Line 33: | Line 33: | ||
*<b>Standing Normal Moves (st.)</b> | *<b>Standing Normal Moves (st.)</b> | ||
{{SF2HFMoveListHeader}} | {{SF2HFMoveListHeader}} | ||
{{SF2HFMoveListRow | Standing Light Punch | lp | | {{SF2HFMoveListRow | Standing Light Punch | lp | 6 | - | 4 | 40 | 6 | 3 | 11* | +0/+1 | }} | ||
{{SF2HFMoveListRow | Standing Medium Punch | mp | | {{SF2HFMoveListRow | Standing Medium Punch | mp | 16 | [[Damage_Scaling_(HF)#0x020|0x020]] | 8 | 60 | 7 | 2 | 7* | +10/+11 | }} | ||
{{SF2HFMoveListRow | Standing Hard Punch | hp | | {{SF2HFMoveListRow | Standing Hard Punch | hp | 26 | [[Damage_Scaling_(HF)#0x040|0x040]] | 14 | 80 | 7 | 10 | 18* | -5/-4 | }} | ||
{{SF2HFMoveListRow | Standing Light Kick | lk | | {{SF2HFMoveListRow | Standing Light Kick | lk | 8 | - | 4 | 40 | 8 | 4 | 7* | +3/+4 | }} | ||
{{SF2HFMoveListRow | Standing Medium Kick | mk | | {{SF2HFMoveListRow | Standing Medium Kick | mk | 16 | [[Damage_Scaling_(HF)#0x020|0x020]] | 8 | 60 | 8 | 4 | 7* | +1/+2 | }} | ||
{{SF2HFMoveListRow | Standing Hard Kick | hk | 22 | [[Damage_Scaling_(HF)#0x040|0x040]] | 14 | 80 | 8 | 11 | 21* | -9/-8 | }} | {{SF2HFMoveListRow | Standing Hard Kick | hk | 22 | [[Damage_Scaling_(HF)#0x040|0x040]] | 14 | 80 | 8 | 11 | 21* | -9/-8 | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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*<b>Close Standing Normal Moves (cl.)</b> | *<b>Close Standing Normal Moves (cl.)</b> | ||
{{SF2HFMoveListHeader}} | {{SF2HFMoveListHeader}} | ||
{{SF2HFMoveListRow | Close Light Punch | (near opponent) lp | | {{SF2HFMoveListRow | Close Light Punch | (near opponent) lp | 6 | - | 4 | 40 | 6 | 2 | 9* | +3/+4 | }} | ||
{{SF2HFMoveListRow | Close Medium Punch | (near opponent) mp | 16 | [[Damage_Scaling_(HF)#0x020|0x020]] | 8 | 60 | 4 | 4 | 3* | +12/+13 | specialcancel }} | {{SF2HFMoveListRow | Close Medium Punch | (near opponent) mp | 16 | [[Damage_Scaling_(HF)#0x020|0x020]] | 8 | 60 | 4 | 4 | 3* | +12/+13 | specialcancel }} | ||
{{SF2HFMoveListRow | Close Hard Punch | (near opponent) hp | | {{SF2HFMoveListRow | Close Hard Punch | (near opponent) hp | 26 | [[Damage_Scaling_(HF)#0x020|0x020]] | 8 | 60 | 4 | 4 | 3* | +12/+13 | specialcancel }} | ||
{{SF2HFMoveListRow | Close Light Kick | (near opponent) lk | 16 | - | 4 | 40 | 15 | 4 | 13* | -3/-2 | }} | {{SF2HFMoveListRow | Close Light Kick | (near opponent) lk | 16 | - | 4 | 40 | 15 | 4 | 13* | -3/-2 | }} | ||
{{SF2HFMoveListRow | Close Medium Kick | (near opponent) mk | 20,20 | [[Damage_Scaling_(HF)#0x020|0x020]] | 8,8 | 60,60 | 13 | 6 | 13* | +8/+9 | }} | {{SF2HFMoveListRow | Close Medium Kick | (near opponent) mk | 20,20 | [[Damage_Scaling_(HF)#0x020|0x020]] | 8,8 | 60,60 | 13 | 6 | 13* | +8/+9 | }} | ||
{{SF2HFMoveListRow | Close Hard Kick | (near opponent) hk | | {{SF2HFMoveListRow | Close Hard Kick | (near opponent) hk | 24,6 | [[Damage_Scaling_(HF)#0x020|0x020]] | 8 | 60 | 4 | 4 | 3* | +12/+13 | specialcancel }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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*<b>Jumping Normal Moves (nj.)</b> | *<b>Jumping Normal Moves (nj.)</b> | ||
