Marvel Super Heroes vs Street Fighter/Blackheart/Mephisto: Difference between revisions

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== Combos/Infinites ==
== Combos/Infinites ==
*BASIC COMBOS*
1.  J.Forward, C.Short -> C.Strong<br>
1.  J.Forward, C.Short -> C.Strong<br>
2.  S.Roundhouse/C.Roundhouse, Inferno<br>
2.  S.Roundhouse/C.Roundhouse, Inferno<br>
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4.  Inferno (close), C.Forward (OTG)<br>
4.  Inferno (close), C.Forward (OTG)<br>
5.  Inferno, Heart Of Darkness<br>
5.  Inferno, Heart Of Darkness<br>
*INTERMEDIATE COMBOS*
6.  Inferno (close), S.Strong -> SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.Forward (FS)<br>
6.  Inferno (close), S.Strong -> SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.Forward (FS)<br>
7.  J.Strong -> J.Forward, C.Forward -> S.Strong -> SJ.Jab -> SJ.Short -> SJ.Forward (FS)<br>
7.  J.Strong -> J.Forward, C.Forward -> S.Strong -> SJ.Jab -> SJ.Short -> SJ.Forward (FS)<br>
8.  S.Forward -> S.Strong -> SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.Forward (FS)<br>
8.  S.Forward -> S.Strong -> SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.Forward (FS)<br>
9.  S.Roundhouse/C.Roundhouse, Strong Dark Thunder<br>
9.  S.Roundhouse/C.Roundhouse, Strong Dark Thunder<br>
10. S.Roundhouse (close), S.Forward -> S.Strong -> SJ.Jab -> SJ.Short ->
10. S.Roundhouse (close), S.Forward -> S.Strong -> SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.Forward (FS)<br>
    SJ.Strong -> SJ.Forward (FS)<br>
11. any Inferno (close), S.Strong XX Armaggedon<br>
11. any Inferno (close), S.Strong XX Armaggedon<br>
12. (corner) Inferno, S.Strong XX Armaggedon, S.Strong -> SJ.Jab -> SJ.Short
12. (corner) Inferno, S.Strong XX Armaggedon, S.Strong -> SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.Forward (FS)<br>
    -> SJ.Strong -> SJ.Forward (FS)<br>
13. (corner) Armaggedon, C.Fierce<br>
13. (corner) Armaggedon, C.Fierce<br>
14. Inferno (close), C.Short (OTG) -> S.Strong -> SJ.Jab -> SJ.Short ->
14. Inferno (close), C.Short (OTG) -> S.Strong -> SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.Forward (FS)<br>
    SJ.Strong -> SJ.Forward (FS)<br>


= Match-ups =
= Match-ups =

Revision as of 13:29, 8 January 2016

Introduction

Ground Combo Chain: Kick to Punch
Jumping Combo Chain: Kick to Punch
Super Jumping Chain: Hunter
Aerial Rave Launcher: Standing MP
Aerial Rave Finisher: MK, Judgment Day
Flying Attack: Crouching MP
Ground Throws: b / f + MP / HP / MK / HK
Aerial Throws: any direction but d / u + MK / HK
Variable Assist: LP Dark Thunder
Variable Counter: LP Dark Thunder
Variable Combination: Armageddon

Normal Moves

Kuuchuu Dash In air, f,f / PPP
Kuuchuu Backstep In air, b,b / b + PPP
(long dash) f,f (hold f)
(long backstep) b,b (hold b)


Special Moves

Dark Thunder hcf + P
Inferno hcb + P


Super Moves

Armageddon qcf + PP
Heart of Darkness qcf + KK
Judgment Day qcb + PP (air)

The Basics

Advanced Strategy

Combos/Infinites

1. J.Forward, C.Short -> C.Strong
2. S.Roundhouse/C.Roundhouse, Inferno
3. S.Strong XX Armageddon
4. Inferno (close), C.Forward (OTG)
5. Inferno, Heart Of Darkness
6. Inferno (close), S.Strong -> SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.Forward (FS)
7. J.Strong -> J.Forward, C.Forward -> S.Strong -> SJ.Jab -> SJ.Short -> SJ.Forward (FS)
8. S.Forward -> S.Strong -> SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.Forward (FS)
9. S.Roundhouse/C.Roundhouse, Strong Dark Thunder
10. S.Roundhouse (close), S.Forward -> S.Strong -> SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.Forward (FS)
11. any Inferno (close), S.Strong XX Armaggedon
12. (corner) Inferno, S.Strong XX Armaggedon, S.Strong -> SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.Forward (FS)
13. (corner) Armaggedon, C.Fierce
14. Inferno (close), C.Short (OTG) -> S.Strong -> SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.Forward (FS)

Match-ups