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Revision as of 16:16, 1 March 2016


Zangief
Zangief, while being a name impossible to render in the Russian language, is a massive Russian wrestler famed for beating bears in the yearly Hell in a Cell matches in Moscow. This generally involves trapping their heads between his legs and then sitting down, or spinning around with his arms outstretched as you used to do as a child in order to get a head rush.
In a nutshell
Zangief is a get-in-or-die-trying character. Your match will either be a painful experience at distance walking into projectiles or long range fists, or a close range glorious explosion of nearly unstoppable throwing. If you like to grapple your opponent into submission and don't mind working for your reward by taking a bunch of hits to do so, Zangief is your man.
Character Specific Information
Color Options
Default | Start |
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Moves List
Normal Moves
- Standing Normal Moves (st.)
- Close Standing Normal Moves (cl.)
- Crouching Normal Moves (cr.)
- Jumping Normal Moves (nj.)
- Diagonal Jumping Normal Moves (j.)
Unique Moves
Throw Moves
Special Moves
The Basics
Zangief's crouching Roundhouse is probably his best normal. Abuse it.
Make the opponent block crouching Short to tick into SPD.
Advanced Strategy
Combos
-j.d.HP,c.MK,Lariat
-j.d.HP,c.LPx2.s.LK,c.HK
Match-ups
- Vs. Balrog (boxer):
- Vs. Blanka:
- Vs. Chun-Li:
- Vs. Dhalsim:
- Vs. E. Honda:
- Vs. Guile:
- Vs. Ken:
- Vs. M. Bison (dictator):
- Vs. Ryu:
- Vs. Sagat:
- Vs. Vega (claw):
- Vs. Zangief (self):
Hitboxes
Standing Normals
- Standing LP:
Damage | ? | ![]() |
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Stun | ? | |||
Stun Timer | ? | |||
Chain Cancel | No | |||
Special Cancel | ? | |||
Frame Advantage | ? | |||
Frame Count | 2 | 4 | 5 | |
2+1 | 4 | 5 |
- Standing MP:
Damage | ? | ![]() |
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Stun | ? | ||||
Stun Timer | ? | ||||
Chain Cancel | No | ||||
Special Cancel | ? | ||||
Frame Advantage | ? | ||||
Frame Count | 2 | 2 | 3 | 5 | |
2+1 | 3 | 5 |
- Standing HP:
Damage | ? | ![]() |
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Stun | ? | |||||||
Stun Timer | ? | |||||||
Chain Cancel | No | |||||||
Special Cancel | ? | |||||||
Frame Advantage | ? | |||||||
Frame Count | 3 | 3 | 6 | 10 | 8 | 6 | 5 | |
1+6 | 6 | 29 |
- Standing LK:
Damage | ? | ![]() |
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Stun | ? | |||||
Stun Timer | ? | |||||
Chain Cancel | No | |||||
Special Cancel | ? | |||||
Frame Advantage | ? | |||||
Frame Count | 2 | 2 | 5 | |||
7 | 4 | 7* |
- Standing MK:
Damage | ? | ![]() |
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Stun | ? | ||||||
Stun Timer | ? | ||||||
Chain Cancel | No | ||||||
Special Cancel | ? | ||||||
Frame Advantage | ? | ||||||
Frame Count | 3 | 3 | 4 | 4 | 5 | ||
6+1 | 4 | 9 |
- Standing HK:
Damage | ? | ![]() |
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Stun | ? | ||||
Stun Timer | ? | ||||
Chain Cancel | No | ||||
Special Cancel | ? | ||||
Frame Advantage | ? | ||||
Frame Count | 4 | 8 | 1 | ||
1+4 | 8 | 11 |
Close Standing Normals
- Close Standing LP:
Damage | ? | ![]() |
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2 | 2 | 2 | 2 | 4 | 4 | 5 | ||
5 | 2 | 15 |
- Close Standing LK:
Damage | ? | ![]() |
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Stun | ? | ||||||
Stun Timer | ? | ||||||
Chain Cancel | No | ||||||
Special Cancel | ? | ||||||
Frame Advantage | ? | ||||||
Frame Count | 2 | 2 | 5 | ||||
14 | 4 |
- Close Standing MK:
Damage | ? | ![]() |
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Stun | ? | |||||
Stun Timer | ? | |||||
Chain Cancel | No | |||||
Special Cancel | ? | |||||
Frame Advantage | ? | |||||