{{SF2HFMoveListHeader}} | {{SF2HFMoveListHeader}} | ||
{{SF2HFMoveListRow | Neutral Jump Light Punch | u + lp | | {{SF2HFMoveListRow | Neutral Jump Light Punch | u + lp | 10 | [[Damage_Scaling_(HF)#0x020|0x020]] | 4 | 40 | 6 | 20 | ∞ | - | high }} | ||
{{SF2HFMoveListRow | Neutral Jump Medium Punch | u + mp | | {{SF2HFMoveListRow | Neutral Jump Medium Punch | u + mp | 16 | [[Damage_Scaling_(HF)#0x040|0x040]] | 8 | 50 | 6 | 12 | ∞ | - | high }} | ||
{{SF2HFMoveListRow | Neutral Jump Hard Punch | u + hp | 24 | [[Damage_Scaling_(HF)#0x060|0x060]] | 14 | 60 | 1* | 3* | ∞ | - | high }} | {{SF2HFMoveListRow | Neutral Jump Hard Punch | u + hp | 24 | [[Damage_Scaling_(HF)#0x060|0x060]] | 14 | 60 | 1* | 3* | ∞ | - | high }} | ||
{{SF2HFMoveListRow | Neutral Jump Light Kick | u + lk | | {{SF2HFMoveListRow | Neutral Jump Light Kick | u + lk | 10 | [[Damage_Scaling_(HF)#0x020|0x020]] | 4 | 40 | 6 | 20 | ∞ | - | high }} | ||
{{SF2HFMoveListRow | Neutral Jump Medium Kick | u + mk | 20 | [[Damage_Scaling_(HF)#0x040|0x040]] | 8 | 50 | 6 | 12 | ∞ | - | high }} | {{SF2HFMoveListRow | Neutral Jump Medium Kick | u + mk | 20 | [[Damage_Scaling_(HF)#0x040|0x040]] | 8 | 50 | 6 | 12 | ∞ | - | high }} | ||
{{SF2HFMoveListRow | Neutral Jump Hard Kick | u + hk | 24 | [[Damage_Scaling_(HF)#0x060|0x060]] | 14 | 60 | 6 | 6 | ∞ | - | high }} | {{SF2HFMoveListRow | Neutral Jump Hard Kick | u + hk | 24 | [[Damage_Scaling_(HF)#0x060|0x060]] | 14 | 60 | 6 | 6 | ∞ | - | high }} | ||
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*<b>Diagonal Jumping Normal Moves (j.)</b> | *<b>Diagonal Jumping Normal Moves (j.)</b> | ||
{{SF2HFMoveListHeader}} | {{SF2HFMoveListHeader}} | ||
{{SF2HFMoveListRow | Diagonal Jump Light Punch | ub / uf + lp | | {{SF2HFMoveListRow | Diagonal Jump Light Punch | ub / uf + lp | 8 | [[Damage_Scaling_(HF)#0x020|0x020]] | 4 | 40 | 6 | 20 | ∞ | - | high }} | ||
{{SF2HFMoveListRow | Diagonal Jump Medium Punch | ub / uf + mp | | {{SF2HFMoveListRow | Diagonal Jump Medium Punch | ub / uf + mp | 16 | [[Damage_Scaling_(HF)#0x040|0x040]] | 8 | 50 | 6 | 12 | ∞ | - | high }} | ||
{{SF2HFMoveListRow | Diagonal Jump Hard Punch | ub / uf + hp | 22 | [[Damage_Scaling_(HF)#0x060|0x060]] | 14 | 60 | 6 | 6 | ∞ | - | high }} | {{SF2HFMoveListRow | Diagonal Jump Hard Punch | ub / uf + hp | 22 | [[Damage_Scaling_(HF)#0x060|0x060]] | 14 | 60 | 6 | 6 | ∞ | - | high }} | ||
{{SF2HFMoveListRow | Diagonal Jump Light Kick | ub / uf + lk | | {{SF2HFMoveListRow | Diagonal Jump Light Kick | ub / uf + lk | 8 | [[Damage_Scaling_(HF)#0x020|0x020]] | 4 | 40 | 6 | 20 | ∞ | - | high }} | ||
{{SF2HFMoveListRow | Diagonal Jump Medium Kick | ub / uf + mk | | {{SF2HFMoveListRow | Diagonal Jump Medium Kick | ub / uf + mk | 16 | [[Damage_Scaling_(HF)#0x040|0x040]] | 8 | 50 | 6 | 12 | ∞ | - | high }} | ||
