Tallgeese: Difference between revisions

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[[File:gwtallgeese.gif|right]]
=Introduction=
=Introduction=
=Information=
=Information=
=Basics=
FGT: 100 WEP: 110
=Move List=
 
Special
SPD: 150
 
POW: 130
 
ARM: 120
 
RFN: Tallgeese
 
HEI: 17.4


QCF+k (2,5) KDH: none
WEI: 8.8
Tallgeese fires dover gun.  Ground version shoots horizontally while air
version shoots diagonally downward.


FDD+k (1,1) KDH: all
MAT: Titanium
Does a rising knee butt.


GQCB+k (2,2) KDH: all
RN: OZ-00MS
Grabs then does a power bomb on the opponent after first hit.


Super
AMS: Back Pack Vernier*2, Dover Gun*1, Shield*1, Beam Sabre*1, (more?)


GQCFx2+k (6) KDH: none
IGP: [ZECHS] Zechs Merquise, aka Milliard Peacecraft (masked)
Uses 2 beam sabres to slash energy horizontally across the screen.


=Move Analysis=
=Basics=
=Move List=
Specials:
Specials:


Dober Gun (3 per shot)-Down, DF, forwand + Attack; Ground or air
Dober Gun (3 per shot)-Down, DF, forwand + Attack;  
 
Ground or air
 
Tallgeese pulls out its dober gun and fires.  Ground version is
Tallgeese pulls out its dober gun and fires.  Ground version is
horizontal, air version is diagonal downwards.  Heavy version shoots
horizontal, air version is diagonal downwards.  Heavy version shoots
five blasts, light shoots two.
five blasts, light shoots two.


Vernier Slam (13)-DP + Attack; Ground or air
Vernier Slam (13)-DP + Attack;  
 
Ground or air
 
Tallgeese uses its backpack vernier to perform a quick rushing
Tallgeese uses its backpack vernier to perform a quick rushing
shoulder butt.  Both versions hit once.
shoulder butt.  Both versions hit once.


Body Slam (17-24)-Down, DB, back + Attack; Ground only
Body Slam (17-24)-Down, DB, back + Attack;  
 
Ground only
 
Tallgeese charges froward, then grabs the enmey and performs a
Tallgeese charges froward, then grabs the enmey and performs a
powerbomb.  Counts as two
powerbomb.  Counts as two
Line 40: Line 54:


Sabre Shockwave (29)-Down, DF, forward, down, DF, forward + Attack;
Sabre Shockwave (29)-Down, DF, forward, down, DF, forward + Attack;
Ground only
Ground only
Tallgeese pulls out its two beam sabres and slashes, creating a
Tallgeese pulls out its two beam sabres and slashes, creating a
shockwave of energy.  Hits the entire bottom screen (but can be super-
shockwave of energy.  Hits the entire bottom screen (but can be super-
jumped over).  Does five hits
jumped over).  Does five hits.
 
=Move Analysis=
 
=Strategy=
=Strategy=
==Combos==
==Combos==
Combos
Combos


SWP, CWP, GQCB+wk (1+2+2=5) (0/0)
SWP, CWP, GQCB+wk (1+2+2=5) (0/0) <br>
SWPx2, SWw, CWw, GQCB+wk (1x2+1+1+2=6) (0/0)
SWPx2, SWw, CWw, GQCB+wk (1x2+1+1+2=6) (0/0)<br>
SWP, CWP, GQCB+sk (1+2+2=5) (100/55)
SWP, CWP, GQCB+sk (1+2+2=5) (100/55)<br>
SWPx2, SWw, CWw, GQCB+sk (1x2+1+1+2=6) (100/40)
SWPx2, SWw, CWw, GQCB+sk (1x2+1+1+2=6) (100/40)<br>
SWPx2, SsP, QCFx2+k (1x2+2+6=10) (200/140)
SWPx2, SsP, QCFx2+k (1x2+2+6=10) (200/140)<br>
GQCF+wk, GQCFx2+k (2+6=8) (200/170)
GQCF+wk, GQCFx2+k (2+6=8) (200/170)<br>
GQCF+sk, GQCFx2+k (5+6=11) (300/225)
GQCF+sk, GQCFx2+k (5+6=11) (300/225)<br>
SWP, Csw, Ssw, GQCF+sk, GQCFx2+k (1+2+2+5+4=13) (300/150)
SWP, Csw, Ssw, GQCF+sk, GQCFx2+k (1+2+2+5+4=13) (300/150)<br>
SWPx2, SWw, CWw, Ssw, GFDD+Wk, BSB, GQCFx2+k (1x2+1+1+2+1+0+6=13) (200/95)
SWPx2, SWw, CWw, Ssw, GFDD+Wk, BSB, GQCFx2+k (1x2+1+1+2+1+0+6=13) (200/95)<br>
SWPx2, SWw, CWw, Ssw, GFDD+sk, BSB, GQCFx2+k (1x2+1+1+2+1+0+6=13) (300/195)
SWPx2, SWw, CWw, Ssw, GFDD+sk, BSB, GQCFx2+k (1x2+1+1+2+1+0+6=13) (300/195)<br>
SWV, SsV, GQCF+sk, GQCFx2+k (3+6+5+4=18) (309/234)
SWV, SsV, GQCF+sk, GQCFx2+k (3+6+5+4=18) (309/234)<br>


