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=Introduction= | =Introduction= | ||
=Information= | =Information= | ||
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Specials: | Specials: | ||
Buster Blast (5 per shot)-Down, DF, forward + Attack, Ground or air | Buster Blast (5 per shot)-Down, DF, forward + Attack, | ||
Ground or air | |||
Wing Zero pulls out its buster rifle and fires a few shots. Light | Wing Zero pulls out its buster rifle and fires a few shots. Light | ||
version shoots two big blasts, heavy shoots four. | version shoots two big blasts, heavy shoots four. | ||
Shield Uppercut (10-13)-DP + Attack; Ground or air | Shield Uppercut (10-13)-DP + Attack; | ||
Ground or air | |||
Wing Zero perfors a rising uppercut attack with its shield. Light | Wing Zero perfors a rising uppercut attack with its shield. Light | ||
version hits twice, heavy hits four times. | version hits twice, heavy hits four times. | ||
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upwards, air shoots downwards. For both, light version shoots two | upwards, air shoots downwards. For both, light version shoots two | ||
medium-sized blasts, heavy shoots four. | medium-sized blasts, heavy shoots four. | ||
Supers: | Supers: | ||
Twin Buster (22)-Down, DF, forward, down, DF, forward + Attack; | Twin Buster (22)-Down, DF, forward, down, DF, forward + Attack; | ||
Ground only | Ground only | ||
Wing Zero splits its buster rifle and fires four alternating blasts | Wing Zero splits its buster rifle and fires four alternating blasts | ||
from each rifle. Does six hits. | from each rifle. Does six hits. | ||
Neo-Bird Mode (37)-Down, DB, back, down, DB, back + Attack; Ground | Neo-Bird Mode (37)-Down, DB, back, down, DB, back + Attack; | ||
Ground only | |||
Wing Zero leaps off-screen and enters Neo-Bird mode, flying across | Wing Zero leaps off-screen and enters Neo-Bird mode, flying across | ||
the screen three times. Each pass does up to three hits. Wing Zero | the screen three times. Each pass does up to three hits. Wing Zero | ||
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=Strategy= | =Strategy= | ||
==Combos== | ==Combos== | ||
SWw, CWw, Ssw, Csw, GQCB+sk (1+1+1+1+4=8) (100/40) | SWw, CWw, Ssw, Csw, GQCB+sk (1+1+1+1+4=8) (100/40) <br> | ||
SWPx3, GFDD+sk, DSWPx6, CsP (1x3+3+1x6+1=13) (100/55) | SWPx3, GFDD+sk, DSWPx6, CsP (1x3+3+1x6+1=13) (100/55) <br> | ||
SWw, CWw, Ssw, GQCF+sk, GQCFx2+k (1+1+1+4+10=17) (300/195) | SWw, CWw, Ssw, GQCF+sk, GQCFx2+k (1+1+1+4+10=17) (300/195) <br> | ||
SWV, SsV, GQCFx2+k (3+6+10=19) (209/209) | SWV, SsV, GQCFx2+k (3+6+10=19) (209/209) <br> | ||
SWV, SsV, GQCF+sk, GQCFx2+k (3+6+4+7=20) (309/249) | SWV, SsV, GQCF+sk, GQCFx2+k (3+6+4+7=20) (309/249)<br> | ||
Hot Shot: cwp, wp, csW, QCA+sp | Hot Shot: cwp, wp, csW, QCA+sp<br> | ||
Fallout: cwp, TDD+sp | Fallout: cwp, TDD+sp<br> | ||
Launch Gunner: cwW, csW, QCA+sp | Launch Gunner: cwW, csW, QCA+sp<br> | ||
Down Up Down: wp, wW, csW | Down Up Down: wp, wW, csW<br> | ||
Swords Master: wW, cwW, sW, csW | Swords Master: wW, cwW, sW, csW<br> | ||
Bancock Rising Kick: wp x3, cwp, csk | Bancock Rising Kick: wp x3, cwp, csk<br> | ||
==Basic Strategy== | ==Basic Strategy== | ||
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*Big and a little clunky at times. | *Big and a little clunky at times. | ||
*A bit on the slow side when it comes to attacks. | *A bit on the slow side when it comes to attacks. | ||
*Riffle can't work well in air as Wing | |||
[[Category:Gundam Wing: Endless Duel]] | [[Category:Gundam Wing: Endless Duel]] |
Latest revision as of 01:21, 8 January 2016
Introduction
Information
FGT: 150
WEP: 150
SPD: 160
POW: 140
ARM: 140
RFN: Wing Gundam 0
HEI: 16.7
WEI: 8.0
MAT: Gundanium RN: XXXG-00W0
AMS: Twin Buster Rifle*1, Beam Sabre*2, Wing Vulcan*2, Machine Gun*2
IGP: [HEERO] Heero Yuy
Basics
Move List
Specials:
Buster Blast (5 per shot)-Down, DF, forward + Attack,
Ground or air
Wing Zero pulls out its buster rifle and fires a few shots. Light version shoots two big blasts, heavy shoots four.
Shield Uppercut (10-13)-DP + Attack;
Ground or air
Wing Zero perfors a rising uppercut attack with its shield. Light version hits twice, heavy hits four times.
Angled Buster (6 per shot)-Down, DB, back + Attack; Ground or air Wing Zero shoots its buster rifle at an angle; ground version shoots upwards, air shoots downwards. For both, light version shoots two medium-sized blasts, heavy shoots four.
Supers:
Twin Buster (22)-Down, DF, forward, down, DF, forward + Attack;
Ground only
Wing Zero splits its buster rifle and fires four alternating blasts from each rifle. Does six hits.
Neo-Bird Mode (37)-Down, DB, back, down, DB, back + Attack;
Ground only
Wing Zero leaps off-screen and enters Neo-Bird mode, flying across the screen three times. Each pass does up to three hits. Wing Zero is invincible during this move.
Move Analysis
Strategy
Combos
SWw, CWw, Ssw, Csw, GQCB+sk (1+1+1+1+4=8) (100/40)
SWPx3, GFDD+sk, DSWPx6, CsP (1x3+3+1x6+1=13) (100/55)
SWw, CWw, Ssw, GQCF+sk, GQCFx2+k (1+1+1+4+10=17) (300/195)
SWV, SsV, GQCFx2+k (3+6+10=19) (209/209)
SWV, SsV, GQCF+sk, GQCFx2+k (3+6+4+7=20) (309/249)
Hot Shot: cwp, wp, csW, QCA+sp
Fallout: cwp, TDD+sp
Launch Gunner: cwW, csW, QCA+sp
Down Up Down: wp, wW, csW
Swords Master: wW, cwW, sW, csW
Bancock Rising Kick: wp x3, cwp, csk
Basic Strategy
Advanced Strategy
The Good:
- Full of surprises that will catch even the most defensive opponents.
- Can dish out loads and loads of damage.
- Plenty of hard-hitting combos.
- Can effeciently counter pretty much anything.
- Very versatile.
The Bad:
- Combos are often times hard to do.
- Big and a little clunky at times.
- A bit on the slow side when it comes to attacks.
- Riffle can't work well in air as Wing