Street Fighter 2: Hyper Fighting/Ken: Difference between revisions

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Revision as of 01:39, 14 February 2016

Street Fighter 2: Hyper FightingSf2hf-logo.png
Street Fighter 2: Hyper Fighting#Game ElementsStreet Fighter 2: Hyper Fighting#Game ElementsStreet Fighter 2: Hyper Fighting#CharactersStreet Fighter 2: Hyper Fighting#System InfoStreet Fighter 2: Hyper Fighting#MiscellaneousStreet Fighter 2: Hyper Fighting#Basic StrategyMvC3HeaderButtons.png

Ken

Sf2hf-ken-portrait.gif

Shoryuken! A millionaire (by birthright, not effort) playboy with bleached hair (but not eyebrows - representing his 3/4ths Japanese heritage), Ken gets the Money, the Glory, and the Girl. He trained with his rival and friend, Ryu, in a Japanese Dojo under the tutelage of Gouken, a very powerful martial artist who famously went on to simply wake up from being dead. Ken favours a flashy, gung-ho fighting style over the more stoic and traditional Ryu.

In a nutshell

While certainly an overall poorer character than Ryu in SF2HF, Ken is not far behind. In some matchups his slower fireballs and wider arcing Dragon Punch can actually be helpful, and his very doable 'Touch of Death' combos mean one solid hit can always spell an opponent's doom.


Character Specific Information

Character Data
Damage Scaling Factor:
25/32
Pre-Jump Frames:
4f
Jump duration:
40f

Color Options

Default Start
Ken-hp.gif Ken-old1.gif

Moves List

Normal Moves

  • Standing Normal Moves (st.)
Name
Command
Base Damage
Random damage table
Stun
Stun Timer
Startup
Active
Recov.
Adv On Hit/Block
Notes
Standing Light Punch
{{#motion: lp }}
14
-
4
40
6
3
11*
+0/+1
{{#motion: }}
Standing Medium Punch
{{#motion: mp }}
18
8
60
7
2
7*
+10/+11
{{#motion: }}
Standing Hard Punch
{{#motion: hp }}
22
14
80
7
10
18*
-5/-4
{{#motion: }}
Standing Light Kick
{{#motion: lk }}
14
-
4
40
8
4
7*
+3/+4
{{#motion: }}
Standing Medium Kick
{{#motion: mk }}
18
8
60
8
4
7*
+1/+2
{{#motion: }}
Standing Hard Kick
{{#motion: hk }}
22
14
80
8
11
21*
-9/-8
{{#motion: }}
  • Close Standing Normal Moves (cl.)
Name
Command
Base Damage
Random damage table
Stun
Stun Timer
Startup
Active
Recov.
Adv On Hit/Block
Notes
Close Light Punch
{{#motion: (near opponent) lp }}
16
-
4
40
6
2
9*
+3/+4
{{#motion: }}
Close Medium Punch
{{#motion: (near opponent) mp }}
16
8
60
4
4
3*
+12/+13
{{#motion: specialcancel }}
Close Hard Punch
{{#motion: (near opponent) hp }}
16
8
60
4
4
3*
+12/+13
{{#motion: specialcancel }}
Close Light Kick
{{#motion: (near opponent) lk }}
16
-
4
40
15
4
13*
-3/-2
{{#motion: }}
Close Medium Kick
{{#motion: (near opponent) mk }}
20,20
8,8
60,60
13
6
13*
+8/+9
{{#motion: }}
Close Hard Kick
{{#motion: (near opponent) hk }}
16
8
60
4
4
3*
+12/+13
{{#motion: specialcancel }}
  • Crouching Normal Moves (cr.)
Name
Command
Base Damage
Random damage table
Stun
Stun Timer
Startup
Active
Recov.
Adv On Hit/Block
Notes
Crouching Light Punch
{{#motion: d + lp }}
14
-
4
40
10
3
7*
+4/+5
{{#motion: low }}
Crouching Medium Punch
{{#motion: d + mp }}
18
8
60
8
3
17*
-1/+0
{{#motion: }}
Crouching Hard Punch
{{#motion: d + hp }}
22
14
80
9
6
18*
-1/+0
{{#motion: }}
Crouching Light Kick
{{#motion: d + lk }}
14
-
4
40
6
4
7*
+3/+4
{{#motion: low }}
Crouching Medium Kick
{{#motion: d + mk }}
18
8
60
6
4
7*
+8/+9
{{#motion: low }}
Crouching Hard Kick
{{#motion: d + hk }}
22
8
130
9
4
18*
+1/+2
{{#motion: low knockdown }}
  • Jumping Normal Moves (nj.)
Name
Command
Base Damage
Random damage table
Stun
Stun Timer
Startup
Active
Recov.
Adv On Hit/Block
Notes
Neutral Jump Light Punch
{{#motion: u + lp }}
16
4
40
6
20
-
{{#motion: high }}
Neutral Jump Medium Punch
{{#motion: u + mp }}
20
8
50
6
12
-
{{#motion: high }}
Neutral Jump Hard Punch
{{#motion: u + hp }}
24
14
60
1*
3*
-
{{#motion: high }}
Neutral Jump Light Kick
{{#motion: u + lk }}
16
4
40
6
20
-
{{#motion: high }}
Neutral Jump Medium Kick
{{#motion: u + mk }}
20
8
50
6
12
-
{{#motion: high }}
Neutral Jump Hard Kick
{{#motion: u + hk }}
24
14
60
6
6
-
{{#motion: high }}
  • Diagonal Jumping Normal Moves (j.)
Name
Command
Base Damage
Random damage table
Stun
Stun Timer
Startup
Active
Recov.
Adv On Hit/Block
Notes
Diagonal Jump Light Punch
{{#motion: ub / uf + lp }}
16
4
40
6
20
-
{{#motion: high }}
Diagonal Jump Medium Punch
{{#motion: ub / uf + mp }}
20
8
50
6
12
-
{{#motion: high }}
Diagonal Jump Hard Punch
{{#motion: ub / uf + hp }}
22
14
60
6
6
-
{{#motion: high }}
Diagonal Jump Light Kick
{{#motion: ub / uf + lk }}
14
4
40
6
20
-
{{#motion: high }}
Diagonal Jump Medium Kick
{{#motion: ub / uf + mk }}
18
8
50
6
12
-
{{#motion: high }}
Diagonal Jump Hard Kick
{{#motion: ub / uf + hk }}
22
14
60
6
6
-
{{#motion: high }}

