||
* Exceed has Short Horizontal hitbox Range | |||
* Weak Projectile | |||
=Moves List= | =Moves List= | ||
Press AB when near Seoi Nage | Press AB when near Seoi Nage |
Revision as of 17:38, 23 May 2016
Introduction
Ken's Good and Bad Things
The Good:
- Good Normals and Command Moves
- Excellent Anti Air Options
- Decent Rushdown Super Moves
- Fast Projectile than Ryu
The Bad:
- Less Stamina and Damage than Ryu
- Exceed has Short Horizontal hitbox Range
- Weak Projectile
Moves List
Press AB when near Seoi Nage Press CD when near Jigoku Guruma Press CD when near in air Jigoku Fuusha
f + B * Inazuma Kakato Wari db + D Kurubushi Kick
qcf + P Hadou Ken f,d,df + P * Shouryuu Ken qcb + K * Tatsumaki Senpuu Kyaku qcb + K in air Kuuchuu Tatsumaki Senpuu Kyaku hcf + B * Kama Barai Geri hcf + D * Nata Otoshi Geri hcf + BD Oosoto Mawashi Geri Hold K from any "Geri" move Inazuma Kakato Wari
qcb,qcb + K S^ Shippuujinrai Kyaku qcf,qcf + P S^ Shouryuu Reppa qcf,qcf + K, tap P / K X^ Shinryuu Ken