{{SF2HFMoveListRow | Diagonal Jump Hard Kick | ub / uf + hk | 22 | [[Damage_Scaling_(HF)#0x060|0x060]] | 14 | 60 | 6 | 6 | ∞ | - | high }} | {{SF2HFMoveListRow | Diagonal Jump Hard Kick | ub / uf + hk | 22 | [[Damage_Scaling_(HF)#0x060|0x060]] | 14 | 60 | 6 | 6 | ∞ | - | high }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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===Throws=== | ===Throws=== | ||
{{SF2HFMoveListHeader}} | {{SF2HFMoveListHeader}} | ||
{{SF2HFMoveListRow | Seoi Nage | b / f + mp or hp | | {{SF2HFMoveListRow | Seoi Nage | b / f + mp or hp | 32 | - | 10 | 99 | - | - | - | - | throw }} | ||
{{SF2HFMoveListRow |Tsukami Nage | b / f + mk or hk | | {{SF2HFMoveListRow |Tsukami Nage | b / f + mk or hk | 32 | - | 14 | 80 | - | - | - | - | throw }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SF2HFMoveListHeader}} | {{SF2HFMoveListHeader}} | ||
{{SF2HFMoveListRow | Hadoken | qcf + lp | | {{SF2HFMoveListRow | Hadoken | qcf + lp | 12 | ? | ? | ? | 14 | ? | 37 | ? | }} | ||
{{SF2HFMoveListRow | Hadoken | qcf + mp | | {{SF2HFMoveListRow | Hadoken | qcf + mp | 14 | ? | ? | ? | 14 | ? | 37 | ? | }} | ||
{{SF2HFMoveListRow | Hadoken | qcf + hp | | {{SF2HFMoveListRow | Hadoken | qcf + hp | 16 | ? | ? | ? | 14 | ? | 37 | ? | }} | ||
{{SF2HFMoveListRow | Shoryuken | dp + lp | | {{SF2HFMoveListRow | Shoryuken | dp + lp | 32 | ? | ? | ? | 1 | 18 | 17/20/27 + 6 | ? | }} | ||
{{SF2HFMoveListRow | Shoryuken | dp + mp | | {{SF2HFMoveListRow | Shoryuken | dp + mp | 32 | ? | ? | ? | 1 | 26 | 17/20/27 + 6 | ? | }} | ||
{{SF2HFMoveListRow | Shoryuken | dp + hp | | {{SF2HFMoveListRow | Shoryuken | dp + hp | 32,16 | ? | ? | ? | 1 | 30 | 17/20/27 + 6 | ? | }} | ||
{{SF2HFMoveListRow | Tatsumaki Senpu Kyaku| qcb + lk | | {{SF2HFMoveListRow | Tatsumaki Senpu Kyaku| qcb + lk | 10 | ? | ? | ? | 11 | 1,2,2,(2),1,2,2,(2),1,2 | 14 + 6 | ? | }} | ||
{{SF2HFMoveListRow | Tatsumaki Senpu Kyaku| qcb + mk | | {{SF2HFMoveListRow | Tatsumaki Senpu Kyaku| qcb + mk | 10 | ? | ? | ? | 11 | 1,2,2,(2),1,2,2,(2),1,2,2,(2),1,2 | 14 + 6 | ? | }} | ||
{{SF2HFMoveListRow | Tatsumaki Senpu Kyaku| qcb + hk | | {{SF2HFMoveListRow | Tatsumaki Senpu Kyaku| qcb + hk | 10 | ? | ? | ? | 11 | 1,2,2,(2),1,2,2,(2),1,2,2,(2),1,2,2,(2),1,2 | 14 + 6 | ? | }} | ||
{{SF2HFMoveListRow | Air Tatsumaki Senpu Kyaku| qcb + lk | | {{SF2HFMoveListRow | Air Tatsumaki Senpu Kyaku| qcb + lk | 10 | ? | ? | ? | 3 | ? | 13/14/15 + 6 | ? | Aironly }} | ||
{{SF2HFMoveListRow | Air Tatsumaki Senpu Kyaku| qcb + mk | | {{SF2HFMoveListRow | Air Tatsumaki Senpu Kyaku| qcb + mk | 10 | ? | ? | ? | 3 | ? | 13/14/15 + 6 | ? | Aironly }} | ||
{{SF2HFMoveListRow | Air Tatsumaki Senpu Kyaku| qcb + hk | | {{SF2HFMoveListRow | Air Tatsumaki Senpu Kyaku| qcb + hk | 10 | ? | ? | ? | 3 | ? | 13/14/15 + 6 | ? | Aironly }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Revision as of 14:49, 2 March 2016


Ken
