Line 38: | Line 38: | ||
== Combos/Infinites == | == Combos/Infinites == | ||
1. D.C.Short -> C.Roundhouse<br> | 1. D.C.Short -> C.Roundhouse<br> | ||
2. J.Roundhouse, C.Roundhouse<br> | 2. J.Roundhouse, C.Roundhouse<br> | ||
Line 45: | Line 43: | ||
4. D.S.Short -> S.Roundhouse (2 hits) XX Roundhouse Scissor Kick<br> | 4. D.S.Short -> S.Roundhouse (2 hits) XX Roundhouse Scissor Kick<br> | ||
5. Psycho Grenade, C.Roundhouse<br> | 5. Psycho Grenade, C.Roundhouse<br> | ||
6. D.S.Jab -> S.Fierce -> SJ.Jab -> SJ.Strong -> SJ.Fierce (FS)<br> | 6. D.S.Jab -> S.Fierce -> SJ.Jab -> SJ.Strong -> SJ.Fierce (FS)<br> | ||
7. J.Short -> J.Roundhouse, S.Fierce -> SJ.Jab -> SJ.Forward XX Forward | 7. J.Short -> J.Roundhouse, S.Fierce -> SJ.Jab -> SJ.Forward XX Forward Scissor Kick<br> | ||
8. S.Fierce -> SJ.Jab -> SJ.Strong XX Psycho Crusher<br> | 8. S.Fierce -> SJ.Jab -> SJ.Strong XX Psycho Crusher<br> | ||
9. Psycho Grenade, D.S.Short -> S.Roundhouse (2 hits) XX Roundhouse | 9. Psycho Grenade, D.S.Short -> S.Roundhouse (2 hits) XX Roundhouse Scissor Kick<br> | ||
10. Psycho Grenade, Psycho Crusher<br> | 10. Psycho Grenade, Psycho Crusher<br> | ||
11. Psycho Grenade, Scissor Kick Nightmare<br> | 11. Psycho Grenade, Scissor Kick Nightmare<br> | ||
12. Psycho Grenade, D.S.Fierce -> SJ.Short -> SJ.Forward -> SJ.Roundhouse | 12. Psycho Grenade, D.S.Fierce -> SJ.Short -> SJ.Forward -> SJ.Roundhouse | ||
13. J.Short -> J.Roundhouse, S.Roundhouse XX Psycho Chrusher<br> | 13. J.Short -> J.Roundhouse, S.Roundhouse XX Psycho Chrusher<br> | ||
14. Fierce Psycho Grenade, J.Short -> J.Strong, D.C.Short -> S.Roundhouse | 14. Fierce Psycho Grenade, J.Short -> J.Strong, D.C.Short -> S.Roundhouse XX Psycho Chrusher<br> | ||
= Match-ups = | = Match-ups = |
Revision as of 13:25, 8 January 2016
Introduction
Normal Moves
Ground Combo Chain: Weak to Any
Jumping Combo Chain: Weak to Strong
Super Jumping Chain: Weak to Strong
Aerial Rave Launcher: Standing HP
Aerial Rave Finisher: HP, HK, Psycho Crusher
Knockdown Attack: Crouching HK
Ground Throws: b / f + MP / HP
Aerial Throws: any direction but d / u + MP / HP
Variable Assist: MP Psycho Shot
Variable Counter: HK Double Knee Press
Variable Combination: Knee Press Nightmare
Special Moves
Psycho Shot hcf + P
Psycho Field hcb + P
Double Knee Press hcf + K (air)
Head Press Charge d,u + K (air)
Somersault Skull Diver (b / f) + P after Head Press (air)
Somersault Skull Diver Charge d,u + P,P (or hold P) (air)
Vega Warp f,d,df + P / K (air)
Hikou qcb + KK, then move in any dir. (air)
Super Moves
Psycho Crusher qcf + PP (air)
Knee Press Nightmare qcf + KK
The Basics
Advanced Strategy
Combos/Infinites
1. D.C.Short -> C.Roundhouse
2. J.Roundhouse, C.Roundhouse
3. S.Forward XX Forward Scissor Kick
4. D.S.Short -> S.Roundhouse (2 hits) XX Roundhouse Scissor Kick
5. Psycho Grenade, C.Roundhouse
6. D.S.Jab -> S.Fierce -> SJ.Jab -> SJ.Strong -> SJ.Fierce (FS)
7. J.Short -> J.Roundhouse, S.Fierce -> SJ.Jab -> SJ.Forward XX Forward Scissor Kick
8. S.Fierce -> SJ.Jab -> SJ.Strong XX Psycho Crusher
9. Psycho Grenade, D.S.Short -> S.Roundhouse (2 hits) XX Roundhouse Scissor Kick
10. Psycho Grenade, Psycho Crusher
11. Psycho Grenade, Scissor Kick Nightmare
12. Psycho Grenade, D.S.Fierce -> SJ.Short -> SJ.Forward -> SJ.Roundhouse
13. J.Short -> J.Roundhouse, S.Roundhouse XX Psycho Chrusher
14. Fierce Psycho Grenade, J.Short -> J.Strong, D.C.Short -> S.Roundhouse XX Psycho Chrusher