Street Fighter 2: Hyper Fighting/Ken: Difference between revisions

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==Hitboxes==
==Hitboxes==
===Normal Moves===
===Standing Normals===
*
 
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
*<b>Far Standing LP:</b>
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | __x__ || align="center" rowspan="6" | [[File:.png]] || align="center" rowspan="6" | __x__
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | [[File:Sf2hf-ryu-cllp-r1.png]] || align="center" | [[File:Sf2hf-ryu-lp-a.png‎]] || align="center" | [[File:Sf2hf-ryu-lp-r1.png]] || align="center" | [[File:Sf2hf-ryu-lp-r2.png]]
|-
| align="center" | 2 || align="center" | 4 || align="center" bgcolor="blue" | 4 || align="center" | 1 || align="center" | 3 ||
|-
| align="center" colspan="2" | 5 || align="center" bgcolor="blue" | 3 || align="center" colspan="4" | 11*
|}
 
*<b>Standing MP:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | [[File:Sf2hf-ryu-cllp-r3.png]] || align="center" | [[File:Sf2hf-ryu-mp-s1.png]] || align="center" | [[File:Sf2hf-ryu-mp-a.png‎]] || align="center" | [[File:Sf2hf-ryu-mp-r1.png]] || align="center" | [[File:Sf2hf-ryu-mp-r2.png]] || align="center" | [[File:Sf2hf-ryu-cllp-r3.png]]
|-
|-
| align="center" | Stun || align="center" | ?
| align="center" | 4 || align="center" | 2 || align="center" bgcolor="blue" | 2 || align="center" | 3 || align="center" | 3 || align="center" | 1
|-
|-
| align="center" | Stun Timer || align="center" | ?
| align="center" colspan="2" | 6 || align="center" bgcolor="blue" | 2 || align="center" colspan="3" | 7*
|}
 
*<b>Standing HP:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | [[File:Sf2hf-ryu-cllp-r3.png]] || align="center" | [[File:Sf2hf-ryu-hp-s1.png]] || align="center" | [[File:Sf2hf-ryu-hp-a1.png‎]] || align="center" | [[File:Sf2hf-ryu-hp-a2.png]] || align="center" | [[File:Sf2hf-ryu-hp-r1.png]] || align="center" | [[File:Sf2hf-ryu-hp-s1.png]] || align="center" | [[File:Sf2hf-ryu-cllp-r3.png]]
|-
|-
| align="center" | Chain Cancel || align="center" | No
| align="center" | 3 || align="center" | 3 || align="center" bgcolor="blue" | 4 || align="center" bgcolor="blue" | 6 || align="center" | 10 || align="center" | 7 || align="center" | 1
|-
|-
| align="center" | Special Cancel || align="center" | ?
| align="center" colspan="2" | 6 || align="center" bgcolor="blue" colspan="2" | 10 || align="center" colspan="3" | 18*
|}
 
*<b>Standing LK:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | [[File:Sf2hf-ryu-cllp-r3.png]] || align="center" | [[File:Sf2hf-ryu-lk-s1.png]] || align="center" | [[File:Sf2hf-ryu-lk-s2.png]] || align="center" | [[File:Sf2hf-ryu-lk-a.png]] || align="center" | [[File:Sf2hf-ryu-lk-s2.png]] || align="center" | [[File:Sf2hf-ryu-lk-s1.png]] || align="center" | [[File:Sf2hf-ryu-cllp-r3.png]]
|-
|-
| align="center" | Frame Advantage || align="center" | ?
| align="center" | || align="center" | 2 || align="center" | 2 || align="center" bgcolor="blue" | 4 || align="center" | 3 || align="center" | 3 || align="center" | 1
|-
|-
| align="center" colspan="2" | Frame Count || align="center" | 4 || align="center" | 4 || align="center" | 4
| align="center" colspan="3" | 7 || align="center" bgcolor="blue" | 4 || align="center" colspan="3" | 7*
|}
|}
*
*<b>Standing MK:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | __x__ || align="center" rowspan="6" | [[File:.png]] || align="center" rowspan="6" | __x__
|- valign="bottom"
| align="center" | [[File:Sf2hf-ryu-cllp-r3.png]] || align="center" | [[File:Sf2hf-ryu-mk-s1.png]] || align="center" | [[File:Sf2hf-ryu-mk-s2.png‎]] || align="center" | [[File:Sf2hf-ryu-mk-a.png]] || align="center" | [[File:Sf2hf-ryu-mk-s2.png‎]] || align="center" | [[File:Sf2hf-ryu-mk-s1.png]] || align="center" | [[File:Sf2hf-ryu-cllp-r3.png]]
|-
|-
| align="center" | Stun || align="center" | ?
| align="center" | 3 || align="center" | 2 || align="center" | 2 || align="center" bgcolor="blue" | 4 || align="center" | 3 || align="center" | 3 || align="center" | 1
|-
|-
| align="center" | Stun Timer || align="center" | ?
| align="center" colspan="3" | 7 || align="center" bgcolor="blue" | 4 || align="center" colspan="3" | 7*
|}
 
*<b>Standing HK:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | [[File:Sf2hf-ryu-cllp-r3.png]] || align="center" | [[File:Sf2hf-ryu-hk-s1.png]] || align="center" | [[File:Sf2hf-ryu-hk-a.png‎]] || align="center" | [[File:Sf2hf-ryu-hk-a2.png]]
|-
|-
| align="center" | Chain Cancel || align="center" | No
| align="center" | 4 || align="center" | 3 || align="center" bgcolor="blue" | 6 || align="center" bgcolor="blue" | 5
|-
|-
| align="center" | Special Cancel || align="center" | ?
| align="center" colspan="2" | 7 || align="center" bgcolor="blue" colspan="2" | 11
|}
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | [[File:Sf2hf-ryu-hk-r1.png]] || align="center" | [[File:Sf2hf-ryu-hk-r2.png]] || align="center" | [[File:Sf2hf-ryu-hk-r3.png]] || align="center" | [[File:Sf2hf-ryu-cllk-s1.png]] || align="center" | [[File:Sf2hf-ryu-cllp-r3.png]]
|-
|-
| align="center" | Frame Advantage || align="center" | ?
| align="center" | 5 || align="center" | 5 || align="center" | 5 || align="center" | 5 || align="center" | 1
|-
|-
| align="center" colspan="2" | Frame Count || align="center" | 4 || align="center" | 4 || align="center" | 4
| align="center" colspan="5" | 21*
|}
|}


*
===Close Standing Normals===
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
*<b>Close Standing LP:</b>
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | __x__ || align="center" rowspan="6" | [[File:.png]] || align="center" rowspan="6" | __x__
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | [[File:Sf2hf-ryu-cllp-r3.png]] || align="center" | [[File:Sf2hf-ryu-cllp-s.png]] || align="center" | [[File:Sf2hf-ryu-cllp-a.png]] ||  
|-
|-
| align="center" | Stun || align="center" | ?
| align="center" | 3 || align="center" | 2 || align="center" bgcolor="blue" | 2
|-
|-
| align="center" | Stun Timer || align="center" | ?
| align="center" colspan="2" | 5 || align="center" bgcolor="blue" | 2 || align="center" colspan="4" | 9*
|}
 
*<b>Close Standing MP:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | [[File:Sf2hf-ryu-cllp-r3.png]] || align="center" | [[File:Sf2hf-ryu-clmp-s.png]] || align="center" | [[File:Sf2hf-ryu-clmp-a.png‎]] || align="center" | [[File:Sf2hf-ryu-clmp-s.png]] || align="center" | [[File:Sf2hf-ryu-cllp-r3.png]]
|-
|-
| align="center" | Chain Cancel || align="center" | No
| align="center" | 1 || align="center" | 2 || align="center" bgcolor="blue" | 4 || align="center" | 2 || align="center" | 1
|-
|-
| align="center" | Special Cancel || align="center" | ?
| align="center" colspan="2" | 3 || align="center" bgcolor="blue" | 4 || align="center" colspan="2" | 3*
|}
 