Frame Count | 3 | 3 | 4 | 4 | 5 | |
12 | 6 |
- Close Standing HK:
Damage | ? | ![]() |
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Stun | ? | |||||||||||
Stun Timer | ? | |||||||||||
Chain Cancel | No | |||||||||||
Special Cancel | ? | |||||||||||
Frame Advantage | ? | |||||||||||
Frame Count | 2 | 2 | 2 | 3 | 6 | 8 | 8 | 10 | 8 | 5 | ||
12 | 6 |
Crouching Normals
- Crouching LP:
Damage | ? | ![]() |
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Stun | ? | ||
Stun Timer | ? | ||
Chain Cancel | No | ||
Special Cancel | ? | ||
Frame Advantage | ? | ||
Frame Count | 3 | 5 | |
3 | 5 |
- Crouching MP:
Damage | ? | ![]() |
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Stun | ? | |||||
Stun Timer | ? | |||||
Chain Cancel | No | |||||
Special Cancel | ? | |||||
Frame Advantage | ? | |||||
Frame Count | 3 | 3 | 8 | 4 | 5 | |
7 | 3 |
- Crouching HP:
Damage | ? | ![]() |
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Stun | ? | |||||
Stun Timer | ? | |||||
Chain Cancel | No | |||||
Special Cancel | ? | |||||
Frame Advantage | ? | |||||
Frame Count | 3 | 3 | 8 | 10 | 13 | |
8 | 6 | 18* |
- Crouching LK:
Damage | ? | ![]() |
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Stun | ? | |||
Stun Timer | ? | |||
Chain Cancel | No | |||
Special Cancel | ? | |||
Frame Advantage | ? | |||
Frame Count | 3 | 4 | 7 | |
3+1 | 4 | 7 |
- Crouching MK:
Damage | ? | ![]() |
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Stun | ? | |||
Stun Timer | ? | |||
Chain Cancel | No | |||
Special Cancel | ? | |||
Frame Advantage | ? | |||
Frame Count | 3 | 6 | 9 | |
3+1 | 6 | 9 |
- Crouching HK:
Damage | ? | ![]() |
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Stun | ? | |||
Stun Timer | ? | |||
Chain Cancel | No | |||
Special Cancel | ? | |||
Frame Advantage | ? | |||
Frame Count | 4 | 8 | 13 | |
4+1 | 8 | 13 |
Aerial Normals
- Neutral/Diagonal Jumping LP:
Damage | ? | ![]() |
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Stun | ? | ||||
Stun Timer | ? | ||||
Chain Cancel | No | ||||
Special Cancel | ? | ||||
Frame Advantage | ? | ||||
Frame Count | 2 | 3 | 8 | ∞ | |
2 | 11 | ∞ |
- Diagonal Jumping LP:
Damage | ? | ![]() |
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Stun | ? | ||||
Stun Timer | ? | ||||
Chain Cancel | No | ||||
Special Cancel | ? | ||||
Frame Advantage | ? | ||||
Frame Count | 2 | 3 | 8 | ∞ | |
2 | 11 | ∞ |
- Neutral Jumping MP:
Damage | ? | ![]() |
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Stun | ? | ||||
Stun Timer | ? | ||||
Chain Cancel | No | ||||
Special Cancel | ? | ||||
Frame Advantage | ? | ||||
Frame Count | 2 | 3 | 8 | ∞ | |
2 | 11 | ∞ |
- Diagonal Jumping MP:
Damage | ? | ![]() |
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Stun | ? | ||||
Stun Timer | ? | ||||
Chain Cancel | No | ||||
Special Cancel | ? | ||||
Frame Advantage | ? | ||||
Frame Count | 2 | 3 | 8 | ∞ | |
2 | 11 | ∞ |
- Neutral Jumping HP:
Damage | ? | ![]() |
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Stun | ? | ||||
Stun Timer | ? | ||||
Chain Cancel | No | ||||
Special Cancel | ? | ||||
Frame Advantage | ? | ||||
Frame Count | 2 | 3 | 8 | ∞ | |
2 | 11 | ∞ |
- Diagonal Jumping HP:
Damage | ? | ![]() |
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Stun | ? | |||||||
Stun Timer | ? | |||||||
Chain Cancel | No | |||||||
Special Cancel | ? | |||||||
Frame Advantage | ? | |||||||
Frame Count | 1 | 3 | 3 | 7 | 3 | 3 | ∞ | |
5 | 6 | ∞ |
- Neutral Jumping LK:
Damage | ? | ![]() |
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Stun | ? | |||
Stun Timer | ? | |||
Chain Cancel | No | |||
Special Cancel | ? | |||
Frame Advantage | ? | |||
Frame Count | 3 | ∞ | ||
5 | 20 | ∞ |
- Diagonal Jumping LK:
Damage | ? | ![]() |
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Stun | ? | ||||||
Stun Timer | ? | ||||||