Unique Moves

Throws

Name
Command
Base Damage
Random damage table
Stun
Stun Timer
Startup
Active
Recov.
Adv On Hit/Block
Notes
Seoi Nage
{{#motion: b / f + mp or hp }}
30
-
10
99
-
-
-
-
{{#motion: throw }}
Tsukami Nage
{{#motion: b / f + mk or hk }}
22 + (4*n)
-
14
80
-
-
-
-
{{#motion: Grab.png }}

Special Moves

Name
Command
Base Damage
Random damage table
Stun
Stun Timer
Startup
Active
Recov.
Adv On Hit/Block
Notes
Hadoken
{{#motion: qcf + lp }}
 ?
 ?
 ?
 ?
14
 ?
37
 ?
{{#motion: }}
Hadoken
{{#motion: qcf + mp }}
 ?
 ?
 ?
 ?
14
 ?
37
 ?
{{#motion: }}
Hadoken
{{#motion: qcf + hp }}
 ?
 ?
 ?
 ?
14
 ?
37
 ?
{{#motion: }}
Shoryuken
{{#motion: dp + lp }}
 ?
 ?
 ?
 ?
1
18
17/20/27 + 6
 ?
{{#motion: }}
Shoryuken
{{#motion: dp + mp }}
 ?
 ?
 ?
 ?
1
26
17/20/27 + 6
 ?
{{#motion: }}
Shoryuken
{{#motion: dp + hp }}
 ?
 ?
 ?
 ?
1
30
17/20/27 + 6
 ?
{{#motion: }}
Tatsumaki Senpu Kyaku
{{#motion: qcb + lk }}
 ?
 ?
 ?
 ?
11
1,2,2,(2),1,2,2,(2),1,2
14 + 6
 ?
{{#motion: }}
Tatsumaki Senpu Kyaku
{{#motion: qcb + mk }}
 ?
 ?
 ?
 ?
11
1,2,2,(2),1,2,2,(2),1,2,2,(2),1,2
14 + 6
 ?
{{#motion: }}
Tatsumaki Senpu Kyaku
{{#motion: qcb + hk }}
 ?
 ?
 ?
 ?
11
1,2,2,(2),1,2,2,(2),1,2,2,(2),1,2,2,(2),1,2
14 + 6
 ?
{{#motion: }}
Air Tatsumaki Senpu Kyaku
{{#motion: qcb + lk }}
 ?
 ?
 ?
 ?
3
 ?
13/14/15 + 6
 ?
{{#motion: Aironly }}
Air Tatsumaki Senpu Kyaku
{{#motion: qcb + mk }}
 ?
 ?
 ?
 ?
3
 ?
13/14/15 + 6
 ?
{{#motion: Aironly }}
Air Tatsumaki Senpu Kyaku
{{#motion: qcb + hk }}
 ?
 ?
 ?
 ?
3
 ?
13/14/15 + 6
 ?
{{#motion: Aironly }}