*<b>Close Standing HP:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | [[File:Sf2hf-ryu-cllp-r3.png]] || align="center" | [[File:Sf2hf-ryu-clmp-s.png]] || align="center" | [[File:Sf2hf-ryu-clmp-a.png‎]] || align="center" | [[File:Sf2hf-ryu-clmp-s.png]] || align="center" | [[File:Sf2hf-ryu-cllp-r3.png]]
|-
|-
| align="center" | Frame Advantage || align="center" | ?
| align="center" | 1 || align="center" | 2 || align="center" bgcolor="blue" | 4 || align="center" | 2 || align="center" | 1
|-
|-
| align="center" colspan="2" | Frame Count || align="center" | 4 || align="center" | 4 || align="center" | 4
| align="center" colspan="2" | 3 || align="center" bgcolor="blue" | 4 || align="center" colspan="2" | 3*
|}
|}


*
*<b>Close Standing LK:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | __x__ || align="center" rowspan="6" | [[File:.png]] || align="center" rowspan="6" | __x__
|- valign="bottom"
| align="center" | [[File:Sf2hf-ryu-cllp-r3.png]] || align="center" | [[File:Sf2hf-ryu-cllk-s0.png]] || align="center" | [[File:Sf2hf-ryu-cllk-s2.png]] || align="center" | [[File:Sf2hf-ryu-cllk-s3.png]] || align="center" | [[File:Sf2hf-ryu-cllk-s4.png]] || align="center" | [[File:Sf2hf-ryu-cllk-s5.png]] || align="center" | [[File:Sf2hf-ryu-cllk-a.png]]
|-
|-
| align="center" | Stun || align="center" | ?
| align="center" | 1 || align="center" | 3 || align="center" | 3 || align="center" | 3 || align="center" | 2 || align="center" | 2 || align="center" bgcolor="blue" | 4
|-
|-
| align="center" | Stun Timer || align="center" | ?
| align="center" colspan="6" | 14 || align="center" bgcolor="blue" | 4
|}
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | [[File:Sf2hf-ryu-cllk-s5.png]] || align="center" | [[File:Sf2hf-ryu-cllk-s4.png]] || align="center" | [[File:Sf2hf-ryu-cllk-s3.png]] || align="center" | [[File:Sf2hf-ryu-cllk-s1.png]] || align="center" | [[File:Sf2hf-ryu-cllp-r3.png]]
|-
|-
| align="center" | Chain Cancel || align="center" | No
| align="center" | 3 || align="center" | 3 || align="center" | 3 || align="center" | 3 || align="center" | 1
|-
|-
| align="center" | Special Cancel || align="center" | ?
| align="center" colspan="5" | 13*
|}
 
*<b>Close Standing MK:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | [[File:Sf2hf-ryu-cllp-r3.png]] || align="center" | [[File:Sf2hf-ryu-cllk-s0.png]] || align="center" | [[File:Sf2hf-ryu-cllk-s2.png]] || align="center" | [[File:Sf2hf-ryu-cllk-s3.png]] || align="center" | [[File:Sf2hf-ryu-cllk-s4.png]] || align="center" | [[File:Sf2hf-ryu-clmk-a1.png]] || align="center" | [[File:Sf2hf-ryu-clmk-a2.png]]
|-
|-
| align="center" | Frame Advantage || align="center" | ?
| align="center" | 1 || align="center" | 3 || align="center" | 3 || align="center" | 3 || align="center" | 2 || align="center" bgcolor="blue" | 2 || align="center" bgcolor="blue" | 4
|-
|-
| align="center" colspan="2" | Frame Count || align="center" | 4 || align="center" | 4 || align="center" | 4
| align="center" colspan="5" | 12 || align="center" colspan="2" bgcolor="blue" | 6
|}
|}
*
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | __x__ || align="center" rowspan="6" | [[File:.png]] || align="center" rowspan="6" | __x__
| align="center" | [[File:Sf2hf-ryu-cllk-s5.png]] || align="center" | [[File:Sf2hf-ryu-cllk-s4.png]] || align="center" | [[File:Sf2hf-ryu-cllk-s3.png]] || align="center" | [[File:Sf2hf-ryu-cllk-s1.png]] || align="center" | [[File:Sf2hf-ryu-cllp-r3.png]]
|-
|-
| align="center" | Stun || align="center" | ?
| align="center" | 3 || align="center" | 3 || align="center" | 3 || align="center" | 3 || align="center" | 1
|-
|-
| align="center" | Stun Timer || align="center" | ?
| align="center" colspan="5" | 13*
|}
 
 
*<b>Close Standing HK:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | [[File:Sf2hf-ryu-cllp-r3.png]] || align="center" | [[File:Sf2hf-ryu-cllk-s0.png]] || align="center" | [[File:Sf2hf-ryu-cllk-s2.png]] || align="center" | [[File:Sf2hf-ryu-cllk-s3.png]] || align="center" | [[File:Sf2hf-ryu-cllk-s4.png]] || align="center" | [[File:Sf2hf-ryu-clmk-a1.png]] || align="center" | [[File:Sf2hf-ryu-clmk-a2.png]]
|-
|-
| align="center" | Chain Cancel || align="center" | No
| align="center" | 1 || align="center" | 3 || align="center" | 3 || align="center" | 3 || align="center" | 2 || align="center" bgcolor="blue" | 2 || align="center" bgcolor="blue" | 4
|-
|-
| align="center" | Special Cancel || align="center" | ?
| align="center" colspan="5" | 12 || align="center" colspan="2" bgcolor="blue" | 6
|}
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | [[File:Sf2hf-ryu-cllk-s5.png]] || align="center" | [[File:Sf2hf-ryu-cllk-s4.png]] || align="center" | [[File:Sf2hf-ryu-cllk-s3.png]] || align="center" | [[File:Sf2hf-ryu-cllk-s1.png]] || align="center" | [[File:Sf2hf-ryu-cllp-r3.png]]
|-
|-
| align="center" | Frame Advantage || align="center" | ?
| align="center" | 3 || align="center" | 3 || align="center" | 3 || align="center" | 3 || align="center" | 1
|-
|-
| align="center" colspan="2" | Frame Count || align="center" | 4 || align="center" | 4 || align="center" | 4
| align="center" colspan="5" | 13*
|}
|}
*
 
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
===Crouching Normals===
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | __x__ || align="center" rowspan="6" | [[File:.png]] || align="center" rowspan="6" | __x__
*<b>Crouching LP:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | [[File:Sf2hf-ryu-crlp-r3.png]] || align="center" | [[File:Sf2hf-ryu-crlp-s1.png]] || align="center" | [[File:Sf2hf-ryu-crlp-s2.png‎]] || align="center" | [[File:Sf2hf-ryu-crlp-a.png]]
|-
|-
| align="center" | Stun || align="center" | ?
| align="center" | 3 || align="center" | 2 || align="center" | 4 || align="center" bgcolor="blue" | 3
|-
|-
| align="center" | Stun Timer || align="center" | ?
| align="center" colspan="3" | 9 || align="center" bgcolor="blue" | 3
|}
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | [[File:Sf2hf-ryu-crlp-s2.png‎‎]] || align="center" | [[File:Sf2hf-ryu-crlp-s1.png]] || align="center" | [[File:Sf2hf-ryu-crlp-r3.png]]
|-
|-
| align="center" | Chain Cancel || align="center" | No
| align="center" | 3 || align="center" | 3 || align="center" | 1
|-
|-
| align="center" | Special Cancel || align="center" | ?
| align="center" colspan="3" | 7*
|}
 
*<b>Crouching MP:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | [[File:Sf2hf-ryu-crlp-r3.png]] || align="center" | [[File:Sf2hf-ryu-crmp-s1.png]] || align="center" | [[File:Sf2hf-ryu-crmp-s2.png]] || align="center" | [[File:Sf2hf-ryu-crmp-a.png]]
|-
|-
| align="center" | Frame Advantage || align="center" | ?
| align="center" | 1 || align="center" | 3 || align="center" | 3 || align="center" bgcolor="blue" | 3
|-
|-
| align="center" colspan="2" | Frame Count || align="center" | 4 || align="center" | 4 || align="center" | 4
| align="center" colspan="3" | 7 || align="center" bgcolor="blue" | 3
|}
|}
*
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | __x__ || align="center" rowspan="6" | [[File:.png]] || align="center" rowspan="6" | __x__
| align="center" | [[File:Sf2hf-ryu-crmp-r1.png]] || align="center" | [[File:Sf2hf-ryu-crmp-r2.png]] || align="center" | [[File:Sf2hf-ryu-crmp-s2.png]] || align="center" | [[File:Sf2hf-ryu-crmp-s1.png]] || align="center"| [[File:Sf2hf-ryu-crlp-r3.png]]
|-
|-
| align="center" | Stun || align="center" | ?
| align="center" | 7 || align="center" | 3 || align="center" | 3 || align="center" | 3 || align="center" | 1
|-
|-
| align="center" | Stun Timer || align="center" | ?
| align="center" colspan="5" | 17*
|}
 
