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===Aerial Normals=== | ===Aerial Normals=== | ||
*<b>Neutral | *<b>Neutral Jumping LP:</b> | ||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | {| border="1em" cellspacing="0" style="border: 1px solid #999;" | ||
|- valign="bottom" | |- valign="bottom" | ||
| align="center" | [[File:Sf2hf-ken-njlp-s1.png]] || align="center" | [[File:Sf2hf-ken-njlp- | | align="center" | [[File:Sf2hf-ken-njlp-s1.png]] || align="center" | [[File:Sf2hf-ken-njlp-a.png]] | ||
|- | |- | ||
| align="center" bgcolor="blue" | 2 || align="center" | ∞ | | align="center" bgcolor="blue" | 2 || align="center" | ∞ | ||
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|} | |} | ||
*<b>Diagonal Jumping LP:</b> | |||
*<b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | {| border="1em" cellspacing="0" style="border: 1px solid #999;" | ||
|- valign="bottom" | |- valign="bottom" | ||
| align="center" | [[File:Sf2hf-ken-njlp-s1.png]] || align="center" | [[File:Sf2hf-ken- | | align="center" | [[File:Sf2hf-ken-njlp-s1.png]] || align="center" | [[File:Sf2hf-ken-djlp-a.png]] | ||
|- | |- | ||
| align="center" bgcolor="blue" | 2 || align="center" | ∞ | |||
|- | |- | ||
| align="center" | | align="center" | 2 || align="center" colspan="2" | ∞ | ||
|} | |} | ||
*<b>Diagonal Jumping MP:</b> | *<b>Neutral/Diagonal Jumping MP:</b> | ||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | {| border="1em" cellspacing="0" style="border: 1px solid #999;" | ||
|- valign="bottom" | |- valign="bottom" | ||
| align="center" | [[File:Sf2hf-ken- | | align="center" | [[File:Sf2hf-ken-jmp-s1.png]] || align="center" | [[File:Sf2hf-ken-jmp-s2.png]] || align="center" | [[File:Sf2hf-ken-jmp-a.png]] || align="center" | [[File:Sf2hf-ken-jmp-r1.png]] || align="center" | [[File:Sf2hf-ken-jmp-r2.png]] || align="center" | [[File:Sf2hf-ken-jmp-r3.png]] || align="center" | [[File:Sf2hf-ken-jmp-r4.png]] | ||
|- | |- | ||
| align="center" | 2 || align="center" | 3 || align="center" bgcolor="blue" | 12 || align="center" | 3 || align="center" | ∞ | | align="center" | 2 || align="center" | 3 || align="center" bgcolor="blue" | 12 || align="center" | 3 || align="center" | ∞ | ||
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{| border="1em" cellspacing="0" style="border: 1px solid #999;" | {| border="1em" cellspacing="0" style="border: 1px solid #999;" | ||
|- valign="bottom" | |- valign="bottom" | ||
| align="center" | [[File:Sf2hf-ken- | | align="center" | [[File:Sf2hf-ken-jmp-s1.png]] || align="center" | [[File:Sf2hf-ken-jmp-s2.png]] || align="center" | [[File:Sf2hf-ken-jhp-a.png]] || align="center" | [[File:Sf2hf-ken-jmp-r1.png]] || align="center" | [[File:Sf2hf-ken-jmp-r2.png]] || align="center" | [[File:Sf2hf-ken-jmp-r3.png]] || align="center" | [[File:Sf2hf-ken-jmp-r4.png]] | ||
|- | |- | ||
| align="center" | 1 || align="center" bgcolor="blue" | 3 || align="center" | 3 || align="center" | 6 || align="center" | 3 || align="center" | 3 || align="center" | ∞ | | align="center" | 1 || align="center" bgcolor="blue" | 3 || align="center" | 3 || align="center" | 6 || align="center" | 3 || align="center" | 3 || align="center" | ∞ | ||
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{| border="1em" cellspacing="0" style="border: 1px solid #999;" | {| border="1em" cellspacing="0" style="border: 1px solid #999;" | ||
|- valign="bottom" | |- valign="bottom" | ||
| align="center" | [[File:Sf2hf-ken- | | align="center" | [[File:Sf2hf-ken-jmp-s1.png]] || align="center" | [[File:Sf2hf-ken-jmp-s2.png]] || align="center" | [[File:Sf2hf-ken-jhp-a.png]] || align="center" | [[File:Sf2hf-ken-jmp-r1.png]] || align="center" | [[File:Sf2hf-ken-jmp-r2.png]] || align="center" | [[File:Sf2hf-ken-jmp-r3.png]] || align="center" | [[File:Sf2hf-ken-jmp-r4.png]] | ||
|- | |- | ||
| align="center" | | | align="center" | 1 || align="center" bgcolor="blue" | 3 || align="center" | 3 || align="center" | 6 || align="center" | 3 || align="center" | 3 || align="center" | ∞ | ||
|- | |- | ||
| align="center" | | align="center" | 1* || align="center" bgcolor="blue" | 3* || align="center" colspan="5" | ∞ | ||
* | |||
* | |||
| align="center" colspan=" | |||
|} | |} | ||
Revision as of 20:57, 18 February 2016


Ken
Shoryuken! A millionaire (by birthright, not effort) playboy with bleached hair (but not eyebrows - representing his 3/4ths Japanese heritage), Ken gets the Money, the Glory, and the Girl. He trained with his rival and friend, Ryu, in a Japanese Dojo under the tutelage of Gouken, a very powerful martial artist who famously went on to simply wake up from being dead. Ken favours a flashy, gung-ho fighting style over the more stoic and traditional Ryu.