Hitboxes

Standing Normals

  • Far Standing LP:
Sf2hf-ken-lp-r1.png Sf2hf-ken-lp-a.png Sf2hf-ken-lp-r1.png File:Sf2hf-ken-lp-r2.png
4 4 align="center"
5 3 11*
  • Standing MP:
Sf2hf-ken-mp-s1.png Sf2hf-ken-mp-s2.png Sf2hf-ken-mp-a.png File:Sf2hf-ken-mp-r1.png File:Sf2hf-ken-mp-r2.png File:Sf2hf-ken-cllp-r3.png
4 2 2 3 3 1
6 2 7*
  • Standing HP:
Sf2hf-ken-mp-s1.png Sf2hf-ken-mp-s2.png Sf2hf-ken-hp-a.png File:Sf2hf-ken-mp-r1.png File:Sf2hf-ken-mp-r2.png File:Sf2hf-ken-cllp-r3.png
4 2 2 3 3 1
6 2 7*
  • Standing LK:
File:Sf2hf-ken-cllp-r3.png Sf2hf-ken-lk-s1.png File:Sf2hf-ken-lk-s2.png Sf2hf-ken-lk-a.png File:Sf2hf-ken-lk-s2.png Sf2hf-ken-lk-s1.png
3 2 2 4 3 3 1
7 4 7*
  • Standing MK:
File:Sf2hf-ken-cllp-r3.png Sf2hf-ken-lk-s1.png File:Sf2hf-ken-lk-s2.png Sf2hf-ken-mk-a.png File:Sf2hf-ken-lk-s2.png Sf2hf-ken-lk-s1.png
3 2 2 4 3 3 1
7 4 7*
  • Standing HK:
File:Sf2hf-ken-cllp-s1.png Sf2hf-ken-hk-a1.png Sf2hf-ken-hk-a2.png Sf2hf-ken-hk-r1.png Sf2hf-ken-hk-r2.png
4 3 6 5
7 11


Close Standing Normals

  • Close Standing LP:
File:Sf2hf-ken-cllp-r3.png File:Sf2hf-ken-cllp-s.png Sf2hf-ken-cllp-a.png
3 2 2
5 2 9*
  • Close Standing MP:
File:Sf2hf-ken-clmp-r3.png File:Sf2hf-ken-clmp-s2.png Sf2hf-ken-clmp-a.png align="center" | File:Sf2hf-ken-cllp-r3.png File:Sf2hf-ken-cllp-r3.png File:Sf2hf-ken-cllp-r3.png
1 2 4 2 1
3 4 3*
  • Close Standing HP:
File:Sf2hf-ken-clhp-s1.png File:Sf2hf-ken-clhp-s2.png Sf2hf-ken-clhp-a1.png Sf2hf-ken-clhp-a2.png File:Sf2hf-ken-clhp-r1.png File:Sf2hf-ken-clhp-r2.png File:Sf2hf-ken-clhp-r3.png
1 2 4 2 1
3 4 3*
  • Close Standing LK:
File:Sf2hf-ken-cllp-r3.png File:Sf2hf-ken-cllk-s0.png File:Sf2hf-ken-cllk-s2.png File:Sf2hf-ken-cllk-s3.png File:Sf2hf-ken-cllk-s4.png File:Sf2hf-ken-cllk-s5.png File:Sf2hf-ken-cllk-a.png
1 3 3 3 2 2 4
14 4
File:Sf2hf-ken-cllk-s5.png File:Sf2hf-ken-cllk-s4.png File:Sf2hf-ken-cllk-s3.png Sf2hf-ken-cllk-s1.png File:Sf2hf-ken-cllp-r3.png
3 3 3 3 1
13*
  • Close Standing MK:
File:Sf2hf-ken-cllp-r3.png File:Sf2hf-ken-cllk-s0.png File:Sf2hf-ken-cllk-s2.png File:Sf2hf-ken-cllk-s3.png File:Sf2hf-ken-cllk-s4.png File:Sf2hf-ken-clmk-a1.png File:Sf2hf-ken-clmk-a2.png
1 3 3 3 2 2 4
12 6
File:Sf2hf-ken-cllk-s5.png File:Sf2hf-ken-cllk-s4.png File:Sf2hf-ken-cllk-s3.png Sf2hf-ken-cllk-s1.png File:Sf2hf-ken-cllp-r3.png
3 3 3 3 1
13*