Shoryuken! A millionaire (by birthright, not effort) playboy with bleached hair (but not eyebrows - representing his 3/4ths Japanese heritage), Ken gets the Money, the Glory, and the Girl. He trained with his rival and friend, Ryu, in a Japanese Dojo under the tutelage of Gouken, a very powerful martial artist who famously went on to simply wake up from being dead. Ken favours a flashy, gung-ho fighting style over the more stoic and traditional Ryu.
In a nutshell
While certainly an overall poorer character than Ryu in SF2HF, Ken is not far behind. In some matchups his slower fireballs and wider arcing Dragon Punch can actually be helpful, and his very doable 'Touch of Death' combos mean one solid hit can always spell an opponent's doom.
Character Specific Information
Color Options
Default | Start |
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Moves List
Normal Moves
- Standing Normal Moves (st.)
- Close Standing Normal Moves (cl.)
- Crouching Normal Moves (cr.)
- Jumping Normal Moves (nj.)
- Diagonal Jumping Normal Moves (j.)
Unique Moves
Throws
Special Moves
Hitboxes
Standing Normals
- Standing LP:
Damage | ? | ![]() |
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Stun | ? | ||||
Stun Timer | ? | ||||
Chain Cancel | No | ||||
Special Cancel | ? | ||||
Frame Advantage | ? | ||||
Frame Count | 2 | 4 | 4 | 1 | |
Simplified | 4 | 4 | 4 | 4 |
- Standing MP:
Damage | ? | ![]() |
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Stun | ? | ||||||
Stun Timer | ? | ||||||
Chain Cancel | No | ||||||
Special Cancel | ? | ||||||
Frame Advantage | ? | ||||||
Frame Count | 1 | 2 | 4 | 3 | 3 | 1 | |
Simplified | 4 | 4 | 4 | 4 |
- Standing HP:
Damage | ? | ![]() |
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Stun | ? | ||||||
Stun Timer | ? | ||||||
Chain Cancel | No | ||||||
Special Cancel | ? | ||||||
Frame Advantage | ? | ||||||
Frame Count | 3 | 2 | 6 | 10 | 12 | 1 | |
Simplified | 4 | 4 | 4 | 4 |
- Standing LK:
Damage | ? | ![]() |
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Stun | ? | ||||||
Stun Timer | ? | ||||||
Chain Cancel | No | ||||||
Special Cancel | ? | ||||||
Frame Advantage | ? | ||||||
Frame Count | 2 | 3 | 2 | 4 | 3 | 1 | |
Simplified | 4 | 4 | 4 | 4 |
- Standing MK:
Damage | ? | ![]() |
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Stun | ? | |||||
Stun Timer | ? | |||||
Chain Cancel | No | |||||
Special Cancel | ? | |||||
Frame Advantage | ? | |||||
Frame Count | 5 | 6 | 12 | 6 | 1 | |
Simplified | 4 | 4 | 4 | 4 |
- Standing HK:
Damage | ? | ![]() |
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Stun | ? | |||||
Stun Timer | ? | |||||
Chain Cancel | No | |||||
Special Cancel | ? | |||||
Frame Advantage | ? | |||||
Frame Count | 2 | 4 | 8 | 10 | 7 | |
Simplified | 4 | 4 | 4 | 4 |
Close Standing Normals
- Close Standing LP:
Damage | ? | ![]() |
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Stun | ? | ||||
Stun Timer | ? | ||||
Chain Cancel | No | ||||
Special Cancel | ? | ||||
Frame Advantage | ? | ||||
Frame Count | 2 | 4 | 5 | ||
Simplified | 4 | 4 | 4 | 4 |
- Close Standing MP:
Damage | ? | ![]() |
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Stun | ? | |||||||
Stun Timer | ? | |||||||
Chain Cancel | No | |||||||