*<b>Crouching HP:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | [[File:Sf2hf-ryu-crlp-r3.png]] || align="center" | [[File:Sf2hf-ryu-crhp-s1.png]] || align="center" | [[File:Sf2hf-ryu-crhp-s2.png‎]] || align="center" | [[File:Sf2hf-ryu-crhp-a.png]] || align="center" | [[File:Sf2hf-ryu-crhp-s2.png‎]] || align="center" | [[File:Sf2hf-ryu-crhp-s1.png]] || align="center" | [[File:Sf2hf-ryu-crlp-r3.png]]
|-
|-
| align="center" | Chain Cancel || align="center" | No
| align="center" | 1 || align="center" | 3 || align="center" | 4 || align="center" bgcolor="blue" | 6 || align="center" | 10 || align="center" | 7 || align="center" | 1
|-
|-
| align="center" | Special Cancel || align="center" | ?
| align="center" colspan="3" | 8 || align="center" bgcolor="blue" | 6 || align="center" colspan="3" | 18*
|}
 
 
*<b>Crouching LK:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
| align="center" | [[File:Sf2hf-ryu-crlp-r3.png]] || align="center" | [[File:Sf2hf-ryu-crlk-s1.png]] || align="center" | [[File:Sf2hf-ryu-crlk-s2.png‎]] || align="center" | [[File:Sf2hf-ryu-crlk-a.png]] || align="center" | [[File:Sf2hf-ryu-crlk-s2.png‎]] || align="center" | [[File:Sf2hf-ryu-crlk-s1.png]] || align="center" | [[File:Sf2hf-ryu-crlp-r3.png]]
|-
|-
| align="center" | Frame Advantage || align="center" | ?
| align="center" | 1 || align="center" | 2 || align="center" | 2 || align="center" bgcolor="blue" | 4 || align="center" | 3 || align="center" | 3 || align="center" | 1
|-
|-
| align="center" colspan="2" | Frame Count || align="center" | 4 || align="center" | 4 || align="center" | 4
| align="center" colspan="3" | 5 || align="center" bgcolor="blue" | 4 || align="center" colspan="3" | 7*
|}
|}
*
 
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
*<b>Crouching MK:</b>
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | __x__ || align="center" rowspan="6" | [[File:.png]] || align="center" rowspan="6" | __x__
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | [[File:Sf2hf-ryu-crlp-r3.png]] || align="center" | [[File:Sf2hf-ryu-crlk-s1.png]] || align="center" | [[File:Sf2hf-ryu-crlk-s2.png‎]] || align="center" | [[File:Sf2hf-ryu-crmk-a.png]] || align="center" | [[File:Sf2hf-ryu-crlk-s2.png‎]] || align="center" | [[File:Sf2hf-ryu-crlk-s1.png]] || align="center" | [[File:Sf2hf-ryu-crlp-r3.png]]
|-
|-
| align="center" | Stun || align="center" | ?
| align="center" | 1 || align="center" | 2 || align="center" | 2 || align="center" bgcolor="blue" | 4 || align="center" | 3 || align="center" | 3 || align="center" | 1
|-
|-
| align="center" | Stun Timer || align="center" | ?
| align="center" colspan="3" | 5 || align="center" bgcolor="blue" | 4 || align="center" colspan="3" | 7*
|}
 
*<b>Crouching HK:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | [[File:Sf2hf-ryu-crlp-r3.png]] || align="center" | [[File:Sf2hf-ryu-crhk-s1.png]] || align="center" | [[File:Sf2hf-ryu-crhk-s2.png‎]] || align="center" | [[File:Sf2hf-ryu-crhk-a.png]] || align="center" | [[File:Sf2hf-ryu-crhk-s2.png‎]] || align="center" | [[File:Sf2hf-ryu-crhk-s1.png]] || align="center" | [[File:Sf2hf-ryu-crlp-r3.png]]
|-
|-
| align="center" | Chain Cancel || align="center" | No
| align="center" | 3 || align="center" | 2 || align="center" | 3 || align="center" bgcolor="blue" | 4 || align="center" | 10 || align="center" | 7 || align="center" | 1
|-
|-
| align="center" | Special Cancel || align="center" | ?
| align="center" colspan="3" | 8 || align="center" bgcolor="blue" | 4 || align="center" colspan="3" | 18*
|}
 
===Aerial Normals===
*<b>Neutral/Diagonal Jumping LP:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | [[File:Sf2hf-ryu-njlp-s1.png]] || align="center" | [[File:Sf2hf-ryu-njlp-s2.png]]
|-
|-
| align="center" | Frame Advantage || align="center" | ?
| align="center" bgcolor="blue" | 2 || align="center" |
|-
|-
| align="center" colspan="2" | Frame Count || align="center" | 4 || align="center" | 4 || align="center" | 4
| align="center" | 2 || align="center" colspan="2" |
|}
|}
*
 
 
*<b>Neutral Jumping MP:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | __x__ || align="center" rowspan="6" | [[File:.png]] || align="center" rowspan="6" | __x__
|- valign="bottom"
| align="center" | [[File:Sf2hf-ryu-njlp-s1.png]] || align="center" | [[File:Sf2hf-ryu-njlp-s2.png]] || align="center" | [[File:Sf2hf-ryu-njmp-a.png]] || align="center" | [[File:Sf2hf-ryu-njlp-s2.png]] || align="center" | [[File:Sf2hf-ryu-njlp-s1.png]]
|-
|-
| align="center" | Stun || align="center" | ?
| align="center" | 2 || align="center" | 3 || align="center" bgcolor="blue" | 12 || align="center" | 3 || align="center" | ∞
|-
|-
| align="center" | Stun Timer || align="center" | ?
| align="center" colspan="2" | 5 || align="center" bgcolor="blue" | 12 || align="center" colspan="2" | ∞
|}
 
*<b>Diagonal Jumping MP:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | [[File:Sf2hf-ryu-njlp-s1.png]] || align="center" | [[File:Sf2hf-ryu-njlp-s2.png]] || align="center" | [[File:Sf2hf-ryu-njmp-a.png]] || align="center" | [[File:Sf2hf-ryu-njlp-s2.png]] || align="center" | [[File:Sf2hf-ryu-njlp-s1.png]]
|-
|-
| align="center" | Chain Cancel || align="center" | No
| align="center" | 2 || align="center" | 3 || align="center" bgcolor="blue" | 12 || align="center" | 3 || align="center" | ∞
|-
|-
| align="center" | Special Cancel || align="center" | ?
| align="center" colspan="2" | 5 || align="center" bgcolor="blue" | 12 || align="center" colspan="2" | ∞
|}
 
 
*<b>Neutral Jumping HP:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | [[File:Sf2hf-ryu-njhp-s1.png]] || align="center" | [[File:Sf2hf-ryu-njhp-a.png]] || align="center" | [[File:Sf2hf-ryu-njhp-r1.png]] || align="center" | [[File:Sf2hf-ryu-njhp-r2.png]] || align="center" | [[File:Sf2hf-ryu-njhp-r1.png]] || align="center" | [[File:Sf2hf-ryu-njhp-r4.png]] || align="center" | [[File:Sf2hf-ryu-njhp-f.png]]
|-
|-
| align="center" | Frame Advantage || align="center" | ?
| align="center" | 1 || align="center" bgcolor="blue" | 3 || align="center" | 3 || align="center" | 6 || align="center" | 3 || align="center" | 3 || align="center" |
|-
|-
| align="center" colspan="2" | Frame Count || align="center" | 4 || align="center" | 4 || align="center" | 4
| align="center" | 1* || align="center" bgcolor="blue" | 3* || align="center" colspan="5" |
|}
|}
*
 