  • Close Standing HK:
File:Sf2hf-ken-cllp-r3.png File:Sf2hf-ken-cllk-s0.png File:Sf2hf-ken-cllk-s2.png File:Sf2hf-ken-cllk-s3.png File:Sf2hf-ken-cllk-s4.png File:Sf2hf-ken-clmk-a1.png File:Sf2hf-ken-clmk-a2.png
1 3 3 3 2 2 4
12 6
File:Sf2hf-ken-cllk-s5.png File:Sf2hf-ken-cllk-s4.png File:Sf2hf-ken-cllk-s3.png Sf2hf-ken-cllk-s1.png File:Sf2hf-ken-cllp-r3.png
3 3 3 3 1
13*

Crouching Normals

  • Crouching LP:
File:Sf2hf-ken-crlp-r3.png Sf2hf-ken-crlp-s1.png File:Sf2hf-ken-crlp-s2.png Sf2hf-ken-crlp-a.png
3 2 4 3
9 3
File:Sf2hf-ken-crlp-s2.png Sf2hf-ken-crlp-s1.png File:Sf2hf-ken-crlp-r3.png
3 3 1
7*
  • Crouching MP:
File:Sf2hf-ken-crlp-r3.png Sf2hf-ken-crmp-s1.png Sf2hf-ken-crmp-s2.png Sf2hf-ken-crmp-a.png
1 3 3 3
7 3
File:Sf2hf-ken-crmp-r1.png File:Sf2hf-ken-crmp-r2.png Sf2hf-ken-crmp-s2.png Sf2hf-ken-crmp-s1.png File:Sf2hf-ken-crlp-r3.png
7 3 3 3 1
17*
  • Crouching HP:
File:Sf2hf-ken-crlp-r3.png Sf2hf-ken-crhp-s1.png File:Sf2hf-ken-crhp-s2.png File:Sf2hf-ken-crhp-a.png File:Sf2hf-ken-crhp-s2.png Sf2hf-ken-crhp-s1.png File:Sf2hf-ken-crlp-r3.png
1 3 4 6 10 7 1
8 6 18*


  • Crouching LK:
File:Sf2hf-ken-crlp-r3.png Sf2hf-ken-crlk-s1.png File:Sf2hf-ken-crlk-s2.png Sf2hf-ken-crlk-a.png File:Sf2hf-ken-crlk-s2.png Sf2hf-ken-crlk-s1.png File:Sf2hf-ken-crlp-r3.png
1 2 2 4 3 3 1
5 4 7*
  • Crouching MK:
File:Sf2hf-ken-crlp-r3.png Sf2hf-ken-crlk-s1.png File:Sf2hf-ken-crlk-s2.png Sf2hf-ken-crmk-a.png File:Sf2hf-ken-crlk-s2.png Sf2hf-ken-crlk-s1.png File:Sf2hf-ken-crlp-r3.png
1 2 2 4 3 3 1
5 4 7*
  • Crouching HK:
File:Sf2hf-ken-crlp-r3.png Sf2hf-ken-crhk-s1.png File:Sf2hf-ken-crhk-s2.png Sf2hf-ken-crhk-a.png File:Sf2hf-ken-crhk-s2.png Sf2hf-ken-crhk-s1.png File:Sf2hf-ken-crlp-r3.png
3 2 3 4 10 7 1
8 4 18*

