Marvel vs Capcom 2/Cyclops: Difference between revisions

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You can beat most noobs via running away and throwing out Optic Blasts and Optic Bullets until you have levels.  When you have levels, use Mega Optic Blast to chip.  If they get close, doublejump away and mash sjHK as you go to get more meter.  This beats most low tier teams pretty easily.
You can beat most noobs via running away and throwing out Optic Blasts and Optic Bullets until you have levels.  When you have levels, use Mega Optic Blast to chip.  If they get close, doublejump away and mash sjHK as you go to get more meter.  This beats most low tier teams pretty easily.
==Combos==
-Jump LP > LK \/ f,d,df + HP
-d.s.LP > s.LK > s.LK > s.HK XX f,df,d + P
-Jump LP > LK \/ d.s.LP > s.LK > s.HK XX qcb + HK
-Jump LK > LK \/ d.s.LP > s.LK > s.LP /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.HP > sj.HK
-Jump LP (charge b) > HP \/ f + P
-Jump LK > LP \/ d.s.LP > s.LK > s.LK > c.HK XX f,df,d + P
-Jump LK > LP \/ d.s.LP > s.LK > s.HK > s.HK XX qcf + KK
-Jump LP > LP \/ f,d,df + LP XX qcf + PP
-Jump HK \/ d.s.LK > s.LK > s.HK XX qcb + HK XX qcf + PP
-Corner When close, Throw HK, c.LK > s.HK XX f,d,df + HP XX qcf + KK (hold u)


= Advanced Strategy =
= Advanced Strategy =


[[Category:Marvel Vs. Capcom 2]]
[[Category:Marvel Vs. Capcom 2]]

Revision as of 00:33, 11 January 2016

Marvel vs Capcom 2Mvc2 logo.gif
Marvel vs Capcom 2/Getting StartedMarvel vs Capcom 2#CharactersMarvel vs Capcom 2/SystemMarvel vs Capcom 2/TiersMarvel vs Capcom 2/StrategyMarvel vs Capcom 2/MiscellaneousMvC2HeaderButtons.png

Introduction

MvC2cyclops.png

This character, though not a god-tier character, is extremely solid in both ranged and close-up gameplay. Coupled with characters like Sentinel, his anti-air assist is among the best in the game, and his zoning is solid.

If you like Captain Commando's assist, then this character is very similar in respects to assist use, but has a better combo game, and builds meter incredibly fast, having the use of a double-jump and two roundhouse variations.

Note that his infinite is partially broken on the Xbox 360 and PS3 version.

Colors

First row: LP, HP, A1. Second row: LK, HK, A2.

Mvc2-cyclops.png

Moves List

Normal Moves

Command normals

Double jump (aironly): hold up in air.

Leg flip (close): db + hk

Optic Bullet: hp

Double kick: hk , hk

Secondary moves for j.d.LK, j.d.MP, j.d.MK, j.d.HP, j.d.HK

Special Moves

Name
Command
Damage
Special Properties (glossary)
Optic Blast
qcf + p
airok
Optic Hold
hcb + hp
Aim with joystick.
Optic Sweep
f , df , d + p
Cyclone Kick
qcb + k
otg Hits low.
Gene Splice
dp + p
Mash.png Mash punch buttons for more damage.
Rapid Punches
Charge b , f + p
Mash.png Mash buttons for more damage/to continue attack.
Running Neckbreaker
Charge b , f + k
throw


Super Moves

Name
Command
Damage
Special Properties (glossary)
Mega Optic Blast
qcf + lp + hp
airok Mash.png Mash buttons for more damage.
Super Optic Blast
qcf + lk + hk
airok Mash.png Mash buttons for more damage. Aim with joystick.

Assist Moves

Name
Damage
Cross-Over Combination
Alpha Counter
Notes
Alpha.pngLp.png Optic Blast
Mega Optic Blast
Lp.png Optic Blast
Beta.pngHp.png Gene Splice
Mega Optic Blast
Hp.png Gene Splice
His best assist
Gamma.png Hk.png Cyclone Kick
Mega Optic Blast
Hk.png Cyclone Kick
Tricky: hits for a while. You can snap and combo easily from this.

The Basics

You can beat most noobs via running away and throwing out Optic Blasts and Optic Bullets until you have levels. When you have levels, use Mega Optic Blast to chip. If they get close, doublejump away and mash sjHK as you go to get more meter. This beats most low tier teams pretty easily.

Combos

-Jump LP > LK \/ f,d,df + HP

-d.s.LP > s.LK > s.LK > s.HK XX f,df,d + P

-Jump LP > LK \/ d.s.LP > s.LK > s.HK XX qcb + HK

-Jump LK > LK \/ d.s.LP > s.LK > s.LP /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.HP > sj.HK

-Jump LP (charge b) > HP \/ f + P

-Jump LK > LP \/ d.s.LP > s.LK > s.LK > c.HK XX f,df,d + P

-Jump LK > LP \/ d.s.LP > s.LK > s.HK > s.HK XX qcf + KK

-Jump LP > LP \/ f,d,df + LP XX qcf + PP

-Jump HK \/ d.s.LK > s.LK > s.HK XX qcb + HK XX qcf + PP

-Corner When close, Throw HK, c.LK > s.HK XX f,d,df + HP XX qcf + KK (hold u)

Advanced Strategy