Wing Gundam Zero (GWED): Difference between revisions

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[[File:gwzero.gif|right]]
=Introduction=
=Introduction=
=Information=
=Information=
FGT: 150
WEP: 150
SPD: 160
POW: 140
ARM: 140
RFN: Wing Gundam 0
HEI: 16.7
WEI: 8.0
MAT: Gundanium RN: XXXG-00W0
AMS: Twin Buster Rifle*1, Beam Sabre*2, Wing Vulcan*2, Machine Gun*2
IGP: [HEERO] Heero Yuy
=Basics=
=Basics=
=Move List=
=Move List=
QCF+k (2,4) KDH: none
Specials:
Fires twin buster rifle horizontally.


FDD+k (2,3) KDH: last
Buster Blast (5 per shot)-Down, DF, forward + Attack,
Does a flying uppercut with its shield.


QCB+k (2,4) KDH: last
Ground or air
In the ground version, Wing Zero fires twin buster rifle diagonally
upwards; in the air version, Wing Zero fires twin buster rifle
diagonally downwards.


Super
Wing Zero pulls out its buster rifle and fires a few shots.  Light
version shoots two big blasts, heavy shoots four.


GQCFx2+k (16) KDH: none
Shield Uppercut (10-13)-DP + Attack;
Wing Zero fires splits twin buster rifle in half, then fires twice from
each rifle alternatively, for total of 4 horizontal shots, then joins
the halves back.  The projectiles hit everything in front of it.


GQCBx2+k (10/15) KDH: none
Ground or air
Wing enters Neo Bird mode, and immediately leaves the screen, then fly
 
across the screen horizontally for 3 times, then lands from above onto
Wing Zero perfors a rising uppercut attack with its shield.  Light
the same spot as the move startedThe spot where the attacker stood
version hits twice, heavy hits four times.
never scroll out of screen for the duration of the attack.  Wing Zero is  
 
invulnerable in Neo Bird form.
Angled Buster (6 per shot)-Down, DB, back + Attack; Ground or air
Wing Zero shoots its buster rifle at an angle; ground version shoots
upwards, air shoots downwards.  For both, light version shoots two
medium-sized blasts, heavy shoots four.
 
 
Supers:
 
Twin Buster (22)-Down, DF, forward, down, DF, forward + Attack;
 
Ground only
 
Wing Zero splits its buster rifle and fires four alternating blasts
from each rifle.  Does six hits.
 
Neo-Bird Mode (37)-Down, DB, back, down, DB, back + Attack;
 
Ground only
 
Wing Zero leaps off-screen and enters Neo-Bird mode, flying across
the screen three times.  Each pass does up to three hits.  Wing Zero
is invincible during this move.


=Move Analysis=
=Move Analysis=
=Strategy=
=Strategy=
==Combos==
==Combos==
SWw, CWw, Ssw, Csw, GQCB+sk (1+1+1+1+4=8) (100/40)
SWw, CWw, Ssw, Csw, GQCB+sk (1+1+1+1+4=8) (100/40) <br>
SWPx3, GFDD+sk, DSWPx6, CsP (1x3+3+1x6+1=13) (100/55)
SWPx3, GFDD+sk, DSWPx6, CsP (1x3+3+1x6+1=13) (100/55) <br>
SWw, CWw, Ssw, GQCF+sk, GQCFx2+k (1+1+1+4+10=17) (300/195)
SWw, CWw, Ssw, GQCF+sk, GQCFx2+k (1+1+1+4+10=17) (300/195) <br>
SWV, SsV, GQCFx2+k (3+6+10=19) (209/209)
SWV, SsV, GQCFx2+k (3+6+10=19) (209/209) <br>
SWV, SsV, GQCF+sk, GQCFx2+k (3+6+4+7=20) (309/249)
SWV, SsV, GQCF+sk, GQCFx2+k (3+6+4+7=20) (309/249)<br>