Aerial Normals

  • Neutral/Diagonal Jumping LP:
Sf2hf-ken-njlp-s1.png File:Sf2hf-ken-njlp-s2.png
2
2


  • Neutral Jumping MP:
Sf2hf-ken-njlp-s1.png File:Sf2hf-ken-njlp-s2.png File:Sf2hf-ken-njmp-a.png File:Sf2hf-ken-njlp-s2.png Sf2hf-ken-njlp-s1.png
2 3 12 3
5 12
  • Diagonal Jumping MP:
Sf2hf-ken-njlp-s1.png File:Sf2hf-ken-njlp-s2.png File:Sf2hf-ken-njmp-a.png File:Sf2hf-ken-njlp-s2.png Sf2hf-ken-njlp-s1.png
2 3 12 3
5 12


  • Neutral Jumping HP:
File:Sf2hf-ken-njhp-s1.png Sf2hf-ken-njhp-a.png File:Sf2hf-ken-njhp-r1.png File:Sf2hf-ken-njhp-r2.png File:Sf2hf-ken-njhp-r1.png File:Sf2hf-ken-njhp-r4.png File:Sf2hf-ken-njhp-f.png
1 3 3 6 3 3
1* 3*
  • Diagonal Jumping HP:
File:Sf2hf-ken-djhp-s1.png File:Sf2hf-ken-djhp-s2.png Sf2hf-ken-djhp-a.png File:Sf2hf-ken-djhp-r.png
2 3 6
5 6


  • Neutral Jumping LK:
File:Sf2hf-ken-jk-s1.png File:Sf2hf-ken-jk-s2.png Sf2hf-ken-njlk-a.png File:Sf2hf-ken-jk-s2.png File:Sf2hf-ken-jk-s1.png
2 3 20 3
5 20
  • Diagonal Jumping LK:
File:Sf2hf-ken-jk-s1.png File:Sf2hf-ken-jk-s2.png Sf2hf-ken-djlk-a.png File:Sf2hf-ken-jk-s2.png File:Sf2hf-ken-jk-s1.png
2 3 20 3
5 20
  • Neutral Jumping MK:
File:Sf2hf-ken-jk-s1.png File:Sf2hf-ken-jk-s2.png Sf2hf-ken-njmk-a.png File:Sf2hf-ken-jk-s2.png File:Sf2hf-ken-jk-s1.png
2 3 12 3
5 12
  • Diagonal Jumping MK:
File:Sf2hf-ken-jk-s1.png File:Sf2hf-ken-jk-s2.png Sf2hf-ken-djmk-a.png File:Sf2hf-ken-jk-s2.png File:Sf2hf-ken-jk-s1.png
2 3 12 3
5 12
  • Neutral Jumping HK:
Sf2hf-ken-njhk-s1.png File:Sf2hf-ken-njhk-s2.png File:Sf2hf-ken-njhk-a.png File:Sf2hf-ken-njhk-s2.png Sf2hf-ken-njhk-s1.png
2 3 6 3
5 6
  • Diagonal Jumping HK:
Sf2hf-ken-njhk-s1.png File:Sf2hf-ken-njhk-s2.png Sf2hf-ken-djhk-a.png File:Sf2hf-ken-njhk-s2.png Sf2hf-ken-njhk-s1.png
2 3 6 3
5 6

Unique Moves

  • Rock Crush a.k.a. Headbutt: (On ground and close, ←/→ + MP)
File:Sf2hf-ken-cllp-r3.png File:Sf2hf-ken-fmp-s1.png File:Sf2hf-ken-fmp-a1.png File:Sf2hf-ken-fmp-a2.png File:Sf2hf-ken-fmp-a3.png
5 4 4 3 2
9 7 2
File:Sf2hf-ken-fmp-r1.png File:Sf2hf-ken-fmp-r2.png File:Sf2hf-ken-fmp-s1.png File:Sf2hf-ken-cllp-r3.png
5 4 3 1
13