Combos
Combos
ENC KD:  Swp x2, Sf+sp
ENC KD:  Swp x2, Sf+sp<br>
ENC Combo:  Swp x2, SsW
ENC Combo:  Swp x2, SsW<br>
Shot Blaster:  (Vulcan Range) wp, sp, QCT+sp, QCTx2+sp
Shot Blaster:  (Vulcan Range) wp, sp, QCT+sp, QCTx2+sp<br>
Antarctic Smash:  wpx2, wW, QCT+sp
Antarctic Smash:  wpx2, wW, QCT+sp<br>
 
==Basic Strategy==
==Basic Strategy==
==Advanced Strategy==
==Advanced Strategy==

Latest revision as of 01:21, 8 January 2016

Gwtallgeese.gif

Introduction

Information

FGT: 100 WEP: 110

SPD: 150

POW: 130

ARM: 120

RFN: Tallgeese

HEI: 17.4

WEI: 8.8

MAT: Titanium

RN: OZ-00MS

AMS: Back Pack Vernier*2, Dover Gun*1, Shield*1, Beam Sabre*1, (more?)

IGP: [ZECHS] Zechs Merquise, aka Milliard Peacecraft (masked)

Basics

Move List

Specials:

Dober Gun (3 per shot)-Down, DF, forwand + Attack;

Ground or air

Tallgeese pulls out its dober gun and fires. Ground version is horizontal, air version is diagonal downwards. Heavy version shoots five blasts, light shoots two.

Vernier Slam (13)-DP + Attack;

Ground or air

Tallgeese uses its backpack vernier to perform a quick rushing shoulder butt. Both versions hit once.

Body Slam (17-24)-Down, DB, back + Attack;

Ground only

Tallgeese charges froward, then grabs the enmey and performs a powerbomb. Counts as two hits.

Super:

Sabre Shockwave (29)-Down, DF, forward, down, DF, forward + Attack;

Ground only

Tallgeese pulls out its two beam sabres and slashes, creating a shockwave of energy. Hits the entire bottom screen (but can be super- jumped over). Does five hits.

Move Analysis

Strategy

Combos

Combos

SWP, CWP, GQCB+wk (1+2+2=5) (0/0)
SWPx2, SWw, CWw, GQCB+wk (1x2+1+1+2=6) (0/0)
SWP, CWP, GQCB+sk (1+2+2=5) (100/55)
SWPx2, SWw, CWw, GQCB+sk (1x2+1+1+2=6) (100/40)
SWPx2, SsP, QCFx2+k (1x2+2+6=10) (200/140)
GQCF+wk, GQCFx2+k (2+6=8) (200/170)
GQCF+sk, GQCFx2+k (5+6=11) (300/225)
SWP, Csw, Ssw, GQCF+sk, GQCFx2+k (1+2+2+5+4=13) (300/150)
SWPx2, SWw, CWw, Ssw, GFDD+Wk, BSB, GQCFx2+k (1x2+1+1+2+1+0+6=13) (200/95)
SWPx2, SWw, CWw, Ssw, GFDD+sk, BSB, GQCFx2+k (1x2+1+1+2+1+0+6=13) (300/195)
SWV, SsV, GQCF+sk, GQCFx2+k (3+6+5+4=18) (309/234)

Combos ENC KD: Swp x2, Sf+sp
ENC Combo: Swp x2, SsW
Shot Blaster: (Vulcan Range) wp, sp, QCT+sp, QCTx2+sp
Antarctic Smash: wpx2, wW, QCT+sp

Basic Strategy

Advanced Strategy

The Good:

  • Highest jumps.
  • Highest boosts.
  • Longest hover-time.
  • Plenty of good normals.
  • Strong, can deal lots of damage in only a few hits.

The Bad:

  • The biggest target in the game.
  • Most attacks come out a little slow.
  • Most combos take timing and are not easy to pull off.