In a nutshell
While certainly an overall poorer character than Ryu in SF2HF, Ken is not far behind. In some matchups his slower fireballs and wider arcing Dragon Punch can actually be helpful, and his very doable 'Touch of Death' combos mean one solid hit can always spell an opponent's doom.
Character Specific Information
Color Options
Default | Start |
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Moves List
Normal Moves
- Standing Normal Moves (st.)
- Close Standing Normal Moves (cl.)
- Crouching Normal Moves (cr.)
- Jumping Normal Moves (nj.)
- Diagonal Jumping Normal Moves (j.)
Unique Moves
Throws
Special Moves
Hitboxes
Standing Normals
- Far Standing LP:
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4 | 4 | align="center" | ||||
5 | 3 | 11* |
- Standing MP:
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4 | 2 | 2 | 3 | 3 | 1 |
6 | 2 | 7* |
- Standing HP:
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4 | 2 | 2 | 3 | 3 | 1 |
6 | 2 | 7* |
- Standing LK:
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3 | 2 | 2 | 4 | 3 | 3 | 1 |
7 | 4 | 7* |
- Standing MK:
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3 | 2 | 2 | 4 | 3 | 3 | 1 |
7 | 4 | 7* |
- Standing HK:
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4 | 3 | 6 | 5 | |
7 | 11 |
Close Standing Normals
- Close Standing LP:
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3 | 2 | 2 | ||||
5 | 2 | 9* |
- Close Standing MP:
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1 | 2 | 4 | 2 | 1 | ||
3 | 4 | 3* |
- Close Standing HP:
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1 | 2 | 4 | 2 | 1 |
3 | 4 |
- Close Standing LK:
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1 | 3 | 3 | 3 | 3 |
- Close Standing MK:
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1 | 3 | 3 | 3 | 2 | 2 | 4 |
12 | 6 |
- Close Standing HK:
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3 | 4 | 8 | 4 | 10 | 1 |
7 | 12 | 1 |
Crouching Normals
- Crouching LP:
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3 | 2 | 4 | 3 |
9 | 3 |
- Crouching MP:
File:Sf2hf-ken-crlp-r3.png | ![]() |
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1 | 3 | 3 | 3 |
7 | 3 |
File:Sf2hf-ken-crmp-r1.png | File:Sf2hf-ken-crmp-r2.png | ![]() |
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File:Sf2hf-ken-crlp-r3.png |
7 | 3 | 3 | 3 | 1 |
17* |
- Crouching HP:
File:Sf2hf-ken-crlp-r3.png | ![]() |
File:Sf2hf-ken-crhp-s2.png | ![]() |
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File:Sf2hf-ken-crhp-s2.png | ![]() |
File:Sf2hf-ken-crlp-r3.png |
1 | 3 | 4 | 6 | 10 | 7 | 1 | |
8 | 6 | 18* |
- Crouching LK:
File:Sf2hf-ken-crlp-r3.png | ![]() |
File:Sf2hf-ken-crlk-s2.png | ![]() |
File:Sf2hf-ken-crlk-s2.png | ![]() |
File:Sf2hf-ken-crlp-r3.png |
1 | 2 | 2 | 4 | 3 | 3 | 1 |
5 | 4 | 7* |
- Crouching MK:
File:Sf2hf-ken-crlp-r3.png | ![]() |
File:Sf2hf-ken-crlk-s2.png | ![]() |
File:Sf2hf-ken-crlk-s2.png | ![]() |
File:Sf2hf-ken-crlp-r3.png |
1 | 2 | 2 | 4 | 3 | 3 | 1 |
5 | 4 | 7* |
- Crouching HK:
File:Sf2hf-ken-crlp-r3.png | ![]() |
File:Sf2hf-ken-crhk-s2.png | ![]() |
File:Sf2hf-ken-crhk-s2.png | ![]() |
File:Sf2hf-ken-crlp-r3.png |
3 | 2 | 3 | 4 | 10 | 7 | 1 |
8 | 4 | 18* |
Aerial Normals
- Neutral Jumping LP:
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2 | ∞ | |
2 | ∞ |
- Diagonal Jumping LP:
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2 | ∞ | |
2 | ∞ |