Chain Cancel | No | ||||||
Special Cancel | ? | ||||||
Frame Advantage | ? | ||||||
Frame Count | 3 | 16 | 8 | 6 | 4 | ∞ | |
5 | 20 | ∞ |
- Neutral Jumping MK:
Damage | ? | ![]() |
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3 | 16 | 8 | 6 | 4 | ∞ | ||
5 | 12 | ∞ |
- Diagonal Jumping MK:
Damage | ? | ![]() |
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Stun | ? | ||||||
Stun Timer | ? | ||||||
Chain Cancel | No | ||||||
Special Cancel | ? | ||||||
Frame Advantage | ? | ||||||
Frame Count | 3 | 16 | 8 | 6 | 4 | ∞ | |
5 | 12 | ∞ |
- Neutral Jumping HK:
Damage | ? | ![]() |
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Stun | ? | ||||||
Stun Timer | ? | ||||||
Chain Cancel | No | ||||||
Special Cancel | ? | ||||||
Frame Advantage | ? | ||||||
Frame Count | 3 | 8 | 8 | 6 | 4 | ∞ | |
5 | 6 | ∞ |
- Diagonal Jumping HK:
Damage | ? | ![]() |
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Stun | ? | ||||||
Stun Timer | ? | ||||||
Chain Cancel | No | ||||||
Special Cancel | ? | ||||||
Frame Advantage | ? | ||||||
Frame Count | 3 | 8 | 8 | 6 | 4 | ∞ | |
5 | 6 | ∞ |
Unique Moves
- Headbutt: (Jump straight up, ↖/↑/↗ + Strong/Fierce)
Strong
Damage | ? | ![]() |
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Stun | ? | |||
Stun Timer | ? | |||
Chain Cancel | No | |||
Special Cancel | ? | |||
Frame Advantage | ? | |||
Frame Count | 5 | 4 | 4 | |
9 | 7 |
Fierce
Damage | ? | ![]() |
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Stun | ? | |||
Stun Timer | ? | |||
Chain Cancel | No | |||
Special Cancel | ? | |||
Frame Advantage | ? | |||
Frame Count | 5 | 4 | 4 | |
9 | 7 |
Flying Body Attack a.k.a. Chest Splash: (Jump diagonally, ↙/↓/↘ + Fierce)
Damage | ? | ![]() |
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Stun | ? | |||
Stun Timer | ? | |||
Chain Cancel | No | |||
Special Cancel | ? | |||
Frame Advantage | ? | |||
Frame Count | 5 | 4 | 4 | |
9 | 7 |
Double Knee Drop: (Jump diagonally, ↙/↓/↘ + Short)
Damage | ? | ![]() |
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Stun | ? | |||
Stun Timer | ? | |||
Chain Cancel | No | |||
Special Cancel | ? | |||
Frame Advantage | ? | |||
Frame Count | 5 | 4 | 4 | |
9 | 7 |
Throws
Standing Normal Grabs Throwboxes:
Damage | 20+(4*n) | ![]() | |
Duration | 130 | ||
Stun | 5~11 | ||
Stun Timer | 60 | ||
Range (from axis) | 64 | ||
Range advantage | 35 |
Pile Driver: (←/→ + Strong)
Iron Claw: (←/→ + Fierce)
Brain Buster: (←/→ + Forward)
Kamitsuki a.k.a. Bite: (←/→ + Roundhouse)
Crouch Grabs Throwboxes:
Damage | 20+(4*n) | ![]() | |
Duration | 130 | ||
Stun | 5~11 | ||
Stun Timer | 60 | ||
Range (from axis) | 64 | ||
Range advantage | 35 |
Special Moves
- Double Lariat: Press all Punch Buttons
File:Sf2hf-zangief-dl-s1.png | ![]() |
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3 | 52+ |
- Quick Double Lariat: Press all Kick Buttons
File:Sf2hf-zangief-qdl-s1.png | ![]() |
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3 | 52+ |
- Spinning Piledriver: (360 + P)
Damage | 20+(4*n) | ![]() | |
Duration | 130 | ||
Stun | 5~11 | ||
Stun Timer | 60 | ||
Range (from axis) | 64 | ||
Range advantage | 35 |
Misc Animations
Walk back | Neutral | Walk Fwd | Crouch |
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File:Sf2hf-zangief-crlp-r3.png |
- Standing reel:
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- Standing gut reel:
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- Crouching reel:
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File:Sf2hf-zangief-creel3.png |
- Dizzy:
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File:Sf2hf-zangief-dizzy5.png |
General | Game Mechanics | Strategy | Tiers | |
The Characters | Balrog (Boxer) | Blanka | Chun-Li | Dhalsim | E. Honda | Guile | Ken | M. Bison (Dictator) | Ryu | Sagat | Vega (Claw) | Zangief |