*<b>Diagonal Jumping HP:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | __x__ || align="center" rowspan="6" | [[File:.png]] || align="center" rowspan="6" | __x__
|- valign="bottom"
| align="center" | [[File:Sf2hf-ryu-djhp-s1.png]] || align="center" | [[File:Sf2hf-ryu-djhp-s2.png]] || align="center" | [[File:Sf2hf-ryu-djhp-a.png]] || align="center" | [[File:Sf2hf-ryu-djhp-r.png]]
|-
|-
| align="center" | Stun || align="center" | ?
| align="center" | 2 || align="center" | 3 || align="center" bgcolor="blue" | 6 || align="center" | ∞
|-
|-
| align="center" | Stun Timer || align="center" | ?
| align="center" colspan="2" | 5 || align="center" bgcolor="blue" | 6 || align="center" | ∞
|}
 
 
*<b>Neutral Jumping LK:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | [[File:Sf2hf-ryu-jk-s1.png]] || align="center" | [[File:Sf2hf-ryu-jk-s2.png]] || align="center" | [[File:Sf2hf-ryu-njlk-a.png]] || align="center" | [[File:Sf2hf-ryu-jk-s2.png]] || align="center" | [[File:Sf2hf-ryu-jk-s1.png]]
|-
|-
| align="center" | Chain Cancel || align="center" | No
| align="center" | 2 || align="center" | 3 || align="center" bgcolor="blue" | 20 || align="center" | 3 || align="center" | ∞
|-
|-
| align="center" | Special Cancel || align="center" | ?
| align="center" colspan="2" | 5 || align="center" bgcolor="blue" | 20 || align="center" colspan="2" | ∞
|}
 
*<b>Diagonal Jumping LK:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | [[File:Sf2hf-ryu-jk-s1.png]] || align="center" | [[File:Sf2hf-ryu-jk-s2.png]] || align="center" | [[File:Sf2hf-ryu-djlk-a.png]] || align="center" | [[File:Sf2hf-ryu-jk-s2.png]] || align="center" | [[File:Sf2hf-ryu-jk-s1.png]]
|-
|-
| align="center" | Frame Advantage || align="center" | ?
| align="center" | 2 || align="center" | 3 || align="center" bgcolor="blue" | 20 || align="center" | 3 || align="center" | ∞
|-
|-
| align="center" colspan="2" | Frame Count || align="center" | 4 || align="center" | 4 || align="center" | 4
| align="center" colspan="2" | 5 || align="center" bgcolor="blue" | 20 || align="center" colspan="2" |
|}
|}
*
 
 
*<b>Neutral Jumping MK:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | __x__ || align="center" rowspan="6" | [[File:.png]] || align="center" rowspan="6" | __x__
|- valign="bottom"
| align="center" | [[File:Sf2hf-ryu-jk-s1.png]] || align="center" | [[File:Sf2hf-ryu-jk-s2.png]] || align="center" | [[File:Sf2hf-ryu-njmk-a.png]] || align="center" | [[File:Sf2hf-ryu-jk-s2.png]] || align="center" | [[File:Sf2hf-ryu-jk-s1.png]]
|-
|-
| align="center" | Stun || align="center" | ?
| align="center" | 2 || align="center" | 3 || align="center" bgcolor="blue" | 12 || align="center" | 3 || align="center" | ∞
|-
|-
| align="center" | Stun Timer || align="center" | ?
| align="center" colspan="2" | 5 || align="center" bgcolor="blue" | 12 || align="center" colspan="2" | ∞
|}
 
*<b>Diagonal Jumping MK:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | [[File:Sf2hf-ryu-jk-s1.png]] || align="center" | [[File:Sf2hf-ryu-jk-s2.png]] || align="center" | [[File:Sf2hf-ryu-djmk-a.png]] || align="center" | [[File:Sf2hf-ryu-jk-s2.png]] || align="center" | [[File:Sf2hf-ryu-jk-s1.png]]
|-
|-
| align="center" | Chain Cancel || align="center" | No
| align="center" | 2 || align="center" | 3 || align="center" bgcolor="blue" | 12 || align="center" | 3 || align="center" | ∞
|-
|-
| align="center" | Special Cancel || align="center" | ?
| align="center" colspan="2" | 5 || align="center" bgcolor="blue" | 12 || align="center" colspan="2" | ∞
|}
 
 
*<b>Neutral Jumping HK:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | [[File:Sf2hf-ryu-njhk-s1.png]] || align="center" | [[File:Sf2hf-ryu-njhk-s2.png]] || align="center" | [[File:Sf2hf-ryu-njhk-a.png]] || align="center" | [[File:Sf2hf-ryu-njhk-s2.png]] || align="center" | [[File:Sf2hf-ryu-njhk-s1.png]]
|-
|-
| align="center" | Frame Advantage || align="center" | ?
| align="center" | 2 || align="center" | 3 || align="center" bgcolor="blue" | 6 || align="center" | 3 || align="center" | ∞
|-
|-
| align="center" colspan="2" | Frame Count || align="center" | 4 || align="center" | 4 || align="center" | 4
| align="center" colspan="2" | 5 || align="center" bgcolor="blue" | 6 || align="center" colspan="2" |
|}
|}


===Jumping Moves===
*<b>Diagonal Jumping HK:</b>
*
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | __x__ || align="center" rowspan="6" | [[File:.png]] || align="center" rowspan="6" | __x__
|- valign="bottom"
| align="center" | [[File:Sf2hf-ryu-njhk-s1.png]] || align="center" | [[File:Sf2hf-ryu-njhk-s2.png]] || align="center" | [[File:Sf2hf-ryu-djhk-a.png]] || align="center" | [[File:Sf2hf-ryu-njhk-s2.png]] || align="center" | [[File:Sf2hf-ryu-njhk-s1.png]]
|-
|-
| align="center" | Stun || align="center" | ?
| align="center" | 2 || align="center" | 3 || align="center" bgcolor="blue" | 6 || align="center" | 3 || align="center" | ∞
|-
|-
| align="center" | Stun Timer || align="center" | ?
| align="center" colspan="2" | 5 || align="center" bgcolor="blue" | 6 || align="center" colspan="2" | ∞
|}
 
===Unique Moves===
 
*<b>Rock Crush a.k.a. Headbutt:</b> (On ground and close, ←/→ + MP)
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | [[File:Sf2hf-ryu-cllp-r3.png]] || align="center" | [[File:Sf2hf-ryu-fmp-s1.png]] || align="center" | [[File:Sf2hf-ryu-fmp-a1.png]] || align="center" | [[File:Sf2hf-ryu-fmp-a2.png]] || align="center" | [[File:Sf2hf-ryu-fmp-a3.png]]
|-
|-
| align="center" | Chain Cancel || align="center" | No
| align="center" | 5 || align="center" | 4 || align="center" bgcolor="blue" | 4 || align="center" bgcolor="blue" | 3 || align="center" bgcolor="blue" | 2
|-
|-
| align="center" | Special Cancel || align="center" | ?
| align="center" colspan="2" | 9 || align="center" colspan="2" bgcolor="blue" | 7 || align="center" bgcolor="blue" | 2
|}
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | [[File:Sf2hf-ryu-fmp-r1.png]] || align="center" | [[File:Sf2hf-ryu-fmp-r2.png]] || align="center" | [[File:Sf2hf-ryu-fmp-s1.png]] || align="center" | [[File:Sf2hf-ryu-cllp-r3.png]]
|-
|-
| align="center" | Frame Advantage || align="center" | ?
| align="center" | 5 || align="center" | 4 || align="center" | 3 || align="center" | 1
|-
|-
| align="center" colspan="2" | Frame Count || align="center" | 4 || align="center" | 4 || align="center" | 4
| align="center" colspan="4" | 13
|}
|}