Hot Shot:  cwp, wp, csW, QCA+sp
Hot Shot:  cwp, wp, csW, QCA+sp<br>
Fallout:  cwp, TDD+sp
Fallout:  cwp, TDD+sp<br>
Launch Gunner:  cwW, csW, QCA+sp
Launch Gunner:  cwW, csW, QCA+sp<br>
Down Up Down:  wp, wW, csW
Down Up Down:  wp, wW, csW<br>
Swords Master:  wW, cwW, sW, csW
Swords Master:  wW, cwW, sW, csW<br>
Bancock Rising Kick:  wp x3, cwp, csk (thanks to son glenn for the combo!)
Bancock Rising Kick:  wp x3, cwp, csk<br>


==Basic Strategy==
==Basic Strategy==
==Advanced Strategy==
==Advanced Strategy==
The Good:
*Full of surprises that will catch even the most defensive opponents.
*Can dish out loads and loads of damage.
*Plenty of hard-hitting combos.
*Can effeciently counter pretty much anything.
*Very versatile.
The Bad:
*Combos are often times hard to do.
*Big and a little clunky at times.
*A bit on the slow side when it comes to attacks.
*Riffle can't work well in air as Wing
[[Category:Gundam Wing: Endless Duel]]
[[Category:Gundam Wing: Endless Duel]]

Latest revision as of 01:21, 8 January 2016

Gwzero.gif

Introduction

Information

FGT: 150

WEP: 150

SPD: 160

POW: 140

ARM: 140

RFN: Wing Gundam 0

HEI: 16.7

WEI: 8.0

MAT: Gundanium RN: XXXG-00W0

AMS: Twin Buster Rifle*1, Beam Sabre*2, Wing Vulcan*2, Machine Gun*2

IGP: [HEERO] Heero Yuy

Basics

Move List

Specials:

Buster Blast (5 per shot)-Down, DF, forward + Attack,

Ground or air

Wing Zero pulls out its buster rifle and fires a few shots. Light version shoots two big blasts, heavy shoots four.

Shield Uppercut (10-13)-DP + Attack;

Ground or air

Wing Zero perfors a rising uppercut attack with its shield. Light version hits twice, heavy hits four times.

Angled Buster (6 per shot)-Down, DB, back + Attack; Ground or air Wing Zero shoots its buster rifle at an angle; ground version shoots upwards, air shoots downwards. For both, light version shoots two medium-sized blasts, heavy shoots four.


Supers:

Twin Buster (22)-Down, DF, forward, down, DF, forward + Attack;

Ground only

Wing Zero splits its buster rifle and fires four alternating blasts from each rifle. Does six hits.

Neo-Bird Mode (37)-Down, DB, back, down, DB, back + Attack;

Ground only

Wing Zero leaps off-screen and enters Neo-Bird mode, flying across the screen three times. Each pass does up to three hits. Wing Zero is invincible during this move.

Move Analysis

Strategy

Combos

SWw, CWw, Ssw, Csw, GQCB+sk (1+1+1+1+4=8) (100/40)
SWPx3, GFDD+sk, DSWPx6, CsP (1x3+3+1x6+1=13) (100/55)
SWw, CWw, Ssw, GQCF+sk, GQCFx2+k (1+1+1+4+10=17) (300/195)
SWV, SsV, GQCFx2+k (3+6+10=19) (209/209)
SWV, SsV, GQCF+sk, GQCFx2+k (3+6+4+7=20) (309/249)

Hot Shot: cwp, wp, csW, QCA+sp
Fallout: cwp, TDD+sp
Launch Gunner: cwW, csW, QCA+sp
Down Up Down: wp, wW, csW
Swords Master: wW, cwW, sW, csW
Bancock Rising Kick: wp x3, cwp, csk

Basic Strategy

Advanced Strategy

The Good:

  • Full of surprises that will catch even the most defensive opponents.
  • Can dish out loads and loads of damage.
  • Plenty of hard-hitting combos.
  • Can effeciently counter pretty much anything.
  • Very versatile.

The Bad:

  • Combos are often times hard to do.
  • Big and a little clunky at times.
  • A bit on the slow side when it comes to attacks.
  • Riffle can't work well in air as Wing