Gundam Heavyarms (GWED): Difference between revisions

From SuperCombo Wiki
No edit summary
 
(3 intermediate revisions by the same user not shown)
Line 1: Line 1:
[[File:gwheavyarms.gif|right]]
=Introduction=
=Introduction=
=Information=
=Information=
FGT: 110  
FGT: 110 <br>
WEP: 160  
WEP: 160 <br>
SPD: 110  
SPD: 110 <br>
POW: 140  
POW: 140 <br>
ARM: 140  
ARM: 140 <br>
RFN: Gundam Heavyarms
RFN: Gundam Heavyarms<br>
HEI: 16.7  
HEI: 16.7 <br>
WEI: 7.7  
WEI: 7.7 <br>
MAT: Gundanium  
MAT: Gundanium <br>
RN: XXXG-01H
RN: XXXG-01H<br>


AMS: Gatling Gun*2, Army Knife*1, Beam Gatling Gun*1, Missile*6
AMS: Gatling Gun*2, Army Knife*1, Beam Gatling Gun*1, Missile*6<br>


IGP: [TROWA] Trowa Barton
IGP: [TROWA] Trowa Barton<br>


=Basics=
=Basics=
Line 20: Line 21:
Specials:
Specials:


Gatling Shot (9-17)-Down, DF, forward + Attack; Ground only
Gatling Shot (9-17)-Down, DF, forward + Attack;  
 
Ground only


Heavyarms fires its beam gatling gun.  Light version hits three
Heavyarms fires its beam gatling gun.  Light version hits three
times, heavy hits five times.
times, heavy hits five times.


Homing Missile (16-29)-DP + Attack; Ground or air
Homing Missile (16-29)-DP + Attack;  
 
Ground or air


Heavyarms fires missiles from its chest.  All missiles hit twice
Heavyarms fires missiles from its chest.  All missiles hit twice
each.  Light version fires one missile, heavy fires two.
each.  Light version fires one missile, heavy fires two.


Gatling Slam (11-19)-Down, DB, back + Attack; Ground only (throw range)
Gatling Slam (11-19)-Down, DB, back + Attack;  
 
Ground only (throw range)


Heavyarms grabs the opponent and smashes them with the doors on its
Heavyarms grabs the opponent and smashes them with the doors on its
chest.  Heavy version is followed by six vulcan shots.
chest.  Heavy version is followed by six vulcan shots.


Super:
Super:
Line 76: Line 84:
[[Category:Gundam Wing: Endless Duel]]
[[Category:Gundam Wing: Endless Duel]]
The Good
The Good
Wicked powerful on its a level of weaponry.<br>
*Wicked powerful on its a level of weaponry.
Lots of weapons to use (like a mech!)<br>
*Lots of weapons to use (like a mech!)
Powerful throw.<br>
*Powerful throw.
Its Cannon Strike (tap sp) hits for large damage.<br>
*Its Cannon Strike (tap sp) hits for large damage.
Fires more vulcan shots than anyone else's at the same magnitude.<br>
*Fires more vulcan shots than anyone else's at the same magnitude.


The Bad
The Bad
Slow.<br>
*Slow.
Cannot do air throws/grabs.<br>
*Cannot do air throws/grabs.
Most moves cannot be done in air.<br>
*Most moves cannot be done in air.
Can't jump over _any_ robots without SJ, even when they are crouching.<br>
*Can't jump over _any_ robots without SJ, even when they are crouching.
Most combos don't knock down opponents.<br>
*Most combos don't knock down opponents.
Weak at close range combat<br>
*Weak at close range combat

Latest revision as of 01:18, 8 January 2016

Gwheavyarms.gif

Introduction

Information

FGT: 110
WEP: 160
SPD: 110
POW: 140
ARM: 140
RFN: Gundam Heavyarms
HEI: 16.7
WEI: 7.7
MAT: Gundanium
RN: XXXG-01H

AMS: Gatling Gun*2, Army Knife*1, Beam Gatling Gun*1, Missile*6

IGP: [TROWA] Trowa Barton

Basics

Move List

Specials:

Gatling Shot (9-17)-Down, DF, forward + Attack;

Ground only

Heavyarms fires its beam gatling gun. Light version hits three times, heavy hits five times.

Homing Missile (16-29)-DP + Attack;

Ground or air

Heavyarms fires missiles from its chest. All missiles hit twice each. Light version fires one missile, heavy fires two.

Gatling Slam (11-19)-Down, DB, back + Attack;

Ground only (throw range)

Heavyarms grabs the opponent and smashes them with the doors on its chest. Heavy version is followed by six vulcan shots.


Super:

Full Arsenal (44)-Down, DF, forward, down, DF, forward + Attack;

Ground only

Heavyarms opens its chest, shoulder, and leg doors and bombards the enemy with massive explosions. Hits seven times and carries the enemy upwards.

Notes: Crouching HW fires several small missiles, a good anti-air move or combo finisher. Standing HW hits low, good for downed opponents.

Move Analysis

Strategy

Combos

Combos

SWw, CWw, CsP (1+1+1=3) (0/0)
CWP, SWw, Csw (1+1+3=5) (0/0)
SWP, CWP, SWw, Csw (1+1+1+2=5) (0/0)
SWP, SWw, CWw, GQCF+sk (1+1+1+6=9) (100/55)
GQCB+sk, Sswx2 (7+3x2=13) (100/100)
GFDD+sk, SWV, SsV, GQCF+sk (7+6+9+6=28) (309/110)
AFDD+sk, SWV, SsV, GQCF+sk (8+6+9+6=29) (309/100)
SWPx3, CsP, Ssw, GQCFx2+k (1x3+1+3+4=11) (200/95)
GQCB+sk, Ssw, GQCFx2+k (7+3+4=14) (300/150)
GFDD+sk, SWV, SsV, GQCFx2+k (7+6+9+9=31) (309/210)

Up and Down: (While in the air) AsW, Asp, (when on the ground) cwp, Ssp(2+1+1+1=5)
Push-up Smackdown: wp, cwp, sp
Barrage: (Vulcan Range) wp, sp, QCT+sp
Merciless Barrage: (Vulcan Range) wp, sp, QCTx2+sp
Stun-Shot: wpx3, wW, QCT+sp
Death Barrage: (opponent in corner, Vulcan Range) TDD+sp, wp, sp, QCTx2+sp
Stab Smash: wp, cwp, (in close) wW, sp

Basic Strategy

Advanced Strategy

The Good

  • Wicked powerful on its a level of weaponry.
  • Lots of weapons to use (like a mech!)
  • Powerful throw.
  • Its Cannon Strike (tap sp) hits for large damage.
  • Fires more vulcan shots than anyone else's at the same magnitude.

The Bad

  • Slow.
  • Cannot do air throws/grabs.
  • Most moves cannot be done in air.
  • Can't jump over _any_ robots without SJ, even when they are crouching.
  • Most combos don't knock down opponents.
  • Weak at close range combat