===Crouching Moves===
===Throws===
*
 
*<b>Wild Fang a.k.a. Bite:</b> (←/→ + HP)
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | __x__ || align="center" rowspan="6" | [[File:.png]] || align="center" rowspan="6" | __x__
| align="center" | Damage || align="center" | 20+(4*n) || align="center" rowspan="6" colspan="2" | [[File:Sf2hf-ryu-throw.png]]
|-
| align="center" | Stun || align="center" | ?
|-
|-
| align="center" | Stun Timer || align="center" | ?
| align="center" | Duration || align="center" | 130
|-
|-
| align="center" | Chain Cancel || align="center" | No
| align="center" | Stun || align="center" | 5~11
|-
|-
| align="center" | Special Cancel || align="center" | ?
| align="center" | Stun Timer || align="center" | 60
|-
|-
| align="center" | Frame Advantage || align="center" | ?
| align="center" | Range (from axis) || align="center" | 64
|-
|-
| align="center" colspan="2" | Frame Count || align="center" | 4 || align="center" | 4 || align="center" | 4
| align="center" | Range advantage || align="center" | 35
|}
|}


===Special Moves===
===Special Moves===
*
 
*<b>Hadoken:</b>  (↓↘→ + P)
Start up version:
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | [[File:Sf2hf-ryu-cllp-r3.png]] || align="center" | [[File:Sf2hf-ryu-elec-lp-a.png]]
|-
| align="center" | 3 || align="center" bgcolor="blue" | 52+
|}
MP version:
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | [[File:Sf2hf-ryu-cllp-r3.png]] || align="center" | [[File:Sf2hf-ryu-elec-mp-a.png]]
|-
| align="center" | 5 || align="center" bgcolor="blue" | 34+
|}
HP version:
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | [[File:Sf2hf-ryu-cllp-r3.png]] || align="center" | [[File:Sf2hf-ryu-elec-hp-a.png]]
|-
| align="center" | 7 || align="center" bgcolor="blue" | 25+
|}
+9 on block if is blocked 3 times (point blank). +4 for 2 blocks.
 
 
*<b>Shoryuken:</b> charge ←, → + Punch (charge 60f)
Startup:
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | [[File:Sf2hf-ryu-roll-lp-a1.png]]
|-
| align="center" bgcolor="blue" | 25
|}
Active:
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | [[File:Sf2hf-ryu-roll-lp-a1.png]]
|-
| align="center" bgcolor="blue" | ∞
|}
Recovery:
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | [[File:Sf2hf-ryu-roll-lp-a1.png]]
|-
| align="center" bgcolor="blue" | ∞
|}
 
 
*<b>Tatsumaki Senpuu Kyaku:</b> charge ↓, ↑ + Kick (charge 60f)
LK version (whiff):
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | __x__ || align="center" rowspan="6" | [[File:.png]] || align="center" rowspan="6" | __x__
|- valign="bottom"
|-
| align="center" | [[File:Sf2hf-ryu-roll-lp-a1.png]] || align="center" | [[File:Sf2hf-ryu-uproll-lk-r1.png]] || align="center" | [[File:Sf2hf-ryu-roll-lp-r.png]]
| align="center" | Stun || align="center" | ?
|-
| align="center" bgcolor="blue" | 45 || align="center" | 6 || align="center" | 1
|-
|-
| align="center" | Stun Timer || align="center" | ?
| align="center" bgcolor="blue" | 45 || align="center" colspan="2" | 7
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | ?
|-
| align="center" | Frame Advantage || align="center" | ?
|-
| align="center" colspan="2" | Frame Count || align="center" | 4 || align="center" | 4 || align="center" | 4
|}
|}
*
Recovery is unthrowable except for the final frame.
 
MK version (whiff):
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | __x__ || align="center" rowspan="6" | [[File:.png]] || align="center" rowspan="6" | __x__
|- valign="bottom"
|-
| align="center" | [[File:Sf2hf-ryu-roll-lp-a1.png]] || align="center" | [[File:Sf2hf-ryu-uproll-lk-r1.png]] || align="center" | [[File:Sf2hf-ryu-roll-lp-r.png]]
| align="center" | Stun || align="center" | ?
|-  
|-
| align="center" bgcolor="blue" | 50 || align="center" | 6 || align="center" | 1
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | ?
|-
| align="center" | Frame Advantage || align="center" | ?
|-
|-
| align="center" colspan="2" | Frame Count || align="center" | 4 || align="center" | 4 || align="center" | 4
| align="center" bgcolor="blue" | 50 || align="center" colspan="2" | 7
|}
|}
*
Recovery is unthrowable except for the final frame.
 
HK version (whiff):
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | __x__ || align="center" rowspan="6" | [[File:.png]] || align="center" rowspan="6" | __x__
|- valign="bottom"
| align="center" | [[File:Sf2hf-ryu-roll-lp-a1.png]] || align="center" | [[File:Sf2hf-ryu-uproll-lk-r1.png]] || align="center" | [[File:Sf2hf-ryu-roll-lp-r.png]]
|-
| align="center" bgcolor="blue" | 56 || align="center" | 6 || align="center" | 1
|-
|-
| align="center" | Stun || align="center" | ?
| align="center" bgcolor="blue" | 56 || align="center" colspan="2" | 7
|}
Recovery is unthrowable except for the final frame.
 
===Misc Animations===
 
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
| align="center" | Walk back ||  align="center" | Neutral || align="center" | Walk Fwd || align="center" | Crouch
|-
|-
| align="center" | Stun Timer || align="center" | ?
| align="center" | [[File:Sf2hf-ryu-bwd.png]] || align="center" | [[File:Sf2hf-ryu-cllp-r3.png]] || align="center" | [[File:Sf2hf-ryu-fwd.png]] || align="center" | [[File:Sf2hf-ryu-crlp-r3.png]]
|-
|-
| align="center" | Chain Cancel || align="center" | No
|}
*<b>Standing reel:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
| align="center" | [[File:Sf2hf-ryu-reel1.png]] || align="center" | [[File:Sf2hf-ryu-reel2.png]] || align="center" | [[File:Sf2hf-ryu-reel3.png]] || align="center" | [[File:Sf2hf-ryu-reel4.png]]
|-
|-
| align="center" | Special Cancel || align="center" | ?
|}
*<b>Standing gut reel:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
| align="center" | [[File:Sf2hf-ryu-gutreel1.png]] || align="center" | [[File:Sf2hf-ryu-gutreel2.png]] || align="center" | [[File:Sf2hf-ryu-gutreel3.png]] || align="center" | [[File:Sf2hf-ryu-gutreel4.png]]
|-
|-
| align="center" | Frame Advantage || align="center" | ?
|}
*<b>Crouching reel:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
| align="center" | [[File:Sf2hf-ryu-creel1.png]] || align="center" | [[File:Sf2hf-ryu-creel2.png]] || align="center" | [[File:Sf2hf-ryu-creel3.png]]
|-
|-
| align="center" colspan="2" | Frame Count || align="center" | 4 || align="center" | 4 || align="center" | 4
|}
|}


===Miscellaneous===
*<b>Dizzy:</b>
*
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | [[File:Sf2hf-ryu-dizzy1.png]] || align="center" | [[File:Sf2hf-ryu-dizzy2.png]] || align="center" | [[File:Sf2hf-ryu-dizzy3.png]] || align="center" | [[File:Sf2hf-ryu-dizzy4.png]] || align="center" | [[File:Sf2hf-ryu-dizzy5.png]]
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | __x__ || align="center" rowspan="6" | [[File:.png]] || align="center" rowspan="6" | __x__
|-
| align="center" | Stun || align="center" | ?
|-
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | ?
|-
| align="center" | Frame Advantage || align="center" | ?
|-
|-
| align="center" colspan="2" | Frame Count || align="center" | 4 || align="center" | 4 || align="center" | 4
|}
|}



Revision as of 02:28, 15 January 2016

Street Fighter 2: Hyper FightingSf2hf-logo.png
Street Fighter 2: Hyper Fighting#Game ElementsStreet Fighter 2: Hyper Fighting#Game ElementsStreet Fighter 2: Hyper Fighting#CharactersStreet Fighter 2: Hyper Fighting#System InfoStreet Fighter 2: Hyper Fighting#MiscellaneousStreet Fighter 2: Hyper Fighting#Basic StrategyMvC3HeaderButtons.png

Ken

Sf2hf-ken-portrait.gif

Shoryuken! A millionaire (by birthright, not effort) playboy with bleached hair (but not eyebrows - representing his 3/4ths Japanese heritage), Ken gets the Money, the Glory, and the Girl. He trained with his rival and friend, Ryu, in a Japanese Dojo under the tutelage of Gouken, a very powerful martial artist who famously went on to simply wake up from being dead. Ken favours a flashy, gung-ho fighting style over the more stoic and traditional Ryu.