- Neutral/Diagonal Jumping MP:
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File:Sf2hf-ken-jmp-r4.png |
2 | 3 | 12 | 3 | ∞ | ||
5 | 12 | ∞ |
- Neutral Jumping HP:
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File:Sf2hf-ken-jhp-a.png | ![]() |
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File:Sf2hf-ken-jmp-r4.png |
1 | 3 | 3 | 6 | 3 | 3 | ∞ |
1* | 3* | ∞ |
- Diagonal Jumping HP:
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File:Sf2hf-ken-jhp-a.png | ![]() |
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File:Sf2hf-ken-jmp-r4.png |
1 | 3 | 3 | 6 | 3 | 3 | ∞ |
1* | 3* | ∞ |
Unique Moves
- Rock Crush a.k.a. Headbutt: (On ground and close, ←/→ + MP)
File:Sf2hf-ken-cllp-r3.png | File:Sf2hf-ken-fmp-s1.png | File:Sf2hf-ken-fmp-a1.png | File:Sf2hf-ken-fmp-a2.png | File:Sf2hf-ken-fmp-a3.png |
5 | 4 | 4 | 3 | 2 |
9 | 7 | 2 |
File:Sf2hf-ken-fmp-r1.png | File:Sf2hf-ken-fmp-r2.png | File:Sf2hf-ken-fmp-s1.png | File:Sf2hf-ken-cllp-r3.png |
5 | 4 | 3 | 1 |
13 |
Throws
- Wild Fang a.k.a. Bite: (←/→ + HP)
Damage | 20+(4*n) | ![]() | |
Duration | 130 | ||
Stun | 5~11 | ||
Stun Timer | 60 | ||
Range (from axis) | 64 | ||
Range advantage | 35 |
Special Moves
- Hadoken: (↓↘→ + P)
Startup:
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25 |
Active:
LP version:
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∞ |
MP version:
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∞ |
HP version:
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∞ |
- Shoryuken: →↓↘ + Punch
Startup:
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File:Sf2hf-ken-srk-s2.png | File:Sf2hf-ken-srk-s3.png | File:Sf2hf-ken-srk-s4.png | File:Sf2hf-ken-srk-s4.png | File:Sf2hf-ken-srk-s4.png | |
25 | ||||||
25 | ||||||
25 | ||||||
25 | ||||||
25 | ||||||
25 | ||||||
25 |
- Tatsumaki Senpuu Kyaku: ↓↙← + Kick
Startup:
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45 | 6 | 1 |
45 | 7 |
Active:
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50 | 6 | 1 | |
50 | 7 |
Recovery:
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56 | 6 | 1 | |
56 | 7 |
Misc Animations
Walk back | Neutral | Walk Fwd | Crouch |
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File:Sf2hf-ken-cllp-r3.png | ![]() |
File:Sf2hf-ken-crlp-r3.png |
- Standing reel:
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- Standing gut reel:
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- Crouching reel:
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- Dizzy:
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File:Sf2hf-ken-dizzy4.png | File:Sf2hf-ken-dizzy5.png |
The Basics
Advanced Strategy
Combos
Bread And Butter
- cr.MK xx QCF+HP
- j.HK, s.HP xx DP+HP (Touch of Death)
Match-ups
- Vs. Balrog (boxer):
- Vs. Blanka:
- Vs. Chun-Li:
- Vs. Dhalsim:
- Vs. E. Honda:
Same as Ryu's strategy versus E. Honda: from about halfscreen away, throw slow fireballs, and sweep with cr.HK to hit with the very tip of the toe as Honda lands. You should be a little more careful chucking fireballs than with Ryu however, since Ken's fireball has more recovery time than Ryu's.
- Vs. Guile:
- Vs. Ken (self):
- Vs. M. Bison (dictator):
- Vs. Ryu:
- Vs. Sagat:
- Vs. Vega (claw):
- Vs. Zangief:
General | Game Mechanics | Strategy | Tiers | |
The Characters | Balrog (Boxer) | Blanka | Chun-Li | Dhalsim | E. Honda | Guile | Ken | M. Bison (Dictator) | Ryu | Sagat | Vega (Claw) | Zangief |