Special Cancel | ? | |||||||
Frame Advantage | ? | |||||||
Frame Count | 1 | 2 | 2 | 6 | 4 | 3 | 4 | |
Simplified | 4 | 4 | 4 | 4 |
- Close Standing HP:
Damage | ? | ![]() |
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Stun | ? | |||||
Stun Timer | ? | |||||
Chain Cancel | No | |||||
Special Cancel | ? | |||||
Frame Advantage | ? | |||||
Frame Count | 3 | 2 | 6 | 10 | 13 | |
Simplified | 4 | 4 | 4 | 4 |
- Close Standing LK:
Damage | ? | ![]() |
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Stun | ? | ||||||
Stun Timer | ? | ||||||
Chain Cancel | No | ||||||
Special Cancel | ? | ||||||
Frame Advantage | ? | ||||||
Frame Count | 2 | 3 | 2 | 4 | 3 | 1 | |
Simplified | 4 | 4 | 4 | 4 |
- Close Standing MK:
Damage | ? | ![]() |
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Stun | ? | |||||||
Stun Timer | ? | |||||||
Chain Cancel | No | |||||||
Special Cancel | ? | |||||||
Frame Advantage | ? | |||||||
Frame Count | 1 | 3 | 3 | 3 | 2 | 2 | 4 | |
Simplified | 4 | 4 | 4 | 4 |
- Close Standing HK:
Damage | ? | ![]() |
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Stun | ? | ||||||
Stun Timer | ? | ||||||
Chain Cancel | No | ||||||
Special Cancel | ? | ||||||
Frame Advantage | ? | ||||||
Frame Count | 3 | 4 | 8 | 4 | 10 | 1 | |
Simplified | 4 | 4 | 4 | 4 |
Crouching Normals
- Crouching LP:
Damage | ? | ![]() |
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Stun | ? | ||||
Stun Timer | ? | ||||
Chain Cancel | No | ||||
Special Cancel | ? | ||||
Frame Advantage | ? | ||||
Frame Count | 2 | 4 | 3 | 4 | |
Simplified | 4 | 4 | 4 | 4 |
- Crouching MP:
Damage | ? | ![]() |
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Stun | ? | ||||||
Stun Timer | ? | ||||||
Chain Cancel | No | ||||||
Special Cancel | ? | ||||||
Frame Advantage | ? | ||||||
Frame Count | 1 | 3 | 3 | 3 | |||
Simplified | 4 | 4 | 4 | 4 |
- Crouching HP:
Damage | ? | ![]() |
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Stun | ? | |||||||
Stun Timer | ? | |||||||
Chain Cancel | No | |||||||
Special Cancel | ? | |||||||
Frame Advantage | ? | |||||||
Frame Count | 1 | 3 | 4 | 6 | 10 | 7 | 1 | |
Simplified | 4 | 4 | 4 | 4 |
- Crouching LK:
Damage | ? | ![]() |
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Stun | ? | |||||||
Stun Timer | ? | |||||||
Chain Cancel | No | |||||||
Special Cancel | ? | |||||||
Frame Advantage | ? | |||||||
Frame Count | 1 | 2 | 2 | 4 | 3 | 3 | 1 | |
Simplified | 4 | 4 | 4 | 4 |
- Crouching MK:
Damage | ? | ![]() |
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Stun | ? | |||||||
Stun Timer | ? | |||||||
Chain Cancel | No | |||||||
Special Cancel | ? | |||||||
Frame Advantage | ? | |||||||
Frame Count | 1 | 2 | 2 | 4 | 3 | 3 | 1 | |
Simplified | 4 | 4 | 4 | 4 |
- Crouching HK:
Damage | ? | ![]() |
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Stun | ? | |||||||
Stun Timer | ? | |||||||
Chain Cancel | No | |||||||
Special Cancel | ? | |||||||
Frame Advantage | ? | |||||||
Frame Count | 3 | 2 | 3 | 4 | 10 | 7 | 1 | |