In a nutshell

While certainly an overall poorer character than Ryu in SF2HF, Ken is not far behind. In some matchups his slower fireballs and wider arcing Dragon Punch can actually be helpful, and his very doable 'Touch of Death' combos mean one solid hit can always spell an opponent's doom.


Character Specific Information

Character Data
Damage Scaling Factor:
25/32
Pre-Jump Frames:
4f
Jump duration:
40f

Color Options

Default Start
Ken-hp.gif Ken-old1.gif

Moves List

Normal Moves

  • Standing Normal Moves (st.)
Name
Command
Base Damage
Random damage table
Stun
Stun Timer
Startup
Active
Recov.
Adv On Hit/Block
Notes
Standing Light Punch
{{#motion: lp }}
14
-
4
40
6
3
11*
+0/+1
{{#motion: }}
Standing Medium Punch
{{#motion: mp }}
18
8
60
7
2
7*
+10/+11
{{#motion: }}
Standing Hard Punch
{{#motion: hp }}
22
14
80
7
10
18*
-5/-4
{{#motion: }}
Standing Light Kick
{{#motion: lk }}
14
-
4
40
8
4
7*
+3/+4
{{#motion: }}
Standing Medium Kick
{{#motion: mk }}
18
8
60
8
4
7*
+1/+2
{{#motion: }}
Standing Hard Kick
{{#motion: hk }}
22
14
80
8
11
21*
-9/-8
{{#motion: }}
  • Close Standing Normal Moves (cl.)
Name
Command
Base Damage
Random damage table
Stun
Stun Timer
Startup
Active
Recov.
Adv On Hit/Block
Notes
Close Light Punch
{{#motion: (near opponent) lp }}
16
-
4
40
6
2
9*
+3/+4
{{#motion: }}
Close Medium Punch
{{#motion: (near opponent) mp }}
16
8
60
4
4
3*
+12/+13
{{#motion: specialcancel }}
Close Hard Punch
{{#motion: (near opponent) hp }}
16
8
60
4
4
3*
+12/+13
{{#motion: specialcancel }}
Close Light Kick
{{#motion: (near opponent) lk }}
16
-
4
40
15
4
13*
-3/-2
{{#motion: }}
Close Medium Kick
{{#motion: (near opponent) mk }}
20,20
8,8
60,60
13
6
13*
+8/+9
{{#motion: }}
Close Hard Kick
{{#motion: (near opponent) hk }}
16
8
60
4
4
3*
+12/+13
{{#motion: specialcancel }}
  • Crouching Normal Moves (cr.)
Name
Command
Base Damage
Random damage table
Stun
Stun Timer
Startup
Active
Recov.
Adv On Hit/Block
Notes
Crouching Light Punch
{{#motion: d + lp }}
14
-
4
40
10
3
7*
+4/+5
{{#motion: low }}
Crouching Medium Punch
{{#motion: d + mp }}
18
8
60
8
3
17*
-1/+0
{{#motion: }}
Crouching Hard Punch
{{#motion: d + hp }}
22
14
80
9
6
18*
-1/+0
{{#motion: }}
Crouching Light Kick
{{#motion: d + lk }}
14
-
4
40
6
4
7*
+3/+4
{{#motion: low }}
Crouching Medium Kick
{{#motion: d + mk }}
18
8
60
6
4
7*
+8/+9
{{#motion: low }}
Crouching Hard Kick
{{#motion: d + hk }}
22
8
130
9
4
18*
+1/+2
{{#motion: low knockdown }}
  • Jumping Normal Moves (nj.)
Name
Command
Base Damage
Random damage table
Stun
Stun Timer
Startup
Active
Recov.
Adv On Hit/Block
Notes
Neutral Jump Light Punch
{{#motion: u + lp }}
16
4
40
6
20
-
{{#motion: high }}
Neutral Jump Medium Punch
{{#motion: u + mp }}
20
8
50
6
12
-
{{#motion: high }}
Neutral Jump Hard Punch
{{#motion: u + hp }}
24
14
60
1*
3*
-
{{#motion: high }}
Neutral Jump Light Kick
{{#motion: u + lk }}
16
4
40
6
20
-
{{#motion: high }}
Neutral Jump Medium Kick
{{#motion: u + mk }}
20
8
50
6
12
-
{{#motion: high }}
Neutral Jump Hard Kick
{{#motion: u + hk }}
24
14
60
6
6
-
{{#motion: high }}
  • Diagonal Jumping Normal Moves (j.)
Name
Command
Base Damage
Random damage table
Stun
Stun Timer
Startup
Active
Recov.
Adv On Hit/Block
Notes
Diagonal Jump Light Punch
{{#motion: ub / uf + lp }}
16
4
40
6
20
-
{{#motion: high }}
Diagonal Jump Medium Punch
{{#motion: ub / uf + mp }}
20
8
50
6
12
-
{{#motion: high }}
Diagonal Jump Hard Punch
{{#motion: ub / uf + hp }}
22
14
60
6
6
-
{{#motion: high }}
Diagonal Jump Light Kick
{{#motion: ub / uf + lk }}
14
4
40
6
20
-
{{#motion: high }}
Diagonal Jump Medium Kick
{{#motion: ub / uf + mk }}
18
8
50
6
12
-
{{#motion: high }}
Diagonal Jump Hard Kick
{{#motion: ub / uf + hk }}
22
14
60
6
6
-
{{#motion: high }}

Unique Moves

Throws

Name
Command
Base Damage
Random damage table
Stun
Stun Timer
Startup
Active
Recov.
Adv On Hit/Block
Notes
Seoi Nage
{{#motion: b / f + mp or hp }}
30
-
10
99
-
-
-
-
{{#motion: throw }}
Tsukami Nage
{{#motion: b / f + mk or hk }}
22 + (4*n)
-
14
80
-
-
-
-
{{#motion: Grab.png }}

Special Moves

Name
Command
Base Damage
Random damage table
Stun
Stun Timer
Startup
Active
Recov.
Adv On Hit/Block
Notes
Hadoken
{{#motion: qcf + lp }}
 ?
 ?
 ?
 ?
14
 ?
37
 ?
{{#motion: }}
Hadoken
{{#motion: qcf + mp }}
 ?
 ?
 ?
 ?
14
 ?
37
 ?
{{#motion: }}
Hadoken
{{#motion: qcf + hp }}
 ?
 ?
 ?
 ?
14
 ?
37
 ?
{{#motion: }}
Shoryuken
{{#motion: dp + lp }}
 ?
 ?
 ?
 ?
1
18
17/20/27 + 6
 ?
{{#motion: }}
Shoryuken
{{#motion: dp + mp }}
 ?
 ?
 ?
 ?
1
26
17/20/27 + 6
 ?
{{#motion: }}
Shoryuken
{{#motion: dp + hp }}
 ?
 ?
 ?
 ?
1
30
17/20/27 + 6
 ?
{{#motion: }}
Tatsumaki Senpu Kyaku
{{#motion: qcb + lk }}
 ?
 ?
 ?
 ?
11
1,2,2,(2),1,2,2,(2),1,2
14 + 6
 ?
{{#motion: }}
Tatsumaki Senpu Kyaku
{{#motion: qcb + mk }}
 ?
 ?
 ?
 ?
11
1,2,2,(2),1,2,2,(2),1,2,2,(2),1,2
14 + 6
 ?
{{#motion: }}
Tatsumaki Senpu Kyaku
{{#motion: qcb + hk }}
 ?
 ?
 ?
 ?
11
1,2,2,(2),1,2,2,(2),1,2,2,(2),1,2,2,(2),1,2
14 + 6
 ?
{{#motion: }}
Air Tatsumaki Senpu Kyaku
{{#motion: qcb + lk }}
 ?
 ?
 ?
 ?
3
 ?
13/14/15 + 6
 ?
{{#motion: Aironly }}
Air Tatsumaki Senpu Kyaku
{{#motion: qcb + mk }}
 ?
 ?
 ?
 ?
3
 ?
13/14/15 + 6
 ?
{{#motion: Aironly }}
Air Tatsumaki Senpu Kyaku
{{#motion: qcb + hk }}
 ?
 ?
 ?
 ?
3
 ?
13/14/15 + 6
 ?
{{#motion: Aironly }}

Hitboxes

Standing Normals

  • Far Standing LP:
File:Sf2hf-ryu-cllp-r1.png Sf2hf-ryu-lp-a.png Sf2hf-ryu-lp-r1.png Sf2hf-ryu-lp-r2.png
2 4 4 1 3
5 3 11*
  • Standing MP:
File:Sf2hf-ryu-cllp-r3.png Sf2hf-ryu-mp-s1.png Sf2hf-ryu-mp-a.png File:Sf2hf-ryu-mp-r1.png Sf2hf-ryu-mp-r2.png File:Sf2hf-ryu-cllp-r3.png
4 2 2 3 3 1
6 2 7*
  • Standing HP:
File:Sf2hf-ryu-cllp-r3.png File:Sf2hf-ryu-hp-s1.png File:Sf2hf-ryu-hp-a1.png File:Sf2hf-ryu-hp-a2.png File:Sf2hf-ryu-hp-r1.png File:Sf2hf-ryu-hp-s1.png File:Sf2hf-ryu-cllp-r3.png
3 3 4 6 10 7 1
6 10 18*
  • Standing LK:
File:Sf2hf-ryu-cllp-r3.png File:Sf2hf-ryu-lk-s1.png Sf2hf-ryu-lk-s2.png Sf2hf-ryu-lk-a.png Sf2hf-ryu-lk-s2.png File:Sf2hf-ryu-lk-s1.png File:Sf2hf-ryu-cllp-r3.png
3 2 2 4 3 3 1
7 4 7*
  • Standing MK:
File:Sf2hf-ryu-cllp-r3.png File:Sf2hf-ryu-mk-s1.png File:Sf2hf-ryu-mk-s2.png Sf2hf-ryu-mk-a.png File:Sf2hf-ryu-mk-s2.png File:Sf2hf-ryu-mk-s1.png File:Sf2hf-ryu-cllp-r3.png
3 2 2 4 3 3 1
7 4 7*
  • Standing HK:
File:Sf2hf-ryu-cllp-r3.png Sf2hf-ryu-hk-s1.png File:Sf2hf-ryu-hk-a.png Sf2hf-ryu-hk-a2.png
4 3 6 5
7 11
Sf2hf-ryu-hk-r1.png Sf2hf-ryu-hk-r2.png File:Sf2hf-ryu-hk-r3.png Sf2hf-ryu-cllk-s1.png File:Sf2hf-ryu-cllp-r3.png
5 5 5 5 1
21*

Close Standing Normals

  • Close Standing LP:
File:Sf2hf-ryu-cllp-r3.png File:Sf2hf-ryu-cllp-s.png Sf2hf-ryu-cllp-a.png
3 2 2
5 2 9*
  • Close Standing MP:
File:Sf2hf-ryu-cllp-r3.png Sf2hf-ryu-clmp-s.png Sf2hf-ryu-clmp-a.png Sf2hf-ryu-clmp-s.png File:Sf2hf-ryu-cllp-r3.png
1 2 4 2 1
3 4 3*
  • Close Standing HP:
File:Sf2hf-ryu-cllp-r3.png Sf2hf-ryu-clmp-s.png Sf2hf-ryu-clmp-a.png Sf2hf-ryu-clmp-s.png File:Sf2hf-ryu-cllp-r3.png
1 2 4 2 1
3 4 3*
  • Close Standing LK:
File:Sf2hf-ryu-cllp-r3.png File:Sf2hf-ryu-cllk-s0.png File:Sf2hf-ryu-cllk-s2.png File:Sf2hf-ryu-cllk-s3.png File:Sf2hf-ryu-cllk-s4.png File:Sf2hf-ryu-cllk-s5.png File:Sf2hf-ryu-cllk-a.png
1 3 3 3 2 2 4
14 4
File:Sf2hf-ryu-cllk-s5.png File:Sf2hf-ryu-cllk-s4.png File:Sf2hf-ryu-cllk-s3.png Sf2hf-ryu-cllk-s1.png File:Sf2hf-ryu-cllp-r3.png
3 3 3 3 1
13*
  • Close Standing MK:
File:Sf2hf-ryu-cllp-r3.png File:Sf2hf-ryu-cllk-s0.png File:Sf2hf-ryu-cllk-s2.png File:Sf2hf-ryu-cllk-s3.png File:Sf2hf-ryu-cllk-s4.png File:Sf2hf-ryu-clmk-a1.png File:Sf2hf-ryu-clmk-a2.png
1 3 3 3 2 2 4
12 6
File:Sf2hf-ryu-cllk-s5.png File:Sf2hf-ryu-cllk-s4.png File:Sf2hf-ryu-cllk-s3.png Sf2hf-ryu-cllk-s1.png File:Sf2hf-ryu-cllp-r3.png
3 3 3 3 1
13*


  • Close Standing HK:
File:Sf2hf-ryu-cllp-r3.png File:Sf2hf-ryu-cllk-s0.png File:Sf2hf-ryu-cllk-s2.png File:Sf2hf-ryu-cllk-s3.png File:Sf2hf-ryu-cllk-s4.png File:Sf2hf-ryu-clmk-a1.png File:Sf2hf-ryu-clmk-a2.png
1 3 3 3 2 2 4
12 6
File:Sf2hf-ryu-cllk-s5.png File:Sf2hf-ryu-cllk-s4.png File:Sf2hf-ryu-cllk-s3.png Sf2hf-ryu-cllk-s1.png File:Sf2hf-ryu-cllp-r3.png
3 3 3 3 1
13*

Crouching Normals

  • Crouching LP:
File:Sf2hf-ryu-crlp-r3.png Sf2hf-ryu-crlp-s1.png File:Sf2hf-ryu-crlp-s2.png Sf2hf-ryu-crlp-a.png
3 2 4 3
9 3
File:Sf2hf-ryu-crlp-s2.png Sf2hf-ryu-crlp-s1.png File:Sf2hf-ryu-crlp-r3.png
3 3 1
7*
  • Crouching MP:
File:Sf2hf-ryu-crlp-r3.png Sf2hf-ryu-crmp-s1.png Sf2hf-ryu-crmp-s2.png Sf2hf-ryu-crmp-a.png
1 3 3 3
7 3
File:Sf2hf-ryu-crmp-r1.png File:Sf2hf-ryu-crmp-r2.png Sf2hf-ryu-crmp-s2.png Sf2hf-ryu-crmp-s1.png File:Sf2hf-ryu-crlp-r3.png
7 3 3 3 1
17*
  • Crouching HP:
File:Sf2hf-ryu-crlp-r3.png Sf2hf-ryu-crhp-s1.png File:Sf2hf-ryu-crhp-s2.png File:Sf2hf-ryu-crhp-a.png File:Sf2hf-ryu-crhp-s2.png Sf2hf-ryu-crhp-s1.png File:Sf2hf-ryu-crlp-r3.png
1 3 4 6 10 7 1
8 6 18*


  • Crouching LK:
File:Sf2hf-ryu-crlp-r3.png Sf2hf-ryu-crlk-s1.png Sf2hf-ryu-crlk-s2.png Sf2hf-ryu-crlk-a.png Sf2hf-ryu-crlk-s2.png Sf2hf-ryu-crlk-s1.png File:Sf2hf-ryu-crlp-r3.png
1 2 2 4 3 3 1
5 4 7*
  • Crouching MK:
File:Sf2hf-ryu-crlp-r3.png Sf2hf-ryu-crlk-s1.png Sf2hf-ryu-crlk-s2.png Sf2hf-ryu-crmk-a.png Sf2hf-ryu-crlk-s2.png Sf2hf-ryu-crlk-s1.png File:Sf2hf-ryu-crlp-r3.png
1 2 2 4 3 3 1
5 4 7*
  • Crouching HK:
File:Sf2hf-ryu-crlp-r3.png Sf2hf-ryu-crhk-s1.png Sf2hf-ryu-crhk-s2.png Sf2hf-ryu-crhk-a.png Sf2hf-ryu-crhk-s2.png Sf2hf-ryu-crhk-s1.png File:Sf2hf-ryu-crlp-r3.png
3 2 3 4 10 7 1
8 4 18*

Aerial Normals

  • Neutral/Diagonal Jumping LP:
Sf2hf-ryu-njlp-s1.png File:Sf2hf-ryu-njlp-s2.png
2
2


  • Neutral Jumping MP:
Sf2hf-ryu-njlp-s1.png File:Sf2hf-ryu-njlp-s2.png File:Sf2hf-ryu-njmp-a.png File:Sf2hf-ryu-njlp-s2.png Sf2hf-ryu-njlp-s1.png
2 3 12 3
5 12
  • Diagonal Jumping MP:
Sf2hf-ryu-njlp-s1.png File:Sf2hf-ryu-njlp-s2.png File:Sf2hf-ryu-njmp-a.png File:Sf2hf-ryu-njlp-s2.png Sf2hf-ryu-njlp-s1.png
2 3 12 3
5 12


  • Neutral Jumping HP:
File:Sf2hf-ryu-njhp-s1.png Sf2hf-ryu-njhp-a.png File:Sf2hf-ryu-njhp-r1.png File:Sf2hf-ryu-njhp-r2.png File:Sf2hf-ryu-njhp-r1.png File:Sf2hf-ryu-njhp-r4.png File:Sf2hf-ryu-njhp-f.png
1 3 3 6 3 3
1* 3*
  • Diagonal Jumping HP:
File:Sf2hf-ryu-djhp-s1.png File:Sf2hf-ryu-djhp-s2.png File:Sf2hf-ryu-djhp-a.png File:Sf2hf-ryu-djhp-r.png
2 3 6
5 6


  • Neutral Jumping LK:
File:Sf2hf-ryu-jk-s1.png File:Sf2hf-ryu-jk-s2.png Sf2hf-ryu-njlk-a.png File:Sf2hf-ryu-jk-s2.png File:Sf2hf-ryu-jk-s1.png
2 3 20 3
5 20
  • Diagonal Jumping LK:
File:Sf2hf-ryu-jk-s1.png File:Sf2hf-ryu-jk-s2.png Sf2hf-ryu-djlk-a.png File:Sf2hf-ryu-jk-s2.png File:Sf2hf-ryu-jk-s1.png
2 3 20 3
5 20


  • Neutral Jumping MK:
File:Sf2hf-ryu-jk-s1.png File:Sf2hf-ryu-jk-s2.png Sf2hf-ryu-njmk-a.png File:Sf2hf-ryu-jk-s2.png File:Sf2hf-ryu-jk-s1.png
2 3 12 3
5 12
  • Diagonal Jumping MK:
File:Sf2hf-ryu-jk-s1.png File:Sf2hf-ryu-jk-s2.png Sf2hf-ryu-djmk-a.png File:Sf2hf-ryu-jk-s2.png File:Sf2hf-ryu-jk-s1.png
2 3 12 3
5 12


  • Neutral Jumping HK:
Sf2hf-ryu-njhk-s1.png File:Sf2hf-ryu-njhk-s2.png File:Sf2hf-ryu-njhk-a.png File:Sf2hf-ryu-njhk-s2.png Sf2hf-ryu-njhk-s1.png
2 3 6 3
5 6
  • Diagonal Jumping HK:
Sf2hf-ryu-njhk-s1.png File:Sf2hf-ryu-njhk-s2.png Sf2hf-ryu-djhk-a.png File:Sf2hf-ryu-njhk-s2.png Sf2hf-ryu-njhk-s1.png
2 3 6 3
5 6

Unique Moves

  • Rock Crush a.k.a. Headbutt: (On ground and close, ←/→ + MP)
File:Sf2hf-ryu-cllp-r3.png File:Sf2hf-ryu-fmp-s1.png File:Sf2hf-ryu-fmp-a1.png File:Sf2hf-ryu-fmp-a2.png File:Sf2hf-ryu-fmp-a3.png
5 4 4 3 2
9 7 2
File:Sf2hf-ryu-fmp-r1.png File:Sf2hf-ryu-fmp-r2.png File:Sf2hf-ryu-fmp-s1.png File:Sf2hf-ryu-cllp-r3.png
5 4 3 1
13

Throws

  • Wild Fang a.k.a. Bite: (←/→ + HP)
Damage 20+(4*n) Sf2hf-ryu-throw.png
Duration 130
Stun 5~11
Stun Timer 60
Range (from axis) 64
Range advantage 35

Special Moves

  • Hadoken: (↓↘→ + P)

Start up version:

File:Sf2hf-ryu-cllp-r3.png File:Sf2hf-ryu-elec-lp-a.png
3 52+

MP version:

File:Sf2hf-ryu-cllp-r3.png File:Sf2hf-ryu-elec-mp-a.png
5 34+

HP version:

File:Sf2hf-ryu-cllp-r3.png File:Sf2hf-ryu-elec-hp-a.png
7 25+

+9 on block if is blocked 3 times (point blank). +4 for 2 blocks.


  • Shoryuken: charge ←, → + Punch (charge 60f)

Startup:

File:Sf2hf-ryu-roll-lp-a1.png
25

Active:

File:Sf2hf-ryu-roll-lp-a1.png

Recovery:

File:Sf2hf-ryu-roll-lp-a1.png


  • Tatsumaki Senpuu Kyaku: charge ↓, ↑ + Kick (charge 60f)

LK version (whiff):

File:Sf2hf-ryu-roll-lp-a1.png File:Sf2hf-ryu-uproll-lk-r1.png File:Sf2hf-ryu-roll-lp-r.png
45 6 1
45 7

Recovery is unthrowable except for the final frame.

MK version (whiff):

File:Sf2hf-ryu-roll-lp-a1.png File:Sf2hf-ryu-uproll-lk-r1.png File:Sf2hf-ryu-roll-lp-r.png
50 6 1
50 7

Recovery is unthrowable except for the final frame.

HK version (whiff):

File:Sf2hf-ryu-roll-lp-a1.png File:Sf2hf-ryu-uproll-lk-r1.png File:Sf2hf-ryu-roll-lp-r.png
56 6 1
56 7

Recovery is unthrowable except for the final frame.

Misc Animations

Walk back Neutral Walk Fwd Crouch
Sf2hf-ryu-bwd.png File:Sf2hf-ryu-cllp-r3.png Sf2hf-ryu-fwd.png File:Sf2hf-ryu-crlp-r3.png
  • Standing reel:
Sf2hf-ryu-reel1.png Sf2hf-ryu-reel2.png Sf2hf-ryu-reel3.png Sf2hf-ryu-reel4.png
  • Standing gut reel:
Sf2hf-ryu-gutreel1.png Sf2hf-ryu-gutreel2.png Sf2hf-ryu-gutreel3.png Sf2hf-ryu-gutreel4.png
  • Crouching reel:
Sf2hf-ryu-creel1.png Sf2hf-ryu-creel2.png Sf2hf-ryu-creel3.png
  • Dizzy:
Sf2hf-ryu-dizzy1.png Sf2hf-ryu-dizzy2.png Sf2hf-ryu-dizzy3.png File:Sf2hf-ryu-dizzy4.png File:Sf2hf-ryu-dizzy5.png

The Basics

Advanced Strategy

Combos

Bread And Butter

  • cr.MK xx QCF+HP
  • j.HK, s.HP xx DP+HP (Touch of Death)


Match-ups

  • Vs. Balrog (boxer):


  • Vs. Blanka:


  • Vs. Chun-Li:


  • Vs. Dhalsim:


  • Vs. E. Honda:

Same as Ryu's strategy versus E. Honda: from about halfscreen away, throw slow fireballs, and sweep with cr.HK to hit with the very tip of the toe as Honda lands. You should be a little more careful chucking fireballs than with Ryu however, since Ken's fireball has more recovery time than Ryu's.


  • Vs. Guile:


  • Vs. Ken (self):


  • Vs. M. Bison (dictator):


  • Vs. Ryu:


  • Vs. Sagat:


  • Vs. Vega (claw):


  • Vs. Zangief: