Gundam Heavyarms (GWED): Difference between revisions

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[[File:gwheavyarms.gif|right]]
=Introduction=
=Introduction=
=Information=
=Information=
FGT: 110 <br>
WEP: 160 <br>
SPD: 110 <br>
POW: 140 <br>
ARM: 140 <br>
RFN: Gundam Heavyarms<br>
HEI: 16.7 <br>
WEI: 7.7 <br>
MAT: Gundanium <br>
RN: XXXG-01H<br>
AMS: Gatling Gun*2, Army Knife*1, Beam Gatling Gun*1, Missile*6<br>
IGP: [TROWA] Trowa Barton<br>
=Basics=
=Basics=
=Move List=
=Move List=
Specials:
Gatling Shot (9-17)-Down, DF, forward + Attack;
Ground only
Heavyarms fires its beam gatling gun.  Light version hits three
times, heavy hits five times.
Homing Missile (16-29)-DP + Attack;
Ground or air
Heavyarms fires missiles from its chest.  All missiles hit twice
each.  Light version fires one missile, heavy fires two.
Gatling Slam (11-19)-Down, DB, back + Attack;
Ground only (throw range)
Heavyarms grabs the opponent and smashes them with the doors on its
chest.  Heavy version is followed by six vulcan shots.
Super:
Full Arsenal (44)-Down, DF, forward, down, DF, forward + Attack;
Ground only
Heavyarms opens its chest, shoulder, and leg doors and bombards the
enemy with massive explosions.  Hits seven times and carries the
enemy upwards.
Notes: Crouching HW fires several small missiles, a good anti-air
move or combo finisher.  Standing HW hits low, good for downed
opponents.
=Move Analysis=
=Move Analysis=
=Strategy=
=Strategy=
==Combos==
==Combos==
Combos
SWw, CWw, CsP (1+1+1=3) (0/0)<br>
CWP, SWw, Csw (1+1+3=5) (0/0)<br>
SWP, CWP, SWw, Csw (1+1+1+2=5) (0/0)<br>
SWP, SWw, CWw, GQCF+sk (1+1+1+6=9) (100/55)<br>
GQCB+sk, Sswx2 (7+3x2=13) (100/100)<br>
GFDD+sk, SWV, SsV, GQCF+sk (7+6+9+6=28) (309/110)<br>
AFDD+sk, SWV, SsV, GQCF+sk (8+6+9+6=29) (309/100)<br>
SWPx3, CsP, Ssw, GQCFx2+k (1x3+1+3+4=11) (200/95)<br>
GQCB+sk, Ssw, GQCFx2+k (7+3+4=14) (300/150)<br>
GFDD+sk, SWV, SsV, GQCFx2+k (7+6+9+9=31) (309/210)<br>
Up and Down:  (While in the air) AsW, Asp, (when on the ground) cwp, Ssp(2+1+1+1=5)<br>
Push-up Smackdown:  wp, cwp, sp<br>
Barrage:  (Vulcan Range) wp, sp, QCT+sp<br>
Merciless Barrage:  (Vulcan Range) wp, sp, QCTx2+sp<br>
Stun-Shot:  wpx3, wW, QCT+sp<br>
Death Barrage:  (opponent in corner, Vulcan Range) TDD+sp, wp, sp, QCTx2+sp<br>
Stab Smash:  wp, cwp, (in close) wW, sp<br>
==Basic Strategy==
==Basic Strategy==
==Advanced Strategy==
==Advanced Strategy==
[[Category:Gundam Wing: Endless Duel]]
[[Category:Gundam Wing: Endless Duel]]
The Good
The Good
Wicked powerful on its a level of weaponry.
*Wicked powerful on its a level of weaponry.
Lots of weapons to use (like a mech!)
*Lots of weapons to use (like a mech!)
Powerful throw.
*Powerful throw.
Its Cannon Strike (tap sp) hits for large damage.
*Its Cannon Strike (tap sp) hits for large damage.
*Fires more vulcan shots than anyone else's at the same magnitude.


The Bad
The Bad
Slow.
*Slow.
 
*Cannot do air throws/grabs.
The Good
*Most moves cannot be done in air.
 
*Can't jump over _any_ robots without SJ, even when they are crouching.
Fires more vulcan shots than anyone else's at the same magnitude.
*Most combos don't knock down opponents.
 
*Weak at close range combat
The Bad
 
Cannot do air throws/grabs.
Most moves cannot be done in air.
Can't jump over _any_ robots without SJ, even when they are crouching.
Most combos don't knock down opponents.
Weak at close range combat

Latest revision as of 01:18, 8 January 2016

Gwheavyarms.gif

Introduction

Information

FGT: 110
WEP: 160
SPD: 110
POW: 140
ARM: 140
RFN: Gundam Heavyarms
HEI: 16.7
WEI: 7.7
MAT: Gundanium
RN: XXXG-01H

AMS: Gatling Gun*2, Army Knife*1, Beam Gatling Gun*1, Missile*6

IGP: [TROWA] Trowa Barton

Basics

Move List

Specials:

Gatling Shot (9-17)-Down, DF, forward + Attack;

Ground only

Heavyarms fires its beam gatling gun. Light version hits three times, heavy hits five times.

Homing Missile (16-29)-DP + Attack;

Ground or air

Heavyarms fires missiles from its chest. All missiles hit twice each. Light version fires one missile, heavy fires two.

Gatling Slam (11-19)-Down, DB, back + Attack;

Ground only (throw range)

Heavyarms grabs the opponent and smashes them with the doors on its chest. Heavy version is followed by six vulcan shots.


Super:

Full Arsenal (44)-Down, DF, forward, down, DF, forward + Attack;

Ground only

Heavyarms opens its chest, shoulder, and leg doors and bombards the enemy with massive explosions. Hits seven times and carries the enemy upwards.

Notes: Crouching HW fires several small missiles, a good anti-air move or combo finisher. Standing HW hits low, good for downed opponents.

Move Analysis

Strategy

Combos

Combos

SWw, CWw, CsP (1+1+1=3) (0/0)
CWP, SWw, Csw (1+1+3=5) (0/0)
SWP, CWP, SWw, Csw (1+1+1+2=5) (0/0)
SWP, SWw, CWw, GQCF+sk (1+1+1+6=9) (100/55)
GQCB+sk, Sswx2 (7+3x2=13) (100/100)
GFDD+sk, SWV, SsV, GQCF+sk (7+6+9+6=28) (309/110)
AFDD+sk, SWV, SsV, GQCF+sk (8+6+9+6=29) (309/100)
SWPx3, CsP, Ssw, GQCFx2+k (1x3+1+3+4=11) (200/95)
GQCB+sk, Ssw, GQCFx2+k (7+3+4=14) (300/150)
GFDD+sk, SWV, SsV, GQCFx2+k (7+6+9+9=31) (309/210)

Up and Down: (While in the air) AsW, Asp, (when on the ground) cwp, Ssp(2+1+1+1=5)
Push-up Smackdown: wp, cwp, sp
Barrage: (Vulcan Range) wp, sp, QCT+sp
Merciless Barrage: (Vulcan Range) wp, sp, QCTx2+sp
Stun-Shot: wpx3, wW, QCT+sp
Death Barrage: (opponent in corner, Vulcan Range) TDD+sp, wp, sp, QCTx2+sp
Stab Smash: wp, cwp, (in close) wW, sp

Basic Strategy

Advanced Strategy

The Good

  • Wicked powerful on its a level of weaponry.
  • Lots of weapons to use (like a mech!)
  • Powerful throw.
  • Its Cannon Strike (tap sp) hits for large damage.
  • Fires more vulcan shots than anyone else's at the same magnitude.

The Bad

  • Slow.
  • Cannot do air throws/grabs.
  • Most moves cannot be done in air.
  • Can't jump over _any_ robots without SJ, even when they are crouching.
  • Most combos don't knock down opponents.
  • Weak at close range combat