Simplified | 4 | 4 | 4 | 4 |
Aerial Normals
- Neutral Jumping LP:
Damage | ? | ![]() |
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Stun | ? | ||||
Stun Timer | ? | ||||
Chain Cancel | No | ||||
Special Cancel | ? | ||||
Frame Advantage | ? | ||||
Frame Count | 2 | ∞ | |||
Simplified | 4 | 4 | 4 | 4 |
- Diagonal Jumping LP:
Damage | ? | ![]() |
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Stun | ? | ||||
Stun Timer | ? | ||||
Chain Cancel | No | ||||
Special Cancel | ? | ||||
Frame Advantage | ? | ||||
Frame Count | 2 | ∞ | |||
Simplified | 4 | 4 | 4 | 4 |
- Neutral/Diagonal Jumping MP:
Damage | ? | ![]() |
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Stun | ? | |||||||
Stun Timer | ? | |||||||
Chain Cancel | No | |||||||
Special Cancel | ? | |||||||
Frame Advantage | ? | |||||||
Frame Count | 2 | 3 | 12 | 3 | ∞ | |||
Simplified | 4 | 4 | 4 | 4 |
- Neutral Jumping HP:
Damage | ? | ![]() |
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Stun | ? | |||||||
Stun Timer | ? | |||||||
Chain Cancel | No | |||||||
Special Cancel | ? | |||||||
Frame Advantage | ? | |||||||
Frame Count | 1 | 3 | 3 | 6 | 3 | 3 | ∞ | |
Simplified | 4 | 4 | 4 | 4 |
- Diagonal Jumping HP:
Damage | ? | ![]() |
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Stun | ? | |||||||
Stun Timer | ? | |||||||
Chain Cancel | No | |||||||
Special Cancel | ? | |||||||
Frame Advantage | ? | |||||||
Frame Count | 1 | 3 | 3 | 6 | 3 | 3 | ∞ | |
Simplified | 4 | 4 | 4 | 4 |
- Neutral Jumping LK:
Damage | ? | ![]() |
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Stun | ? | |||||
Stun Timer | ? | |||||
Chain Cancel | No | |||||
Special Cancel | ? | |||||
Frame Advantage | ? | |||||
Frame Count | 2 | 3 | 20 | 3 | ∞ | |
Simplified | 4 | 4 | 4 | 4 |
- Diagonal Jumping LK:
Damage | ? | ![]() |
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||
Stun | ? | |||||
Stun Timer | ? | |||||
Chain Cancel | No | |||||
Special Cancel | ? | |||||
Frame Advantage | ? | |||||
Frame Count | 2 | 3 | 20 | 3 | ∞ | |
Simplified | 4 | 4 | 4 | 4 |
- Neutral Jumping MK:
Damage | ? | ![]() |
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Stun | ? | |||||
Stun Timer | ? | |||||
Chain Cancel | No | |||||
Special Cancel | ? | |||||
Frame Advantage | ? | |||||
Frame Count | 2 | 3 | 12 | 3 | ∞ | |
Simplified | 4 | 4 | 4 | 4 |
- Diagonal Jumping MK:
Damage | ? | ![]() |
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Stun | ? | |||||||
Stun Timer | ? | |||||||
Chain Cancel | No | |||||||
Special Cancel | ? | |||||||
Frame Advantage | ? | |||||||
Frame Count | 2 | 3 | 12 | 3 | ∞ | |||
Simplified | 4 | 4 | 4 | 4 |
- Neutral Jumping HK:
Damage | ? | ![]() |
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Stun | ? | |||||||
Stun Timer | ? | |||||||
Chain Cancel | No | |||||||
Special Cancel | ? | |||||||
Frame Advantage | ? | |||||||
Frame Count | 2 | 3 | 6 | 3 | ∞ | |||
Simplified | 4 | 4 | 4 | 4 |
- Diagonal Jumping HK:
Damage | ? | ![]() |
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2 | 3 | 6 | 3 | ∞ | ||||
Simplified | 4 | 4 | 4 | 4 |
Throws
- Normal Throw Boxes (←/→ + HP) and (←/→ + HK)
Damage | 20+(4*n) | ![]() | |
Duration | 130 | ||
Stun | 5~11 | ||
Stun Timer | 60 | ||
Range (from axis) | 64 | ||
Range advantage | 35 |
Special Moves
- Hadoken: (↓↘→ + P)
Startup:
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|
25 | 25 | 25 | 25 |
Active:
LP version:
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∞ | 25 | 25 | 25 |
MP version:
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∞ |
HP version:
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∞ | 25 | 25 | 25 |
- Shoryuken: →↓↘ + Punch
Startup:
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||
Jab | 25 | 25 | 25 | 25 | 25 | 25 | |
Jab | 25 | 25 | 25 | 25 | 25 | 25 | |
Strong | 25 | 25 | 25 | 25 | 25 | 25 | |
Strong | 25 | 25 | 25 | 25 | 25 | 25 | |
Fierce | 25 | 25 | 25 | 25 | 25 | 25 | |
Fierce | 25 | 25 | 25 | 25 | 25 | 25 |
- Tatsumaki Senpuu Kyaku: ↓↙← + Kick
Startup:
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45 | 6 | 1 |
45 | 7 |
Active:
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50 | 6 | 1 | |
50 | 7 |
Recovery:
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56 | 6 | 1 | |
56 | 7 |
- Kuchuu Tatsumaki Senpuu Kyaku: During Jump ↓↙← + Kick
Startup:
File:Sf2hf-ken-atsk-s1.png | File:Sf2hf-ken-atsk-s2.png | File:Sf2hf-ken-atsk-s3.png |
45 | 6 | 1 |
45 | 7 |
Active:
File:Sf2hf-ken-atsk-a1.png | File:Sf2hf-ken-atsk-m1.png | File:Sf2hf-ken-atsk-a2.png | File:Sf2hf-ken-atsk-m2.png |
50 | 6 | 1 | |
50 | 7 |
Recovery:
File:Sf2hf-ken-atsk-r1.png | File:Sf2hf-ken-atsk-r2.png | File:Sf2hf-ken-atsk-r3.png | File:Sf2hf-ken-atsk-r4.png |
56 | 6 | 1 | |
56 | 7 |
Misc Animations
Walk back | Neutral | Walk Fwd | Crouch |
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File:Sf2hf-ken-cllp-r3.png | ![]() |
File:Sf2hf-ken-crlp-r3.png |
- Standing reel:
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- Standing gut reel:
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- Crouching reel:
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- Dizzy:
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File:Sf2hf-ken-dizzy4.png | File:Sf2hf-ken-dizzy5.png |
The Basics
Advanced Strategy
Combos
Bread And Butter
- cr.MK xx QCF+HP
- j.HK, s.HP xx DP+HP (Touch of Death)
Match-ups
- Vs. Balrog (boxer):
- Vs. Blanka:
- Vs. Chun-Li:
- Vs. Dhalsim:
- Vs. E. Honda:
Same as Ryu's strategy versus E. Honda: from about halfscreen away, throw slow fireballs, and sweep with cr.HK to hit with the very tip of the toe as Honda lands. You should be a little more careful chucking fireballs than with Ryu however, since Ken's fireball has more recovery time than Ryu's.
- Vs. Guile:
- Vs. Ken (self):
- Vs. M. Bison (dictator):
- Vs. Ryu:
- Vs. Sagat:
- Vs. Vega (claw):
- Vs. Zangief:
General | Game Mechanics | Strategy | Tiers | |
The Characters | Balrog (Boxer) | Blanka | Chun-Li | Dhalsim | E. Honda | Guile | Ken | M. Bison (Dictator) | Ryu | Sagat | Vega (Claw) | Zangief |