Throws

  • Wild Fang a.k.a. Bite: (←/→ + HP)
Damage 20+(4*n) Sf2hf-ken-throw.png
Duration 130
Stun 5~11
Stun Timer 60
Range (from axis) 64
Range advantage 35

Special Moves

  • Hadoken: (↓↘→ + P)

Startup:

Sf2hf-ken-hdk-s1.png Sf2hf-ken-hdk-s2.png Sf2hf-ken-hdk-s3.png Sf2hf-ken-hdk-s4.png
25

Active:

LP version:

Sf2hf-ken-hdk-lp-a1.png Sf2hf-ken-hdk-lp-a2.png Sf2hf-ken-hdk-lp-a3.png Sf2hf-ken-hdk-lp-a4.png

MP version:

Sf2hf-ken-hdk-mp-a1.png Sf2hf-ken-hdk-mp-a2.png Sf2hf-ken-hdk-mp-a3.png Sf2hf-ken-hdk-mp-a4.png

HP version:

Sf2hf-ken-hdk-hp-a1.png Sf2hf-ken-hdk-hp-a2.png Sf2hf-ken-hdk-hp-a3.png Sf2hf-ken-hdk-hp-a4.png


  • Shoryuken: →↓↘ + Punch

Startup:

Sf2hf-ken-srk-s1.png File:Sf2hf-ken-srk-s2.png File:Sf2hf-ken-srk-s3.png File:Sf2hf-ken-srk-s4.png File:Sf2hf-ken-srk-s4.png File:Sf2hf-ken-srk-s4.png
25
25
25
25
25
25
25
  • Tatsumaki Senpuu Kyaku: ↓↙← + Kick

Startup:

Sf2hf-ken-tsk-s1.png Sf2hf-ken-tsk-s2.png Sf2hf-ken-tsk-s3.png
45 6 1
45 7


Active:

Sf2hf-ken-tsk-a1.png Sf2hf-ken-tsk-m1.png Sf2hf-ken-tsk-a2.png Sf2hf-ken-tsk-m2.png
50 6 1
50 7


Recovery:

Sf2hf-ken-tsk-r1.png Sf2hf-ken-tsk-r2.png Sf2hf-ken-tsk-r3.png Sf2hf-ken-tsk-r4.png
56 6 1
56 7


Misc Animations

Walk back Neutral Walk Fwd Crouch
Sf2hf-ken-bwd.png File:Sf2hf-ken-cllp-r3.png Sf2hf-ken-fwd.png File:Sf2hf-ken-crlp-r3.png
  • Standing reel:
Sf2hf-ken-reel1.png Sf2hf-ken-reel2.png Sf2hf-ken-reel3.png Sf2hf-ken-reel4.png
  • Standing gut reel:
Sf2hf-ken-gutreel1.png Sf2hf-ken-gutreel2.png Sf2hf-ken-gutreel3.png Sf2hf-ken-gutreel4.png
  • Crouching reel:
Sf2hf-ken-creel1.png Sf2hf-ken-creel2.png Sf2hf-ken-creel3.png
  • Dizzy:
Sf2hf-ken-dizzy1.png Sf2hf-ken-dizzy2.png Sf2hf-ken-dizzy3.png File:Sf2hf-ken-dizzy4.png File:Sf2hf-ken-dizzy5.png

The Basics

Advanced Strategy

Combos

Bread And Butter

  • cr.MK xx QCF+HP
  • j.HK, s.HP xx DP+HP (Touch of Death)


Match-ups

  • Vs. Balrog (boxer):


  • Vs. Blanka:


  • Vs. Chun-Li:


  • Vs. Dhalsim:


  • Vs. E. Honda:

Same as Ryu's strategy versus E. Honda: from about halfscreen away, throw slow fireballs, and sweep with cr.HK to hit with the very tip of the toe as Honda lands. You should be a little more careful chucking fireballs than with Ryu however, since Ken's fireball has more recovery time than Ryu's.


  • Vs. Guile:


  • Vs. Ken (self):


  • Vs. M. Bison (dictator):


  • Vs. Ryu:


  • Vs. Sagat:


  • Vs. Vega (claw):


  • Vs. Zangief: